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Comment History
Torlo50
Torlo50 - - 10 comments @ Camera and Camera Binds

One gentleman mentioned installing the mod and then setting default in his keybinds fixed things. Weird, but if that works, cool.

Good karma+1 vote
Torlo50
Torlo50 - - 10 comments @ Camera and Camera Binds

I didn't have to on my end. Honestly weird as all hell. But I'm glad that fixed it. Last guy I manually helped.

Good karma+1 vote
Torlo50
Torlo50 - - 10 comments @ The Crucible Mod

Good stuff. UA had a "The Kurava Campaign" sub-mod, but was a bit unbalanced and was yes, brutally ******* difficult on "Hard". Honor Guard units were all over the place from good, bad, to super OP. However, they did add all factions from UA to the campaign, and added some new territories. New factions had special abilities and all the good stuff, though strongohld missions against them were not the scripted stuff we're use to. The person working on it had to take care of some RL stuff, then, well, the Break happenned in the main Team. I was just done marking the territories and honor guard design for Necrons. Never saw them again. Ah well. Regardless, enough on that.

The Crucible mod is doing well. I'd love to see an overhual of the map someday, and the other factions one day being apart of the campaign proper as with the old UA submod. I love the Imperial Guard rework. Just finished a campaign on "Hard". Definetlely a different game on the strategic map, though it can be improved. Had every territory be close to "10" or higher by the time I was off my first planet, and couldn't lower it by being "defeated" as the other factions had enough resources to completely fix it up immiedialty. Was rough as hell, but thankfully I dealt with the Necrons with the Guard, and a mini-army of Honor Guard units and could rush them, their greatest weakness, to defeat their "10" territories. I'd love the ability to "buy" an AI to assist the player to equal out the current 1 vs. 2 dymanic currently from the base game. Would have to change or adjust certain maps, but it is what it is. If they can do it, why not you? Never liked it that you could easily be overwhelmed becuase they get 2 differnet pop counts, and more energy generation on the enemy team when there is 2 of them. Anyways, I'm impressed by this teams works, and am looking forward to what else you can do.

Good karma+2 votes
Torlo50
Torlo50 - - 10 comments @ Canon Mod

You need to look at the specific XML files for units. Inside the file(s), which can be in multiple files, or just one. Actually, there is a really good YouTube series for modding EaW that would help you with this. Just watch the first few episodes. Link: Youtu.be I linked a good time in the video that should help you. Other Empire at War Modding 101 videos are worth a look as well, if you want to get more in-depth.

Good karma+1 vote
Torlo50
Torlo50 - - 10 comments @ Elratie

Elratie, what happened? Warlords was going so well! You had so much progress done. Is everything alright?

Good karma+1 vote
Torlo50
Torlo50 - - 10 comments @ Retribution Popcap mod

Second mission seems to have the good amount of power, but nothing else. Playing as 'Nids when I viewed the bug.

Good karma+1 vote
Torlo50
Torlo50 - - 10 comments @ Executer SSD Renders

Yup, RIP my PC. It was good knowing you. I gotta try loading it, but once may be all I get.

Good karma+1 vote
Torlo50
Torlo50 - - 10 comments @ Exe- chan model finished

Jesus Elratie. What computer do you think I have?! ;) GJ

Good karma+2 votes
Torlo50
Torlo50 - - 10 comments @ Image 1

What you will start with...

Good karma+1 vote
Torlo50
Torlo50 - - 10 comments @ Image 4

Unlocked on the first day.

Good karma+1 vote