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Comment History
TombsLord
TombsLord - - 15 comments @ UA THB v1.88.731 Full

"* All nukes are have a global cool down now, to prevent nuke spamming."

Hmm okay, but if you build more than 1 Nuclear center, is there any bonus (like 10-20 % cooldown reduction / center) ??

Good karma+1 vote
TombsLord
TombsLord - - 15 comments @ Empire At War Remake: Galactic Civil War

Yes it's a weapon range forgetting (they fixed that, but not yet upload it).

You can fix it by yourself (like I did), it's simple :

- Go to your game location > Mods > EAW-Remake > Data > Xml

- Find and open (with Notepad++) "PROJECTILES.XML"

- Search "Proj_GroundToSpace_Consortium_AP_Missile" (line 469 for me)

- After this line :

<Projectile_Category>Laser</Projectile_Category>

... add a new line and write (or copy-past) this :

<Projectile_Max_Flight_Distance>70000.0</Projectile_Max_Flight_Distance>

(it's the same range line than Hypervelocity Gun and Ion Canon)

- Save, and reload your game -> It's fixed :)

Good karma+1 vote
TombsLord
TombsLord - - 15 comments @ Titanium Wars Mod

EDIT : Ok so I tried to send a really big force to destroy the 3rd company before the 2min runs out, and it works !!!
I think I destroyed the spawner before it spawn, so no error message :)

Good karma+1 vote
TombsLord
TombsLord - - 15 comments @ Titanium Wars Mod

Hello,

I'm in a campaign with Chaos and trying to defeat the Imperial Guard Stronghold.
I have soon the half of the map : I'm trying to kill the 3rd company just before the Titan Canon.

But at one moment, the game pause and write a Fatal Error message. (I have a save like 2 minutes before it say this message). I can unpause, but the AI/script stopped working (nothing is happening when I send a unit in the Canon hole).

When I open the console just after the Error message, I have this :

SCAR -- *ALERT: [string "Command.scar"]:405: SGroups must contain only one squad
SCAR -- Could not execute rule: Rule_Bridge_Infantry_spawner
SCAR -- FATAL Scar Error while running rules - Execution has been paused.
GAME -- SimulationController::Pause 0

Is there a fix for this ?
Thanks

A Screenshot : Image.noelshack.com

Good karma+2 votes
TombsLord
TombsLord - - 15 comments @ (OUTDATED) EAW Remake Lite

Hello,

(First, I have the "Game for Windows Gold Pack" CD version)

I can launch the game only without the 4GB patch, because when I apply it and launch the shortcut (GOG version), it gives me an Error message :

"A required security module can not be activated. This program can not be executed."

Does anyone have any solution ?

Good karma+3 votes
TombsLord
TombsLord - - 15 comments @ (OUTDATED) EAW Remake Lite

Thanks :) it works now !

Good karma+1 vote
TombsLord
TombsLord - - 15 comments @ [ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

No, because I deleted all the game (at my post June 30th) and reinstall it, then install ICW 2.2.5 only.

I have nothing else than the base game and ICW 2.2.5

Good karma+1 vote
TombsLord
TombsLord - - 15 comments @ [ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

Corey : "I've updated the download with some XML files that were missing before"

With this update my game crash directly when I launch it. ("An exception has occurred. See _logfile.txt and _except.txt for details.")
This message appeared too sometime when I tried to save the previous version.

So I will reinstall the previous version

Good karma+1 vote
TombsLord
TombsLord - - 15 comments @ [ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

EDIT : It's not only the AA turrets of the Eriadu Authority, it's seems to bug with all imperial type AA turrets (cause the republic type AA turret work well, RIP my Lancet Squadron...)

Good karma+1 vote
TombsLord
TombsLord - - 15 comments @ [ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

Is there an apropriate place to report you bugs for this mod ?

Cause I find one : I play Eriadu Authority, when I build AA Turret it not fire when an aircraft (or anything else) come at its range. (Even if I tell it to fire in a specific target). The turret follow the target (it rotate) but never fire.

Good karma+1 vote
TombsLord
TombsLord - - 15 comments @ [ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

EDIT 2 : It seems to work now :) I will see...

Good karma+2 votes
TombsLord
TombsLord - - 15 comments @ [ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

Same here, When I launch the game, it works until the game menu but 10 seconds later it crash to desktop without any error message.

Before installing this version (2.2.5), I deleted all previous versions of Imperial Civil War.

I looked on the "FOC/Data/XML" folder but I don't have "AI" or "Enum" folders.

With the last version (2.2) I never had any issue, it worked well.

Any Idea ?

EDIT : Ok so, my original game Force Of Corruption don't work anymore... I will try to reinstal the game.

Good karma+2 votes
TombsLord
TombsLord - - 15 comments @ Empire At War Remake: Galactic Civil War

Hello,

I can't load my save anymore, it always crash.
I tried to reinstall the mod, with or without the "crash obliteration package", but it still crash :/

(It's not a steam version)

Can someone help me, please ?

Good karma+2 votes
TombsLord
TombsLord - - 15 comments @ Empire At War Remake: Galactic Civil War

Oh, it's not in game yet, Okay

I've seen some videos on youtube with the Deathstar, so I thinked that was ready.

Thanks

Good karma0 votes
TombsLord
TombsLord - - 15 comments @ Empire At War Remake: Galactic Civil War

Hello there !

How can I build the Deathstar ?

- I'm in the "Gateways" conquest (with Empire)
- I have the Researches Center at lvl 5 technology
- I have Coruscant where I can build the biggest ships (like the Annihilator-class Star Dreadnought)

But I don't have the button to build the Deathstar.

Am I forgetting something ?

Good karma+3 votes