Just got 1.89.1 and I want to give some feedback.
The Good: Stability is much improved. AI is good and doesnt seem to get stuck on tier 2 much anymore. Things are overall very good.
However, as a Guard player I have to ask: Why do you keep nerfing the Guard when they need the opposite?
All versions of the Baneblade except the Stormlord need massive buffs to their damage/DPS. The Shadowsword is useless against Titans, for example, which is the type of unit they are supposed to be excellent against!
Why nerf the Leman Russ tanks? They were perfect the way they were before. Tough, and relatively strong, like they should be. I think they were great back in 1.88.71 I dont understand the rationale behind making them useless. The Vanquisher and Demolisher, among others, need their damage and HP nerfs removed because now they arent useful in the roles they are supposed to be used in. And why was the Murderer removed?
Why are the Heavily Fortified Walls so low on HP? Even with all the research done, their max HP is 93600 which is **** all. It needs to at least be 150,000 at the very least. Or, failing that, make them extremely resistant to damage.
Also, why limit the artillery range? They are ARTILLERY. They are SUPPOSED to hit from extreme range! Also why on earth nerf the Basilisk's damage? It already did **** all damage.
I really love this mod, but I hate that I cant play my favourite faction because their units do ******* nothing, including to the units that they are supposed to be good against.
EDIT: WHY on EARTH has the damage output for the turrets (at least Imperial Guard Turrets) been nerfed? They are ******* useless now. The Damage/DPS needs to be returned to what it was in previous versions to make defenses actually ******* useful.
Titytit
Titytit joined
This member has provided no bio about themself...