got sidetracked, still pushing on though =)
got sidetracked, still pushing on though =)
Cool, thanks
I see a typical game play out as gather resources, build structures, build army, take over map. RTS style views and controls with very small maps with low unit numbers.
Thanks Cnaff, HeroScape is definitely an influence, I learned about while researching for MT, well picked.
Thanks Pabo, that's good to hear because it's kind of what we are going for =)
Cheers mate, very valid points! I will see what I can do for you =)
Thanks guys.
sure does have a long way to go =)
cheers. Oh I know, I'm way more a developer than an artist, so I have just done whatever I can to get something in there for now.
cool, thanks man, I will let you know when some testing is coming up.
Thanks for taking some time to give me feedback, you make some very valid points, I'm still new at this so every bit helps =)
I will put much more info in here (by 'more' I mean some). I also hope to produce some informational videos soon, rather than raw gameplay dumps.
Cheers
@kamikazi[Uk] Thanks =) the bullet effects are actually placeholders till I can find some time to do them properly
@hogsy Thankyou
@iamscissors its hard to see in that video (or it might be toggled off for testing), but behind the scenes, the universes (spheres) effect the physics engine, so different collision mesh, gravity, velocities, acceleration, mass etc.... it also effects the weapons and equipment held (both availability and stats), the players attributes like jump and movement speed, as well as player abilities: teleportation, bullet deflection, dodge, wall climbing etc. The game engine currently effects all of these, the list may grow or shrink as the game progresses.
A practical application... some universes don’t have bullets so in there a player is safe from gunfire, some have different weapons – for the better or worse (in medieval there is no shotgun, only a stick, and hand grenades are useless rocks ) Oh you can see in the video at :24 when the 'scar' assault rifle becomes an 'AK' which fires faster and harder, and at 1:15 when the assault rifle becomes a cross bow, which fires slower heavier bolts. The game environment is also unique, so time can be slowed or sped up to help with gunplay, gravity can be lowered or removed to aid in map traversal, where there is a locked door in one universe, another can have no door at all. I also have one universe in the pipeline that is completely underwater, being inside a sphere of water with bullet streaming in should be nuts.
@Cl0p1n I had the game at a point on the weekend where I played a complete 'round', when the bots don't have god mod on, it's actually really fun to play, fingers crossed it stays that way. There is a 'complete round' video on at www.mtheorygame.com.. I dev on Linux so I would need a pretty good excuse for not releasing on the platform =)
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