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Comment History
ThemistoclesIzk
ThemistoclesIzk - - 4 comments @ Field Command: Napoleon

Are the sound effects from selecting characters/cities on the campaign map and moving characters supposed to be gone?

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ThemistoclesIzk
ThemistoclesIzk - - 4 comments @ Empire II

The Zaporizhian Host faction always crashes the mod once it gets to a certain turn early game. I managed to fix it one time in the past but I forgot how. I think I just kept reloading the game until it worked.

Good karma+1 vote
ThemistoclesIzk
ThemistoclesIzk - - 4 comments @ Star Wars Clone Wars Era Mod

For me, the 501st shows up on Coruscant in this mod. I thought you made the Coruscant Guard on Coruscant? I haven't played Mustafar yet, and I assume you placed them there. Please clarify. Thanks in advance.

The mod is spectacular by the way. Phenomenal job.

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ThemistoclesIzk
ThemistoclesIzk - - 4 comments @ Tribes: Vengeance 2017

I got this error:

1.0.1(63446)

Crash Time: 12/28/18 22:52:08

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3999 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 750 (1735)

TV Build Number: 63446

TribesCharacterHUD SP-Coliseum.TribesCharacterHUD0 (Function Gameplay.TribesHUDBase.AddHUDMarker:00D7) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::CallFunction [SCRIPT='Gameplay.TribesHUDBase.AddHUDMarker' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='Gameplay.TribesHUDBase.UpdateHUDSensorData' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesInGameHUD.UpdateHUDData' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesCharacterHUD.UpdateHUDData' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='Gameplay.TribesHUDManager.UpdateHUDData' OBJ='TribesHUDManager1'] <- UObject::CallFunction [SCRIPT='Gameplay.PlayerCharacterController.PlayerTick' OBJ='PlayerCharacterController0'] <- UObject::ProcessEvent [Function Gameplay.PlayerCharacterController.CharacterMovement.PlayerTick() on PlayerCharacterController SP-Coliseum.PlayerCharacterController0] <- APlayerController::Tick <- APlayerCharacterController::Tick <- TickActorObjects <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Please help

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