seriously? its a modding site, not a dating site. im here for help/tips for modding.

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TheGrimm1
TheGrimm1 @ C&C Tiberian Dawn Redux v1.3 [OBSOLETE]

Merry Christmas to you as well Sgt. Myers.

Reply Good karma+5 votes
TheGrimm1
TheGrimm1 @ C&C Tiberian Dawn Redux

ive noticed that in the current 8 mission for gdi and nod the upgrades are not buildable. is this to preserve the origanal C&C or because you havent added them in yet. im just wondering because my abrahms tank would like to having its MG back. and my Bradly's miss their TOWs.

also, the skirmish AI is a little....buggish? i dont know how to describe it, i can sit there and build base defenses (Oblisks, laser AA, Flame Turrets) and never (i walked away for 10 hours and didnt lose a single base defense) see a single MLR or Artilery. anyway looking forward to the release of 1.3 and marry christmas (happy holidays my ***).

Reply Good karma+2 votes
TheGrimm1
TheGrimm1 @ Com-Link

hey can i get the greater king oni source files? ive been trying to get the emperor oni from campaign for ages. mind letting me borrow yours?

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TheGrimm1
TheGrimm1 @ Tiberian Sun Dusk

did i just see naval warfare? im in.

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TheGrimm1
TheGrimm1 @ C&C Tiberian Dawn Redux

bah stupid edit system, i forgot to mentioin that the black hand forces (im addicted to the assault apc and adv artillery) could use a cloaked infantry with a laser rifle (renegade, it was all those renegade-ish looking attack buggy's that got me thinking this).

Reply Good karma+1 vote
TheGrimm1
TheGrimm1 @ C&C Tiberian Dawn Redux

ok so its a great mod, but it still has a minor issue or three.
1) the anti-air machine guns do not target aircraft, the tank's main gun does.
2) skirmish black hand cant build chem troops, or elite commando's.
3) harvesters need to be told what to do for the first collect/drop off of tiberium. after that theyre fine.

great mod and i have to say, its just beautiful. oh, in the next patch would you mind adding in the veterancy again? or removing it from the adv artillary, wich does get promotions for some weird reason?

Reply Good karma+1 vote
TheGrimm1
TheGrimm1 @ Out Of Hell RELEASED

absoultely amazing. your making me go out and buy ut2k4 just for your mod. simply amazing dedacation. 7 years. hats off to you.

Reply Good karma+1 vote
TheGrimm1
TheGrimm1 @ Shock Therapy OFF (v3.1)

id like to see the protocols boost some defensive building, decrease build time, or incrase the firing range/speed/damage of certain units. make all passive and remove all the "count down finished im gonna own your base with my orbital drop/time bomb/ kamikaze run and ultimite weapons (WTFPWN on a stick) that allows instant destrustion of your entire base in 2.5 seconds" i dont play online much but im REALLY tired of being NAILED to the WALL by 3 MEDIUM COMPUTERS WHEN I HAVE 2 MEDIUM COMPURTS ON MY SIDE.... sorry sorta angry bout that. and that fact that there are no .ini files for me to play with.

Reply Good karma+1 vote
TheGrimm1
TheGrimm1 @ Shock Therapy Version 3.1

I know that this is probaly going to be ignored, but i was wondering if its possible for you to make a mod that is user friendly to edit (like RA2's .ini files, wich for some reason i cant find anywhere on the net). maybe its me but i miss being able to just play around with the units.

Reply Good karma+1 vote
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