Thanks man. Speak to you soon. :)
Thanks man. Speak to you soon. :)
Thanks for your feedback, so far #2 is in the lead.
That would be really cool, noted. ;)
The Desolator would be really awesome. I'm writing it down. :)
By the way we already have multirocket laucher with multiple low damage missiles planned. It's just not on the list cause we don't have it in the game yet.
Thanks! If you have any idea for a weapon that you'd like to see in the game feel to share with us. :)
Are you planning to build a multiplayer arena mode?
For now the enemies don't target the turrets or generators but they do attack the player. Enemies act pretty much as in most tower defense games, advancing towards the defense location. However we discussed the possibility of enemies attacking the turrets, several times now, and it's something we wish to try in the future.
It runs fairly good on
CPU Core2Duo
4 GB RAM
GPU ATI Radeon 4870 HD
However its still not final quality and not fully optimized.
It runs fairly good on
CPU Core2Duo
4 GB RAM
GPU ATI Radeon 4870 HD
It's still not fully optimised.
Thanks for that. :) I changed the name. :)
The initial plan is for PC, Mac and Linux, but you never know. :)
Thanks for that, it's really fun developing it.
Fingers crossed we get some awesome multiplayer going, if you know what I mean. :)
Congrats on getting Greenlit!
Yeah, it looks quite a lot like Airmech at first glance, but I'm sure you'll see that it has no similarities once we release the demo.
At the moment we are planning to release a single player campaign, and then implement a Coop and PvP multi player.
Yeah I hear what you mean. :D:D
We had a problem with the sound engine. You couldn't hear in stereo. Now it's fixed, and of course we improved the sounds. Now we have placeholders for the voice act. :):)
Sorry for the slow reply. I was sleeping. :):)
Java is a great language, and yes it is very similar to c#. The Java VM is very similar to .NET also. I've used them both and can't decide which one is better. :) Cool thing about C# that you can use it with Mono, so there's the multi platform support.
Funny thing is that we were also considering Java as an option. Basically our decision went to C# and XNA because that was the language that I've used the most and XNA is really easy to use, although it's only a framework.
For game development C# can be used with Unity (need some $ for that :)), and of course MonoGame which is basically an XNA port to Mono (it has multi platform support). Check it out Monogame.codeplex.com, I think you'll like it.
Thanks, we are happy that you like it.
Reminds me of System Shock 1 a lot, which is a good thing :)
Thanks for watching, we will keep you up to date.
Thanks for tracking Excubitor. We will keep you up to date.
Thanks for the support.
Thanks for watching Excubitor. Your support and vetual feedback are greatly appreciated. Spread the word!
Thank you for watching Excubitor. We appreciate your support.
TesseractInteractive
joined
This member has provided no bio about themself...