Nevermind got it figured out!
Nevermind got it figured out!
It is showing that the monster pack is loaded on the title screen, but I do not see them in the game, nor do I see an option to enable them.
Using gzdoom 3.5.1
These maps are fantastic, excellent work!
excellent :)
hey dude any luck with that last issue?
awesome work :)
Haha yeah just tried the SMG...infinite ammo!!
great work just tested :)
the reticle thing..it will show when you pick up an ultrasphere also...something to do with powerups maybe.
Someone must know what that is :)
There's suppose to be a sound when doomguy pulls himself up? I didn't know that.
In 3.0 there is a sound when pulling himself up.
In mutators he doesn't make a sound when pulling up, BUT grunts when landing...in 3.0 he does not grunt when landing..
So, if you can't fix it just leave it, because if doomguy grunts when landing in the mutators,,,that's still a feedback for the player.
There is also an issue with the double-jump..
If you move forward and double-jump, doomguy will jump forward really far...i think in 3.0 it does that too, so the mod could be glitchy or something.
You're very close, just the quad ssg makes sound when grabbing...not much else left :)
Ok all the weapons don't make sound except for the QUAD_SSG.
ALL other weapons are good.
I haven't tested the dual weapons...
Just need to get that landing reticle fixed now!
It's something to do with powerups, if you get an ULTRASPHERE it will show the same reticle, must be attatched to it in the code somewhere.
You should get onto discord on the project brutality channel, we need people like you to help out!
Daarkon wants you there, we were talking about you last night...he said you're doing great stuff.
Some new bugs:
UAC DMR makes sound when ledge grabbing
MINI GUN makes sound when ledge grabbing
MINI GUN UPGRADE makes sound when ledge grabbing
PLASMA RIFLE makes sound when ledge grabbing
LIGHTING GUN makes sound when ledge grabbing
FLAME CANNON makes sound when ledge grabbing
REVENANT CANNON makes sound when ledge grabbing
QUAKE SHOTGUN makes sound when ledge grabbing
Sometimes when ledge grabbing with the unmaker it won't show the animation
Grabbing Animations for Dual Autoshotguns DOES work after you get the upgrade
When using the wood shotgun shin the animation does not work
you work fast...:)
EXCELLENT....BUGS SQUASHED!!
Found another issue, when you ledge-grab with the shotgun you hear a clicking sound...the sound when you switch weapons.
The other weapons don't make this sound when ledge-grabbing.
Good luck trying to fix this bugs, nice work!!
really neat hud, think you could make a project brutality 3.0 version?
Last place for .wad? What,,,,this version works exactly like the older version. I don't see any differences?
Excellent work! The volume level is perfect.
I get this error with latest 3.0
Execution could not continue.
Script error, "WOSPBHUD by Graubner for PB 3.0.pk3:sbarinfo.txt" line 22:
Expected '}' but got ';' instead.
Really like this..
The flashlight doesn't turn off, it's not really a flashlight though it's just infra red.
Hey can you add the axe for pb 3.0 :) it's the same axe as bdv21. The axe was included in the latest pb update.
When you jump with this mod you can keep jumping in the air, i climbed buildings in Hellbound.
Maybe it shouldn't let you float in the air above the jump height?
It really could be an opengl driver issue, or an AMD issue..I tried it again with a default config and it crashes at the same spot...well the game "locks" up.
I also have shadow maps disabled.
If you don't have any issue with your nvidia card, maybe it's an AMD issue.
These work great, tried it in Project Brutality!
So I tried all the maps again, so yes map 02 and 22 laggy at the start..but map 26 always crashes at the start, tried "-debugfile" cvar with ZDL but it's not writing a file...
I do have 8 GB of ram, maybe map 02,22,26 need to be optimized a bit more, but you said you don't want to do that.
I've noticed other people have had the same issues on the same maps also...but all systems are different.
HONTE is one of my favorite map packs, it's brilliant...i hope you can work it out, I would gladly help you!
I am going to increase my page file size and see what happens.
Well...still crashes with maxed out pagefile..****.
I am using the latest stable GZdoom, maybe it's breaking HONTE...200fps to 80fps is a big jump.
I can confirm that map 26 crashes the game, i can get in but eventually crashes and can't move.
map 02 is very laggy at the start when doomguy opens the door.
map 22 is laggy at the start for a few seconds.
map 26 i can move for a few seconds then it crashes.
I have an i5 6600 with an AMD 480.
I see you changed it so people can disable those items in the inventory or enable them.
Thanks! just in case someone else wants to know...it's optional now.
Sorry yes I did have the same issue with previous build of PB, but UDV has a new version..2.12
I did use the weapon wheel in a previous version of PB and did not have the issues I described with UDV.
So something has changed with PB for sure. I contacted the creator of UDV about it.
In the previous version of PB I did not see the grenade/mine in two places or the big pictures of them.
Also...with a standard hud with doomface picture, it will show a grenade there first. Once you use all grandes it will show doomface...
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