Damn, never played with music on, I wasn't even aware of this bug. I might take a look through the source code, but this is no promise, things are a bit hectic around here this time of the year, as I'm guessing it is everywhere for that matter lol.
Damn, never played with music on, I wasn't even aware of this bug. I might take a look through the source code, but this is no promise, things are a bit hectic around here this time of the year, as I'm guessing it is everywhere for that matter lol.
glad that we were able to fix it :)
lanimis.xr and the 2 folders should be unpacked in the gamedata folder. If that's the case, I don't see a reason why it wouldn't work, unless you overwrite lanims.xr with one from another mod. How it should work is that the flashlight flickers sometimes, as if the batteries are about to die or the flashlight itself is kinda broken.
Yeah, that rubbed me the wrong way quite a bit :)
Damn, sorry, I always monitored the mod/downloads comments, but I never thought to check for screenshot comments. No that's vanilla textures/shaders on the highest settings.
The markers "Prisoner" from the "Free the Dutyer" quest and "Find the way out of the underground" from "Find Strelok's group's stash" and later on "Follow the group of stalkers" and "Find the path to Chernobyl NPP" from "Reach the power plant" remain active on the PDA even after completion. For each task that's stuck in the PDA (or for each marker, not exactly sure) you have 1 less active task that you can have without corrupting the savegame, to a maximum of 8, I think (active tasks+stuck markers). I uploaded and sent a link of a savegame to CrommCruac, if you need a link as well, lemme know :)
Yup, I can send you along with how to reproduce them. Lemme know how you want them.
Awesome mod, great work guys. I'd like to chip in with two things:
- I don't know if it's a known fact, but the markers "Prisoner" from the "Free the Dutyer" quest and "Find the way out of the underground" from "Find Strelok's group's stash" remain active on the PDA and the savegame corruption (for me at least) with those 2 markers still active happened whenever I'd get a 6th active task, stick with 5 or less and I'm ok;
- a couple of suggestions, if you guys are taking any: it would be great if you'd add specific caliber silencers, everything else feels so right in the mod, but when you take the silencer off a 9x18 and attach it on a 5.56x45 it's just wrong :D. Second suggestion, this one is more tedious, but with such amazing visuals, you should encourage exploration, so adding stashes in less explored areas would do wonders, in my opinion. It's not about the loot, it's about having a reason to go off the beaten path.
A version for Crossfire is out already but it's an early beta. It's available for download on JA: BiA official forums, modding section.
No, unfortunately it's not working with 1.13a. It requires any game version from 1.13e to 1.13g.
Well, that's what concealable means, it's worn underneath the clothes, but due to how limited the modding tools are and how the models work, I simply made it not to show even if you're naked.
That's rather weird, try unpacking the file with the latest version of winzip.
TehGlitch
John joined
Casual modder.