interested in wed development, graphic design, 3d modeling, biking
Cool well I have plans which will involve anyone who wants for its release :3 Gonna be free BTW.
Better? I added it back.
No worries, it will be for Mac, Win, and Lin! I'm still working out how to compile with GNUstep on those platforms, but eventually I'll get it. ;)
Perhaps. I was actually creating a secondary GUI to handle scalable interface items that behaves similar to Cocoa. I will have views and subviews (including button(views), tabviews, scrollviews, checkbox(views), etc. There will be a default background image which can be turned off or changed for things like the in-flight interface. That should solve any problems i have with scalability.
OOK was delayed due to my finishing an important work project as well as debugging some odd memory leaks. Everything is back on track, and OOK no-longer tries to steal all of my computer's RAM. Update shortly.
All in due time! If you are an EV (Escape Velocity/:Override/:Nova) fan then you will get it immediately. If not, no worries. It's actually going to refer to something entirely different in this game and will set the stage for the story to come.
Coming up - I'm currently coding the resource manager which will let me keep track of the physics world and all objects as well as retrieve all/certain objects for use in the radar and more. The resource manager will be the hub of everything (the Model in MVC, i believe) and hopefully the only global variable in the main C file. Most of the code will be Objective-C, but the main file will be C. This should let me make sure that the resource manager is accessible from anywhere in the program.
I shat a brick just thinking about it. ;)
ahhh... <3 macs
what do you mean?
Look at how Lugaru works with the knives and swords. If it's a throwable weapon then there is a key to throw it. If not, then attacking like normal works great. It's as simple as changing the range of the auto attack depending on the range of the weapon.
Indeed. It's unfortunate that the engine isn't done though. :[ Will be worth the wait. I have some awesome particle and other effects lined up to make the game visually engaging.
So you guys know, the reason there haven't been many updates recently is because I am working on a little side project. As soon as it's finished (super soon) then I'll resume.
Petrified roots from the ancient and extinct Symme tree.
W00t! I finally figured out the problems I was having with dynamic object creation, so I will now proceed with creating a simple AI for my game. Once I have some progress I will post a video. :)
I've been doing a little bit here and there and I'm getting really close to getting this working, so once again, hang in there.
That is correct. There is also a pretty big storyline in the works. My plans for storyline consists of many smaller story lines that end up contributing in some way to the greater purpose. A good demonstration of this way of going about things is demonstrated excellently in any of the Stargate series. While most episodes contribute to a season's main goal, they have their own sub plots.
Almost! I'm getting through Finals week and then I will be continuing.
Guys, there will be an update soon. I just have to take care of some things and I'll be getting back to work.
im pretty sure it looks a lot like that...
It looks especially nice in the map screen. ;) Video soon.
Yep. If you're wanting to see a more up-to-date video then check out youtube below. I am holding back on posting anything new until I can get these last few things sorted out.
Since the making of this video I have:
1.) Overhauled the code
2.) Added a level handling system
3.) Added a startup splash screen, interface, and main menu
4.) Enabled textures
What I am working on:
1.) Perfecting the level handler
2.) Adding Lighting
Following the completion of the above two items I will release a news post describing what I've done and what I have to do
A small note on the coding - I will be beginning this tomorrow. I hope to have some nice gameplay screenshots within the next 2 weeks.
I've finally added the SND forum. In it I will be posting my writing more frequently than I update the website. Check it out. Register. Comment. :)
You may be right. My writing will have small similarities to many things I've read/watched/played, though I try to keep it 'as original as possible'. Originality is not an easy task these days.
Thanks bro. Taking a short break from texturing it as I continue to write story lines. News post coming soon. :)
Well, it actually took hours. I just spent the whole of three or so days on these!
I just might. I will probably have to get permission, but I'll see what I can do. As tradition states, it will be a ship that one can only get once the major storyline is beaten.
Note that these renders are going to be displayed as backdrops for harbors in-game, in case I didn't make that clear. You will see these renders in-game and I will not attempt to recreate them in 3d.