I can't believe this page is getting about a comment a day after almost a year, it really says something about the mod
I can't believe this page is getting about a comment a day after almost a year, it really says something about the mod
No, even the back of the original topol m stuck out of the back of the arms dealer right when it was built, it's a minor glitch
did you extract all the files to your zero hour folder?
you might want to update the summary for the mod page The_Hunter649, it still says there will be a 0.96 version
1. Make it immune/ be able to counter SPUD launcher please!
2. Did you consider a tank that shoots microwaves? I think this is better, but just wondering
putting infantry in a vehicle that's in a vehicle would probably cause a LOT of bugs when you build it
I know you aren't working on shockwave because your working on RotR, but at what point are you going to come back to shockwave? When it's done?
the enforcer can't teleport yet, but there is some other new stuff
The AI for the new generals, as well as better AI for the old ones, will be released in the next update, 0.96.
They don't think they're going to make a navy because it doesn't work well with the game, it's too buggy. Only one other mod tried it, and it sucked.
After RotR has been worked on, is focus going to come back to shockwave?
Wouldn't it be better for everyone if swr just did a quick finish on .96, get it out, and then just go back to RotR?
In the June and July updates, it said .96 would come out soon. Has there been some unpredictable problems, or am I just being impatient?
Juust out of curriosity, after the .96 patches, will there be .97 or .98, or what?
Thanks, and sorry, I wasn't trying to ask for a release date, just wondering what I had to look for first.
What's going to come out first? Shockwave 0.96 or the RotR patch?
Thanks, glad I'll still get the same playing experience without too much lag.
I only have 1G of ram, will .96 lag to much with the new AI for me?
Sorry, didn't know. Disregard my last comment.
If you do use navy tech buildings, will usa, china, and gla have different units, or what?
Dude, have some originality! All the new generals you have are for shockwave. You could have at least changed the names.
It's been a while since someone asked this, but have you decided if you are going to add a navy for some of the generals?
Bummer. Oh well, I guess I can wait. Will there be a Christmas update at least?
Shouldn't this be the place to talk about the mod, and not about trivial things like spamming? Oh, and is there going to be a September update?
My friend also can't get the artwork right for water, there's just a black ditch where the water used to be. Do you have Vista, because he does, and I think that's the problem.
Quick question: are you planning on adding more air units for GLA, or adding an airfield for toxin or demo gen.?
I was wondering why Nuke Gen. didn't have his own nuke launcher. He had the upgrades, but it's nice to see he doesn't have one of his most important units look exactly the same as a vanilla unit.
Nerve gas is sooo anoying (unless you're using it) especially if your building up an army. One plane gets through, and suddenly you have to build a hundred infantry to get in the empty vehicles.
I used this on redrock (6-person map), and there were hills on all sides of his base, so when i fired, it just hit the hill. Bummer.
tdawg
Tom joined
I just joined to play and post on the shockwave and Rise of the Reds mods for C&C Generals Zero Hour.