A newbie mapper and scripter who was introduced to scripting when a friend showed me his own project--developing a Pokemon game! Since then, I've been studying the Engine Scripts page and have spent countless hours watching tutorials on YouTube in order to bring you great stories!

RSS Reviews  (0 - 10 of 13)
2

The initiation

Mod review

This story could use some work. A lot of work.

The Story(1.5/10): There was really no story to this mod. It seemed like it was yet another one of those stories where you need to escape from a place. I've played them all. Sigh.

The Lighting(1.9/10): The lighting was meh. Use some billboards to add some light effects to make it feel more "realistic". Also add a "gobe" effect to the Light Areas (box, point, and spotlight) and give some things some shadows.

The Scares(0/10): No scares. They were terrible. Jump-scare galore and almost with every item you pick up, something stupid happens. You can think of all sorts of things to do, yet, you use stupid flying naked guys. Nice try though.

The Puzzles(0.5/10): No puzzles. You just run around and collect keys.

The Atmosphere and Detail(1.3/10): No atmosphere was used. You could add some particles for a fog effect and like I said earlier, add some effects to lights. Also, you had a lot of empty rooms with hardly anything in them. Please fix that.

Music(5.3/10): Well, you used some music and sounds. So that's good.

Overall (2.8/10): You could use some work. To me, this was another jump-scare story. There is always next time. I play every story, so, give it another go with another story! Most "good" stories can take up to months to create. Just try to think of something, I know you can do it.

2

The Monster House

Mod review
10

Time Distortion

Mod review

This honestly is amazing. I really like all of the effort you put into this Mod. All of the fantastic modern-non-modern Amnesia things are great! This mod gives off a new atmosphere with the new and updated textures/static objects, entities, and sounds! Its all great!

8

With deadly greetings

Mod review

Music: 9/10
Just simply because I think you used Penumbra music in this throughout the beginning of the story, which is a major plus to me! I could be wrong though. You actually used music and sounds unlike other stories where there is no music or sounds at all. You used variety, ranging from different games (I think..) to not using the same soundtrack through the whole story.

Story: 5/10
The story was like most stories. You're tapped in a house and you need to escape. Only to captured yet again.

Lighting: 8.6/10
Excellent lighting, however, it was very light in some places. To be more specific, near the end when you get captured.

Scares: 7.8/10
The scares were OK. The "jumpscare" was rather funny. I wasn't paying attention when the naked guy flew from the closet, and when I turned around, it was glitched in a wall. That was pretty funny. I like the monsters and it just wasn't all Grunts. Bonus points!

Puzzles: 5.9/10
Not too much for puzzles, just a bunch of key puzzles with pulling some levers and avoiding monsters. That's the gist/jist of it.

Atmosphere: 7/10
It was nice. Although, I'd add some particles for extra effect. Like I said previously, the lighting was great and it helped the atmosphere nicely.

Overall: 8.9/10
I really liked what you did with this story. It also wasn't one of those stories that just seemed to drag on unlike other stories where its naked guy after naked guy, monster after monster, and well, you get the idea.
I liked the music, puzzles were easy, scares and atmosphere were nice and the lighting was great. I'd change the story though so its not "I'm stuck in a house. Help." type of story. Nonetheless, it was a fairly good story and I'm looking forward for more of your content.

4

Penumbra: Artifact[WIP]

Mod review

This story, well, it could use some work.

1) The Lighting. That could be worked on, and you gave the player SO much oil. Which isn't a bad thing, but I felt that I could use my lantern throughout the whole story without ever losing any sanity.

2) The Scares. You used a bunch of scares in this one. And by that I mean, you constantly spawned grunts right behind you for an instant "chase" scene, in which most grunts were fake. Not to mention the random flying naked guy midway through. I would definitely add some more monsters besides grunts, as those can easily be avoided with a simple sprint and jump tactic. I'm personally afraid of the brutes. The suitors, grunts, and Kaernk are no problem for me.

3) The Puzzles. The only "puzzle" in this story is the god awful water monster part. Where you had to "massage" the door. I didn't know you needed to find a lever. The key glitched out and I was unable to get it to unlock the door with the lever. SO, I had to force a water monster to hit me to break down the door so I can get the lever. Not to mention, when you die, you spawn IN THE WATER WITH THE WATER MONSTER CHASING YOU. You end up dying before you even spawn. REALLY terrible.

4) The Story. It didn't have much detail and didn't have an ending as it just leaves you there in the open. Not even ending credits.

5) The Mapping. It can definitely use some work. There was a LOT of empty space that could have easily been filled up. Add some random sounds and some particles to help boost atmosphere.

6) The Notes. You never really explained the story and most of the notes had terrible grammar. My grammar isn't that great. But I would've loved to proof read these notes. Also, most notes had about 2-3 sentences at MOST. It was very confusing too me and I'd imagine every player that tried this too.

I'll play part 2 when its released. Please work on some of the stuff I stated above to help improve so it doesn't receive such low ratings.

All in all, 3 1/2 - 4/10 rating

6

Step by Step into the Darkness

Mod review

I'd have to say a 5 1/2 to 6 for a rating.
I wouldn't consider this a jumpscare story, however, there is that one little part where the grunt spawn right behind you and you'll get hit if you don't go into an immediate sprint which I failed to do.

Your lighting wasn't the best, but it also wasn't the worst. You hardly put any candles or torches down. So most of my tinderboxes were useless and you also didn't add a single oil potion. So I had to use my lantern for most of the story.

I didn't really notice any story, except for being locked in your house--which has already been done before. I do like the little note though where you said you cut off the grunt's legs with a buzz saw. And then actually seeing the cut in half grunt with a buzz saw. There were some grammatical errors within' that note, but that won't affect the rating.

No puzzles. All there were, were either finding keys or getting crowbars. In which you end up doing this multiple times. And every time you pick up an important item, a monster will always spawn.

I'd recommend in chapter two that you add some particles. Even some small fog particles can help with the environment and atmosphere.

There were a few glitches such as entities colliding with other entities which caused some parts of the story to bug out and be weird (i.e: when you have to move two huge crates to get the key in wall, the top crate bugged out and glitched into the wall making it impossible to continue. I had to reset my game).
However, I managed to find a way around some glitches so I can actually finish the story. I really do like crushing that grunt though near the end with that big crate.

Please work on fixing these errors to help improve chapter two, which I might as well play since I played chapter one.

Also, you should add some more monsters besides grunts. I'm not afraid of them and they can easily be avoided by doing a simple sprint and jump tactic.

All in all, 5 1/2 - 6/10.

3

Final Hours

Mod review

Let's see here..

-No Story (your cousin is changing, cool)
-No Puzzles (except one Acid puzzle, which is already done for you)
-No Actual scares (the "scares" in this had nothing to do w/ the story)
-Repeated Notes just wrote differently (I mean by, you constantly told us that the cousin was turning into a monster and makes gurgling noises)
-Jump Scare Galore (believe it or not, people don't get scared by them)
-The Lighting could be better (there was a LOT of light and I rarely used my lantern)
-The Atmosphere could be better (add some particles, even fog can help)

The story started out decent. Up until the part where you pick up a note that reads how your cousin is "changing" into a Grunt. After that, it was non-stop jump-scare galore.

However, it seems like you have the potential to make a better custom story. I'll be looking forward to your future projects if you make any.

3

OF (old version)

Mod review

Its OK... However, you should really add music and add more to your story. Please fix your .lang file as all of the keys had no name or description, so I had to constantly run around and try to find the right door for each key. No real puzzles and the scares could be way better.

At the very end *SPOILERS* when you wake up in the cage for the second time and the suitor starts chasing you, he killed me before I went though the appropriate door the blood arrow was pointing at. When I respawn, I was back in the cage and there was a block box in the way, making it impossible to continue unless I start the whole story over, which I will not do.

Please, fix your errors.

In the end, I have played worse stories.

6

The Butcher

Mod review

I would have to give it a 5 and a half. I honestly thought it was going to be a story with nothing but jump scares. After the first scare with the Grunt, I nearly raged quit. However, I kept playing. I liked the sewer part and it reminded me just a little about the main story..in some way.
Either way, the scares were OK, I didn't really notice too much of an actual story, the atmosphere was alright but could have been greatly improved.
There was a random door on the first map and the story took me about 20 minutes max to complete. Also some missing and colliding entities. Some notes and items didn't have any sort of description or name at all.

Overall, it seems you do have potential to make better stories, I can tell. I'm looking forward to your future work to see what you can do.

9

The Mansion 1408 [Cinematic Mod]

Mod review

This story was fairly short, however, it was an outstanding story! The custom music and sound is what got me into this story--its so unique and calming, yet it can be slightly nerve wracking!
The voice acting, even though its a different language, it sounds perfect, yet, its also creepy!
Fairly simple but really cool puzzles! I loved how it was based off a story too!
So much detail and atmosphere was put into this story!