A tiny team working on creating a series of games set in the "Bloom" world. Follow us at www.studiofawn.com
The most recent update for "Bloom: Memories"! Covering some "businessy" things like setting up the steam page, and a general update of the latest abilities...
dark path and wishlists - (game dev updates)
I'm happy to announce our Steam page for "Bloom: Memories" (an artsy RPG I've been working on for over 7+ years) is finally up for wishlists! Along with...
pets and abilities - (game dev updates)
Hey everyone, I thought for this update it would be interesting to go over a more specific subject… and that’s the issue of publishers and funding.
publishers and funding - (game dev updates)
Hey everyone. In the last video I covered some of the creatures of Bloom, so this time let’s take a look at an easily missed part of the world….the...
art of an indie game - episode 3: the plants
Another few weeks, another step forward on Bloom: memories. So let’s go over what’s been happening with the RPG.
intro completed - (game dev updates)
Episode 2 of the art and design behind "Bloom: Memories". This video series will dive into everything that went into the making of the game....and the...
art of an indie game - episode 2: the creatures
So, when I began, I obviously I wanted to created a character like me in my game... and that's just what I did. Naming her Ilana.
taking 6+ years to create a trans character
Bloom: Labyrinth is coming to Steam early January 2019! Voted the greatest game of 2019 (by me)!
bloom: labyrinth - coming to steam!
It has sure been a while! But we are back with a new demo, in a new engine, and new team members!
bloom: prelude (early look demo)
Hello everybody, my name is José, I am in charge of making Bloom's music. Today I would like to give you an overview of what we're aiming for with the...
the music of bloom
Outside of the amazing artwork and beautiful music of Bloom, there is something equally impressive and it’s almost invisible unless you know where to...
the invisible magic of bloom
As some of you have noticed, we haven’t spoken about “the bridge” in this campaign very much. This is actually one of the features we are most excited...
the bridge
Last time we talked about how I approached the maps in the game. From early concepts, down the line through what happens to bring it into the game. This...
the art of characters
Here I talk a bit about how we create the maps for Bloom: Memories. It is a rather involved process, but gives us the most creative freedom.
the art of maps
Over the last 6 months, James and I (mostly James :P) have been building this 2d engine from the ground up to handle the demands of Bloom. What we have...
bloom - pre-alpha engine demo
Bloom: Memories has returned to Kickstarter, bigger and better than ever! New art, new music, new design, and even a custom new game engine! Check out...
bloom returns to kickstarter!
This is a long overdue update covering what we have been up to since the last kickstarter. From a new engine, to new art, to music and even new story...
a long overdue update
While our Kickstarter campaign may be coming to an end without reaching its goal, our campaign continues as we forge ahead with development! We are counting...
the campaign continues!
Last time we went over a bit of the evolving visual art behind Bloom, so this time it seemed fitting to cover a bit of the music. We strongly feel games...
the music - adding depth to bloom
In this update we go over a bit of how Bloom began and how it has evolved artistically over time. Of course, it doesn't end there; this project is alive...
evolving art - bloom update
For this update we want to keep digging into the combat of Bloom a bit more and give everyone a better idea of exactly what we are doing (and more importantly...
the "feeling" of combat
Now that we have covered the “Linked Hearts” and “The Bridge” (update 1 and 3) we have created a great framework to start to chat about the combat...
combat - a closer look (update 4)
What is “The Bridge” – The Bridge is a non-physical plane existing over the normal world. This is inspired by many familiar legends and philosophies...
"the bridge" - a closer look (bloom-update)
The Bloom: Memories kickstarter has officially begun! While it has been a long road to get to here, hopefully we get the funding we need to move ahead...
bloom kickstarter begins!!
As Bloom heads into the final stretch towards kickstarter, we are able to show off some of the latest alpha build. We also have some new music and animations...
bloom vlog 6 - alpha stuff
See two members of Studio Fawn compete on "The Next Game Boss" and hear what game legends like Jenova Chen (designer of games like Journey and Flower...
episode 3 of ign's "the next game boss" airs!
The third of a development video blog which follows the day to day work of Studio Fawn to bring "Bloom" to life. What does it REALLY take to put a game...
bloom vlog 3 - bugs and connecting
Just letting everyone know to look for a couple members of Studio Fawn competing on IGN's season 2 of "The Next Game Boss". Dani will be on set representing...
competing on ign - "the next game boss - season 2!"
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