Hey there everyone! It has sure been a wild ride these last few years. From team members leaving, to running out of money, to switching engines .....but we finally got the demo in a stable enough build to send out there as a first glimpse!
It is still pretty rough (placeholder sounds, a small engine bug with some frame playback, the wiggle mites and player being the only thing that eat....)....but hopefully it gives an idea of where stuff is headed.
Also, at this stage, feedback is very very welcome. I'm trying out some stuff with this build, and a lot of it is up in the air for change.
Steam Troubles...Crowdfund Cut?...
We had planned to come to come to steam early access with Bloom: Prelude...
But, after creating our page and submitting for approval...we were shocked when Valve replied that our crowd funding needed to happen through their storefront as an empty DLC or micro-transaction (of which they take a substantial amount).
Creating this game has been extremely difficult over the years...I'll save the tiny violin, and won't go into my teams situation...but I've been working for the last 4 years off 30k (which, isn't very flattering math).
I don't really understand why Valve is after such a large cut of a crowd funding (for the follow up game even!) ...but it just wasn't something we could do.
Luckily itch.io has been amazing in hosting us and hopefully we can still reach some people who might find it interesting there :)