Can you briefly comment on the difference between this pack and your more recent "base version" v2? Which is more graphically and aurally sophisticated? What are some broad stroke game differences?
Can you briefly comment on the difference between this pack and your more recent "base version" v2? Which is more graphically and aurally sophisticated? What are some broad stroke game differences?
Wouldn't that remove music for all levels?
How do i restore music at night?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 201
[error]Description : fatal error
[error]Arguments : LUA error: d:\call of the zone\gamedata\scripts\axr_companions.script:714: attempt to index upvalue '_particle_invalid' (a nil value)
stack trace:
0023:00C2483C xrCore.dll, xrDebug::fatal()
0023:6CAE266D lua51.dll
0023:6CB02FCA lua51.dll, lua_sethook()
0023:6CB028CC lua51.dll, lua_sethook()
0023:6CB02EF3 lua51.dll, lua_sethook()
0023:6CB0ADD6 lua51.dll, luaJIT_version_2_0_4()
0023:6CAE2A54 lua51.dll
0023:6CAE7246 lua51.dll, lua_pcall()
0023:0C32619C xrGame.dll, CDialogHolder::operator=()
0023:0042D2AE xrEngine.exe, IInputReceiver::IR_OnDeactivate()
0023:00459F10 xrEngine.exe, CInput::OnAppDeactivate()
I Tried the key rebinding thing, didn't make a difference
All companions on all maps. Does matter what mission or type of NPC
My favorite mod to date, though I haven't tried Dead Air yet XD
My game crashes when I give the "move to point" command to companions. Any idea what might be causing this?
Can you specify how to use this exactly? What should the ltx file look like for your desired crosshair type?
NVM I got it. I made FMJ between BR3 and 4, and left hydrashock alone, and the in-game ui text reflects this. Thanks man, this was really triggering my 'tism!
I planned on making it a low value to compensate. How do I edit the in-game text to reflect the new armor penetration capabilities?
Thanks again man
How do I edit an ammo's properties? I'd like to make .45 still viable against armored opponenets.
Otherwise I love this mod and think it is perfect - and I adore the new recoil!
How do you remove receiving the vodka? I don't understand how a physical object can be 'wired' to someone.
Love the mod though!
Love it,
Could you upload a version that is slightly smaller though? Not trying to be picky - I love it and am still using it!
This is really nice but it doesn't play nice with voidz ui. The status icons in bottom left are cut off to the point of not being readable
Anyway you can upload that, bratan?
Can we get a version without the battery icon and text? If it isn't a working mechanic it is kind of just visual clutter. This is still fantastic though - gen3 in vanilla is practically unuseable
Small glucose says it has 3 post heal, but in the in-game ui only reports 2. Is there an easy way to edit the text line? I looked through the file but couldn't figure it out.
Also, large glucose says 2, but the in-game ui reports 3.
Can confirm new game not needed, though compelted-but-not-collected missions from before the install will still require you to walk to mission giver
Is new game needed?
This worked after saving the game with the desired scope equipped and reloading. Every time I died (and loaded a new game file again) I would have to repeat this process. Cool concept. I don't know if this is a limitation of the engine or not but I wanted to bring it to your attention. As it currently stands this mod is too cumbersome for me to use, but don't take that as a criticism of your work. Just a preference of mine.
Will this work with 1.5.1?
new game needed?
Does thid mod intergrate HD Models, or should I download it seperate?
It seems to be 14 tracks. Some of it is post-punk, not straight doomer music.
I second this motion. Is this like a Spotify playlist or is it something you (the author) handpicked? Pretty please!
Stoned_Dunmer
joined
This member has provided no bio about themself...