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Comment History
Stocke_
Stocke_ - - 19 comments @ Mora's AI more covered (1.0) for 1.5.2

!!!WARNING!!! the mod includes the authors personal tweaks in axr_options.ltx that will overwrite ALL of the MCM and game settings that the author has modified. Completely ****** up 2+ years worth of my personal tweaks. Who knows how long this will take to fix...

Good karma+4 votes
Stocke_
Stocke_ - - 19 comments @ (DTLX) FG42 V2

Great work although I find the cartridges being black a little weird. Is it intended?

Good karma+2 votes
Stocke_
Stocke_ - - 19 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Ah, let me clarify. The animation of rain actively dropping on my hands and weapons still happens when I'm indoors inside the Merc Base in Dead City like it is raining inside the building.

Good karma+1 vote
Stocke_
Stocke_ - - 19 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Great update. However it seems like the rain drop effects on hands and weapons still happens indoors making it quite immersion breaking. Hopefully this is fixable or I screwed up installing somewhere.

Edit: Okay after a bit of playing it does seem to in work in some areas. Merc base in Dead City was an area where there were still raindrops even though I was inside.

Good karma+1 vote
Stocke_
Stocke_ - - 19 comments @ BaS Howa 20 improved 1.4 [DLTX]

Thanks! Really appreciate it!

Good karma+1 vote
Stocke_
Stocke_ - - 19 comments @ BaS Howa 20 improved 1.4 [DLTX]

Man, I've been waiting for a mod like this for a long time and I feel guilty for nitpicking about this but most of the sights are placed too far back. They would be better placed more above where the magazine is.

Don't let my lazy *** compel you to do anything you don't want to do though. I'm still grateful this exists at all and using the iron sights is good enough for me.

Good karma+1 vote
Stocke_
Stocke_ - - 19 comments @ Fixed xr_danger 0.3

Allied NPCs seem to react to your shots consistently while enemy NPCs do not. Case in point, I was playing Military when I saw a Clear Sky squad beside a Duty squad less than 50 meters away. I shot at Clear Sky and the Duty squad reacts immediately moving and aiming their weapons at me while the Clear Sky squad continues to walk normally even though they're getting hit by bullets.

I've also seen this work the other way too where enemy NPCs shoot at me and non-squad allied NPCs near me do not react at all.

Good karma+1 vote
Stocke_
Stocke_ - - 19 comments @ Renaissance Soundtrack Overhaul - Update 6

Thanks for the quick fix!

Good karma+2 votes
Stocke_
Stocke_ - - 19 comments @ Renaissance Soundtrack Overhaul - Update 6

The non-extra timeslot version crashes in Dark Valley:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'l04_darkvalley_musics'. Please attach [*.ini_log] file to your
bug report

Oddly enough it gave me this crash report initially:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...les/stalker anomaly\gamedata\scripts\itms_manager.script:523: attempt to index field 'actor' (a nil value)

Thank fully I had a lightly edited version of the itms_manager script for personal use so I could easily delete the lines that was apparently causing the crash and then the crash report about the music appeared afterwards.

No idea how a music error causes issues with the itms_manager script but at least I got to the bottom of it because I was worried I bricked my Anomaly installation.

Good karma+2 votes
Stocke_
Stocke_ - - 19 comments @ Insurgency: Sandstorm Security Spec Ops Voiced Actor

Okay, like I said the script is not mine so you don't need my permission to use it.

Good karma+1 vote
Stocke_
Stocke_ - - 19 comments @ Insurgency: Sandstorm Security Spec Ops Voiced Actor

Sorry, I'm not fully understanding. Are you asking me for permission to use my command wheel sound files or the script that plays the sounds for the command wheel?

If it's for the sound files, then I'm okay with you using them. If it's for the script, it's not mine but I'm sure whoever made won't mind you using it.

Good karma+1 vote
Stocke_
Stocke_ - - 19 comments @ Majestic WeatherFX (aka MWFX)

My man Joe making another reshade that doesn't turn your UI into a flashbang.

Good karma+3 votes
Stocke_
Stocke_ - - 19 comments @ Insurgency: Sandstorm Security Spec Ops Voiced Actor

I used Audacity. Make sure your audio has a sample rate of 44.1 kHz (41000 Hz). Anomaly can't play audio with a rate of 48.0 kHz.

Good karma+1 vote
Stocke_
Stocke_ - - 19 comments @ [1.5.1/1.5.2] Banjaji's Realistic bodily needs v3.8

With the new patch, exact satiety, hydratation and sleepiness status doesn't show my kcals going into negative values when I eat excess calories anymore but H2O still goes into the negatives.

Good karma+2 votes
Stocke_
Stocke_ - - 19 comments @ Insurgency: Sandstorm Security Spec Ops Voiced Actor

Uh, sure. I can't claim sole ownership of anything in this mod anyways.

Good karma+2 votes
Stocke_
Stocke_ - - 19 comments @ Insurgency: Sandstorm Security Spec Ops Voiced Actor

No can do. I'll only make things I have a personal interest in.

Good karma+4 votes
Stocke_
Stocke_ - - 19 comments @ Simplified Vision UI

I think you forgot to include the dialog UI in the recent updates.

Good karma+2 votes
Stocke_
Stocke_ - - 19 comments @ Simplified Vision UI

I had custom equipment slot colors and now they're the wrong color. Switching to faction colors doesn't change anything. Switched back to the older version and the colors are correct.

Good karma+1 vote
Stocke_
Stocke_ - - 19 comments @ (DLTX) Cr3pis Icons

This is happening to me as well. Never had any issue with any of the previous versions until now. Only "conflict" is with BAS and loading it before or after this gives the same result.

Good karma+1 vote