This member has provided no bio about themself...

Comment History
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Hey werejew sorry to keep askingbut is it intended for konsters to stick to the bubbles on the map?.

As said if i avoid said bubbles i never have issues with monsters as they refuse to exit bubbles even to attack me.

Could we have an optoin to allow monsters to roam the map :).

I shall post a image of this later might even do a video but this is subject to family etc if i get a chance lol.

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Thanks for replying.
Nope monsters stick to the bubbles on the map.

It makes the zone very safe lol.
I would love for them to roam around enter buildings etc.

As long as i dont enter a bubble area on the map im never bothered with monsters :(

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I totaly know your busy doing stuff but did ya see me message above about monsters not moving out of the bubbles on the map etc? :)

Thanks

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

EDIT 2

Ok about the monsters sticking to the bubbles of the map it appears they also try to capture the points and stay there.
Is there any easy way to make um just wonder around etc?

Thanks

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Hi again :)

So I have been doing some testing on monsters and they truly do appear to stick within the bubble ares of the map.

I can run inside a bubble and they will chase me etc as soon as I step out of it they turn around and walk off this is for every monster.

this truly ruins the scary bumping into a monster any where feeling because as long as I stay out side of these bubbles I am totaly safe.

Some times they wlak a little ouside of a bubble but 99% of the time they stay in it.

Please would it be possible to have monsters etc just randomly roam around ?.

I tested this with show enemys on map and if ya look at map 99% of the monsters are always in a bubble :(.

EDIT

Another thing I have noticed is stalker etc will not run for cover in a blowout.
I understand this could be very hard to implement as all factions would head toward maybe one or two places on the map LOL but it could be fun to watch :P

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Its not proof as such he does believe us.

Its more technical than a video showing the issue :( he needs to see data on what happens befor the mass spawning to get an idea of why its happpening.

I am sure we will get there sooner or later :).

Good karma+4 votes
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

well thanks for taking the time to look into it :)
Realy appriciate it.

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Thats awesome news :) cant wait for a patch.
thanks again for all your hard work

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Hmmm is it just me or do the monsters stick to the white circles that form an area.

I mean if I run in one a monster will run after me but once I exit they stop chasing me and stay within the circle.

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Ah i see thanks for reply.

Its hard when i truly am peaking around a corner laying down (tweaked a file for that) in a room and ai is xx distance away out side and he spots me instantly.

Ah well if its not fixable or not without rewriting every thing then so be it just thought i shall ask.

Any way so looking forward to these new additions for warfare :)

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Please forgive me if this should go into the main coc thread but

would it be possible to make the AI not spot me even though i realy should be hard as hell to see eg peaking round a corner in a dark as hell room.
If i do they still see me from a long way off and engage me hitting me with a headshot which brings me to the next one.

There very very good shots.
i like the difficulty hench why i play on master but really im peaking round a corner hardly showing any part of me in a dark room.they instantly pull there gun and bam headshot.

is there a ai config i can tweak in warfare or like i said at start is this a core coc thing.

Any way thanks again for all these amazeing updates and love all the new ideas u have or intend to implement :)

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Realy appriciate all these updates thank you.

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Sorry did not get a chance to last night.
I shall try to today.

Problem when ya have 3 little kids to attend to :p

Good karma+2 votes
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Thanks for the info.
Lets hope one day its 64bit :) so i can use all of mmy 16gb lol

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hey

I have this issue to though so far ive only got one stash location so might be hidden or really hard to see.

I deffo have the tab enabled to show stash locations.
If only when ya get the location it tells you kind of where it is zaton,garbage etc etc lol at least i would have some idea.

i hear the stash icon is smaller than the bed icon so it could even be hidden under another icon which kind of makes it impossible to find lol.

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Stalker-COP 3GB RAM for all versions

Would love to know this to :)

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Does CoC support 64bit if not I assume it only realy supports 2GB of ram if so why can I see CoC.EXE in task manager using 2.2GB is this an issue?

Thanks P.S I have actually got 16GB of ram installed.

Good karma0 votes
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I still get crashes some times it leaves no info in the LOG so I am lost :(.

Last Crash did though it was some thing to do with not enough space after I adjusted some settings in the menu :(.

So wish this was stable I loveeeeeee COC and all these awesome addons so much.

Any ways I am sure the code wizards will look at it more when they can :)

Good karma+2 votes
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Thanks for the reply chap :).

Umm I shall do some more testing tbh aint had it installed for long.

If you give me a specific weapon from the AO mod I can test it for you if ya like :)

better still I shall try and test a fair few weapons from AO using the debug menu I shall report back ASAP but wont be till a little later as GTG :)

Thanks again

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Hey all

Thanks to all who made fixes for this awesome mod :).

Could one be cheeky ask ask some one more in the know to glance at my mod list to see if there is any obvius issues with them EG conflicts etc :)

Warfare
40_Trading mod
Smurths_Dynamic hud
COC_AO Adjusted Zoom
DRX COC Dynamic faction relations
WARFIGHTER
Dodge these Gnomus scopes
full simualtion a life
dans slower spawns
AO3
low crouch and prone mod

Thank in advance all :)

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

No problem chap let me know how it runs for you.

For me it actually runs a lot smoother only a stutter here and there nothing like it normally is.

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Totaly understand mate.
Thanks for the time you do commit to fixing and creating this epic mod :).

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

ah I have just uploaded the file so basically

BACKUP YOUR ONE

then paste mine in overwrite :) simples :)

path is

COC folder/database/config

then paste :)

Good karma+1 vote
STK2008
STK2008 - - 24 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Hmmm i only have one number mate this is the line

switch_distance = 1000 ; metres

I could upload my config file if ya want?

uploaded it any way I hope this is allowed I am new here I just want to help as I love this game and community :)

Sendspace.com



Good karma+1 vote