Just that same RA2/YR fan, especially in turning multiplayer maps into singleplayer campaign maps. I like to work with Yuri's Revenge: CnCD2K when making them.
Unfortunately, I can't work with NPatch however because of having to install a compatibility version of YR rather than the actual game, but I love working with Ares.dll if you have some mods to recommend or modding tips.
Also, hello, and welcome to SteamsDev!
It is a great game.
It's purpose is to be a recreation of older RTS games and a source for all things RTS, and I like the idea. Unfortunately, it's not playable on older machines, which is why I never play it nowadays.
Now, OpenRA is currently investing in the 2nd generation of games right now and, so far, it's looking pretty good. The TS and RA2 mods are getting new things every day and it even looks like they might be ready soon.
No, they aren't ready at all.
The problem with the 2.5D graphics are that they are NOT for any normal computer. Sure, I don't have a powerful computer, but I'd be willing to bet all the money I have that with any normal computer (with up to 8GB of RAM) will struggle with the 2.5D graphics at least somewhat. They're not perfect, and working with OpenGL is not good with some computers, especially ones with the Intel series of processors.
Compare that to Yuri's Revenge, though...
Yuri's Revenge has the ability to run great on ALL machines. Sure, there is some fiddling to do with it, but the game is so prominent it has one of the largest modding communities known today and, nowadays, has a lot of great mods such as Mental Omega and Red Resurrection. It's great. Even I have tried tinkering with the code of YR.
Now, I bring this up because at one point I did have a few OpenRA mods, such as Generals Alpha. I have always recognized, however, both through personal experience and by seeing the progression of mods on the ModDB page, that it is hard to get a working mod on OpenRA.
Honestly, when I saw this mod on YR using the Ares engine, it game me a sense of "what could have been." In my opinion I don't care whether or not one faction is the same as another. Just give me something to play and I will probably enjoy it. Even the mod I run has a lot of reused Allied assets, purely to get the new side fully functioning, complete with its own superweapons (or lack thereof, depending on how you look at it) and with its own unique gimmicks, and I like it that way.
My point is that for AS on Ares, if it was given to me with six sides that are all similar to one another, I wouldn't care on bit. It could have been great. But then the mod was moved to a more unstable OpenRA, and it was a move I honestly didn't understand until the mod was already dead.
Now, let me be frank here: I never had and still don't have anything against OpenRA and it's RA2 engine. I just don't think it's ready for mods yet. It still has a long way to go. I think Attacque Superior's halt in development after moving to OpenRA is an example of this. YR is just a better game to work with and moving to OpenRA for some mods might be a death sentence. Rest in Peace, Freedom Confederates. Rest in Peace.
Of course, I am open to differing opinions and discussion. Is OpenRA actually reading for modding in your opinion, and is what I said wrong or flawed in some way? Let me know in the comments, and maybe we can spark a little discussion.
Also, GraionDilach, about AS on Ares - do you still have the mod files? If so I want to know if I can have them so that I can review the assets and see if maybe I can learn a few things. I as well as my colleagues have been looking to update our mod for a while, and with AS dead, I think its remains will help me out a lot.
Thanks, man. I wish for you the best.
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