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Comment History
stalkarate
stalkarate - - 8 comments @ Bandit animations restored for HD Models

Nice! If I wanted to could I tweak it to apply to certain other factions as well?

Good karma+1 vote
stalkarate
stalkarate - - 8 comments @ Crash STALKER

yes dude, finally someone gets it

Good karma+1 vote
stalkarate
stalkarate - - 8 comments @ HD Models - Uniformity 1.5.1

Would there be a way to simply reduce the frequency of them rather than removing, so the uniformity is more noticeable but we still get to see all of the nice models?

Good karma+1 vote
stalkarate
stalkarate - - 8 comments @ Desired's Legendary Characters, version 1.3.2

Do they get placed into the ranking/squad system too?

Good karma+1 vote
stalkarate
stalkarate - - 8 comments

Is there any way you or someone else could elaborate on the process? The syntax isn't one I'm familiar with so I'm kind of struggling, but having passive animals sounds cool. I found the tutorial in the game_relations file but I'm still having a hard time figuring it out.

Good karma+1 vote
stalkarate
stalkarate - - 8 comments @ Modern UI v1.0.0

Wow, this looks great ingame. Looking forward to the hunger, thirst, sleep bar mod patch, its the only thing I'm having trouble with so far.

So this isn't directly related to your mod, per se: since you went through the trouble of changing fonts and everything, is there any way for me to give the dynamic event update text a background? Or maybe a way to distinguish which faction is talking a little easier, like by color? No pressure, just thought you might know of something like that or where I could start. For all I know there could be a very simple solution.

Thanks again for this great mod!

Good karma+2 votes
stalkarate
stalkarate - - 8 comments @ S.T.A.L.K.E.R. Anomaly: English Voices

I just want to confirm that these posts were enough for me to get it working on my setup, a pretty heavily modded version 1.5.1. I'll describe it a bit more in depth as well as I can remember - it was a while ago.

First, install Stalker: Anomaly English Voices (this mod).

Then, I didn't have a '/human' folder at all in my anomaly/gamedata/sounds/characters_voice folder, so I added one. The only other folder in /characters_voice for me was /scenario which I don't think I messed with.

Inside new /human folder, I created a series of folders as such:

bandit_1
bandit_2
bandit_3

and then did the same thing for csky.

csky_1
csky_2
csky_3

then did it with 'dolg' and 'freedom' and 'military' and 'stalker' as well. 18 total folders inside my characters_voice/human folder.

Then, downloaded the CoC English voice mod mentioned in this thread (https://www.moddb.com/mods/call-of-chernobyl/addons/english-voices-for-coc).

Extract the mod somewhere that is not the game directory - the file structure isn't right just yet and we have to tediously move the files.

Instead of the CoC English voice mod having a single human folder, it is broken into human_01 - human_03. You're gonna go in, copy the contents of the CoC english voice mod file gamedata/sounds/characters_voice/human_01/bandit to it's new home, which is anomaly/gamedata/sounds/characters_voice/human/bandit_1.

Then you will do the same thing for all the others; human02/bandit gets copied to human/bandit_2 and so on for all of the 18 folders you created in the /human folder.

As far as I can remember, those are the steps I went through to get it working. While I can't verify that every single voice file is working, I definitely have English voice files playing in the game alongside the originals, at least for the factions mentioned in the COC English voices mod description. I find that to be acceptable, as having both languages gives a broader immersion for me.

Hope that helps someone out.

Howdy ho!


Good karma+1 vote