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Comment History
Stahlrim
Stahlrim - - 24 comments @ Why We've Been So Quiet

Oh no! That's sad to hear. I'm sure that it was demoralizing to get set back like that. But at least you guys are catching this bug early enough to fix it before it goes public! Thank you all so much for your time and hard work in this amazing project! Good luck, as work continues.

Good karma+4 votes
Stahlrim
Stahlrim - - 24 comments @ Spells of Lothlorien

Thanks for the update! Now we've seen the vast majority of what you'll be releasing in version 4.5. I am very excited to try everything out!
I'll definitely be dropping another 100 hours on this mod when it updates. Keep up the good work, everyone! I will be patiently waiting for future updates.

Vielen dank!!

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ Siege Horde Maps

That is very good! I am glad you guys got some good workaround for big army crashes with these maps. I look forward to trying it out myself.

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ Siege Horde Maps

This looks amazing! I am excited to try this out in 4.5. Though, admittedly, I will be playing on normal difficulty modes ad opposed to the additional hard mode. But this is yet another fun thing to do in the game that just so happens to benefit greatly from the updates to siege combat present in 4.5. Thanks for your hard work! :)

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ The Road to Edain 4.5: Dwarven Battlewagons

Once again, great work! Yet another unit and feature of the game I sparingly used that I am now looking forward to using when 4.5 releases [and I have a computer that is NOT kaput]!

Thank you guys for all of your hard work! I very much look forward to your next update.

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ Edain Mod

I have been excited for the Goblins as well! Ever since I started playing and following version 4.0 of this mod, that was one of the things I was most excited for.

Good karma+4 votes
Stahlrim
Stahlrim - - 24 comments @ Edain Mod

You're so right! Why they no update yet??
Don't they know I have the attention span of squirrel?

All Memes aside, thank you all for the incredible work you do on this mod and I look forward to seeing what else you do in the future.

Good karma+2 votes
Stahlrim
Stahlrim - - 24 comments @ Sieges in 4.5, part II: Offense

These updates to siege combat are enticing me more and more to try siege warfare in the next update. Excellent work, everyone! I usually don't like siege gameplay, so this is pretty big to me.

Good karma+5 votes
Stahlrim
Stahlrim - - 24 comments @ Edain Mod

4.5 is not released yet, and the team has their beta testers from what I can remember. When 4.5 releases, then you can get the new maps and the new spellbooks. Have patience, my friend.

Good karma+2 votes
Stahlrim
Stahlrim - - 24 comments @ Edain 4.5: Sieges, part I

Even after your first article explained the upcoming changes to siege combat, I was not really excited. I never got into siege combat before. But now, I am excited to see what the changes related to sieges will bring to the game! Once again, great work you guys! Macht's gut!

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ State of the Edain Team 2017

Wow. It sure has been a journey. I am glad you guys are able to stick to it as well as you have been. And, yeah, I would much rather wait to see a noteworthy update as opposed to a simple "still alive" post. I totally understand making planning miscalculations. All of us have done it at least once before (most likely multiple times this year). And setting tentative dates would be a mistake. All it will lead to is people getting impatient when there is nothing to see or hear when the "due" date comes. So not giving deadlines would be the wisest choice.

I wish you all the best of luck with your everyday responsibilities and whatever progress can be made on this masterpiece of a mod! Macht's gut!

Good karma+3 votes
Stahlrim
Stahlrim - - 24 comments @ The Road to Edain 4.5: Spellbook of Imladris

Specific question on the Formation of the Firstborn spell. Is the spell useable on more than 1 building? I.E. being able to use it on multiple recruitment buildings if given enough time to reuse the spell? I know some spells already are single-use (like dwarven fortress), so I am curious if that's the case here.

Good karma+2 votes
Stahlrim
Stahlrim - - 24 comments @ The Road to Edain 4.5: Spellbook of Imladris

I love how much of a focus Imladris has on surviving to the late game phase! These powers, even the offensive tree, reflect this aspect of the modded faction perfectly! I look forward to using the new trees of the factions when 4.5 releases. Please keep up the good work!

Good karma+5 votes
Stahlrim
Stahlrim - - 24 comments @ Return of Shadow - Troubleshooting

I actually would like to know this as well. I can only download BFME-T3A versions of the game, as I am missing the original discs. So I would love to know if it is possible for it to work together. Currently, I have tried everything suggested on this page and the launcher for BFME-T3A Online over-rules/overwrites the launcher for ROS. I could do the option that makes the vanilla game launcher automatically launch ROS, but I would like to be able to play the vanilla version with my brothers as opposed to going through and installing the mod for the both of them.

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ The Road to Edain 4.5: Spellbook of the Dwarves

This is going to be great! This is everything I wanted and more!

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ The Road to Edain 4.5: Spellbook of Rohan

Great work, as usual! The new spell trees are shaping up to be fantastic!

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ The Road to Edain 4.5: Spellbook of Isengard

This looks great guys! Keep up the great work! I think this is the first spellbook where I am going to be actually wanting to take both sides of the powers tree. You guys are so great at what you do.

Good karma+4 votes
Stahlrim
Stahlrim - - 24 comments @ Edain 4.5: Mordor's New Spellbook

This is so great! You all are doing such a great job with this gameplay change. I look forward to trying out Mordor a little more in the future.

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ Edain Mod 4.5 The Spellbook of Gondor

Yeah. DieWalküre said it best. Also, Mordor has a relationship between Sauron and the faction itself as far as power goes (as one gains power, so does the other). The Misty Mountains, from the only articles that have been released on them, don't have this dependency and they have a dragon (which is now unique to them since the Edain team wisely removed all other instances of in-faction dragons). Also, the Misty Mountains faction will lend itself more heavily to guerilla (and possibly suicide mission) tactics and be the go-to guerilla faction for evil. This would be similar to how Lothlorien is the go-to guerilla faction for good.

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ Edain Mod 4.5 The Spellbook of Gondor

Wait..they are NOT going to be in 4.5? so is 4.5 going to be the big gameplay overhaul and then the Misty Mountains will arrive in 4.6? Bummer...I was really looking forward to seeing them finally. oh well. worth the wait, anyways.

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ Edain Mod 4.5 The Spellbook of Gondor

I was already excited to see how this new spellbook system will work. But now that I have seen the new version of Gondor's spells, I am completely sold on this new direction for spellbooks! This is so great. I look forward to seeing the changes made to the other faction's spellbooks.

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ Edain Mod 4.41 Demo Released!

Well, This mod has "game modes" and they should say how many units you can have based on the standard 1800 CP (command Points). Epic Battle being 10 times CP, Elites [newest update] 1/2 CP, and Massacre 1/3 CP

Good karma+1 vote
Stahlrim
Stahlrim - - 24 comments @ Edain Mod 4.41 Demo Released!

Is it just me, or does the Untamed Allegiance power not work? It converts the allegiance of the lair and the creatures that defend it, but I have yet to be able to build units, besides single wargs and cave trolls. So does building the units not work for now due to some type of unique coding for the new and edited neutral lairs?

Good karma+1 vote