Doesn't work. Any bot that uses it are stuck in t-pose. maybe there's a line in the tweak missing?
Doesn't work. Any bot that uses it are stuck in t-pose. maybe there's a line in the tweak missing?
It looks very nice in game, I had to add a turret coaxial MG. It also takes damage from collisions very easily, it's really sensitive. Even while just regularly driving it will take damage from going over small bumps. How do I fix this in the tweak?
fixed, I had to give it a projectile from another mod, the RPG29
Awesome! You have to give it the m1a2 projectile though and change sounds. But the model looks very good. thanks!
What do i need to change in the tweak to give this a crosshair? On v1.5 no crosshair appears ingame, I have this problem on a couple vehicles (also on the WZ 120mm) and I'd like to fix it.
Fixed, I had to delete the 2 e_rifle lines and change the projectile to 9mm because it didn't shoot, the original projectile 9mmx21mm isn't in my game.
Doesn't work, Template not found: e_rifle_prone. is there a fix?
Sick, are you going to upload your PHZ-11 here soon? It looks awesome on bilibili
How do you increase it's damage? I see it says to use ObjectTemplate.projectileTemplate rktl_m3_maaws in the tweak but I can't find that projectile in objects server or client. Do I need to make one? The only damage I can adjust in the tweak is the explosion damage which doesn't really apply to vehicles, only players. Help is appreciated!
Nice weapon and animations, but the 3p sounds don't work :/
Thanks! Very cool weapon, only downside is no deployment animation
Alot of damage! deploy time takes a while. But still a nice weapon!
3p sounds do not work! When the tank comes within about 5 m the track sounds begin to play full volume. gun firing can be heard from wherever in the map. tested in 1.5
Why don't any of the bf2 maps show the specops kits? I'm on version 1.5
Crashes when entering the vehicle. I have your other vz 77 installed too. The error in windowed mode says that the vehicle hasn't been prepared for use with ai.
These look awesome, the ZBD05 is really fast in water and the ZSD89 is really slow. But other than that I'm going to use these alot, thanks!
Crashes loading objects. Missing files
> objects/Vehicles/Common/textures/alpha not found
Crash while loading objects at 15%!
Text: meat_ka-mi_Barrel addBundleChilds() template not found:e_muzz_axis_tank
Please fix :)
I've got the shortcut setup like this but I still get crashes in game and never get an error code. I know it's just one thing causing the crash I just can't tell what it is. I've got quite a few weapons mods (maybe 40 or so, enough to fill all the kits) but they all work fine while playing, the AI use them no problem too. It's completely random but always in game. Any advice? This is kicking my a**.
Good animations and sound but there's no 3p sounds and no eotech crosshair, had to change a lot in the .tweak for them to work properly
I get the same crash as VXAR, my game crashes when entering the vehicle.
Both cause a game crash when loading objects at 16%
Please Help! I've put all the files in the right location but when I try starting BF2 it stops responding on a black screen, is there a solution to this? Could it be caused by other mods?
Crashes when loading objects. I made sure to use "GOPHER_SA13" on the GamePlayObjects file.
I've been trying to get this working for quite a while and my game black screens when opening, following a crash. Do you have just the reshade installed? My game also has loads of addons, and a **** ton of extra vehicles, weapons, and maps.
So from reading the comments, I assume this only works with BFHD right? Can I still use the reshade on regular BF2 though?
For some reason it makes my game crash when loading textures. Is there a fix?
St3alth.
joined
Ah yes, why hello strange foreigner of which I have yet to meet. Tell me, how may I be of service to your needs?