I have been part of a number of Mod and Indie game teams as a 3D artist, and concept developer. See my page on ArtStation for more of my work www.artstation.com/artist/tonyindindoli My past game Mods: HaloGen (C&C Generals Zero Hour), Asylum (C&C3;), MidEast Conflict 2 (C&C3;), My past Games: ISOTX - Iron Grip Marauders, ISOTX - March of War, ISOTX - March of War: Face Off, Armor Blitz
The first public release of S.R.R.D. is now Live on Steam.
release day trailer
The first release of Steel Republic Rail Defender will be coming soon. Here are some details about what that will include.
srrd - first release plan details
A short informational video about the Camp stations, which are a key defensive structure at locations found on the map. See the progression of upgrades...
video blog on defensive camp stations build and upgrade
This new video hints at the story and setting of SRRD, and features new clips of game-play and combat.
new intro trailer release
Intro to the Turret Carrier and defenses deployed directly by rail car. Plus, how the enemy units were designed with level of difficulty in mind.
railside turrets, and enemy unit difficulty level
New short video of the current state of the game, showing various features.
new gameplay video
Steel Republic Rail Defender: Introducing the primary rolling combat units the player can build. These are the units that bring the fight to your enemy's...
rail combat units in s.r.r.d.
Secure strategic control over the game map by building the camp stations
map control
Nov 20th is the first anniversary of this project in development. Today I'll introduce the locomotive units that have made it into the game so far.
first year in development
A variety of defensive turrets can be built by base structures.
srrd: defending your hq
Keeping the Mill and Factory producing is the key to Victory.
srrd gameplay: feeding the machine
SRRD gameplay basics: How to start collecting resources for your Mill and Factory.
srrd gameplay: collecting your resources by rail
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