SRRD is a hybrid of Strategy Railroad Logistics, RTS resources and base build, and Tower Defense. The setting is fictional, but with a historic middle 20th century feel. The First Release is available now as a set of single-player missions in Campaign I. For Campaign II there will be new features centered around a more interactive build-able world on each level. .

Report RSS SRRD: Defending your HQ

A variety of defensive turrets can be built by base structures.

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Division HQ Structure

DivisionHQ

The HQ structure is one of the buildings which is able to place defensive turrets. Turrets will come with different costs in resources, and have specific range, rate of fire and damage dealt per hit. As in most Tower Defense scenarios you will need to find the most effective combo of capability and positioning.

Auto-Cannon Turret

AutocannonTurret

An Auto-Cannon turret has a high rate of fire and a shorter range. It is good for handling swarms of attackers but can be taken down by longer ranged enemies.

Howitzer Turret

HowiTurret

A Howitzer can fire much further with an indirect shell, but may miss fast moving enemies. The Anti-tank gun turret has a long direct fire range and deals a lot of damage. These turrets below are in a firefight. There are enemy units in the test build, but I'm still using stand-in art so I won't be able to show them for a while. This is an asymmetrical game, and the enemy is going to be on wheels and not use the rail network at all. They will be able to follow any passable terrain to get to your base, so placement/coverage of turrets is important.

BlazingAway

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