SRRD is a hybrid of Strategy Railroad Logistics, RTS resources and base build, and Tower Defense. The setting is fictional, but with a historic middle 20th century feel. The game is currently in active development with no releases yet.
Though the player will have defensible territory near buildings where turrets can be built, there is also a need and strategy for spot defenses at other locations on the map. A special carrier unit can be built at the Railcar Foundary which comes with either a single turret, or a mobile base which hosts a set of special defense turrets. All of these have different stats than the main line defenses.
Outpost System to rapidly place turrets anyplace along the tracks.
Outpost and Railside turret Introduction Video
Rail side rapid drop turrets
There are three difficulty level settings for the player campaign. In order to create a range of challenges two tiers of NPC combat units can be sent to attack your defenses. Each unit has some health value, weapon damage, range, and rate of fire which makes it more or less challenging to defeat. There are also some specific behaviors for these NPC's strategy and targeting. At the easiest level some of the Elite units may never be sent against you at all.
TIER ONE UNITS
TIER TWO UNITS
Steel Republic Rail Defender: The good news is you will fight a war using trains. The bad news is you have to fight a war using ONLY trains.
New short video of the current state of the game, showing various features.
Steel Republic Rail Defender: Introducing the primary rolling combat units the player can build. These are the units that bring the fight to your enemy's...
Secure strategic control over the game map by building the camp stations
Nov 20th is the first anniversary of this project in development. Today I'll introduce the locomotive units that have made it into the game so far.
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Tiny little toys *__*
I felt in love <3