My favorite antique pistol! Make a carbine version if you can!
My favorite antique pistol! Make a carbine version if you can!
They should be fine AFAIK unless they modify the same files.
I modified the garand in the simple weapons pack somewhere on here to be realistic. Get it and I'll dm you my mod.
I wish I could provide more info but I can't even get this mod to run alone, by itself. :/
---------------------------
Fatal Error
---------------------------
Expression : <no expression>
Function : CInifile::r_string
File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
Line : 1266
Description : fatal error
Arguments : Can't find variable class in [pri_house_misc_2]
stack trace:
Press OK to abort execution
:(
This is awesome. I wish Dux's pack would get this kind of love.
I came here looking for answers about that too. Curious.
Incredible. Most immersive mod on here tbh and hilarious to boot. 10/10.
Windows Defender was designed for the lowest common denominator computer user, it thinks everything's a virus.
I'm honestly surprised you added either of those as opposed to A Roadside Picnic. Still, awesome.
This is nifty! Do you think you could add a feature that lists weapons currently used by npcs on the map you're in? I'm having some difficulty figuring out which weapon sounds I need to adjust properly; I hear modded gunshots and reloads by NPCs across the map played as if I was the one using them.
I need permission to access the download for the 1.5.2 version?
Awesome! Trying it out now, thank you!
Edit: It's solid but still has the same script that toggles off my ammo counter as your G11. Had to remove the mod icon file too.
I've been tweaking this and I got the ammo counter to reappear by deleting the ammo checking script. I also turned the volume up on the reload sounds by 400% (Still kind of hard to hear) and now I don't think it sounds quite right. Icon still doesn't work after tweaking it a dozen times.
What's wrong with BaS? Do you like using clunky, outdated weapon mechanics?
Cool, more calibers! I thought that purple was a missing texture. Why is it purple?
You can mod in your own ammunition, it's not terribly complicated to do. There's a pistol in the Yuri Orlov pack on here that adds standalone 9x21mm ammunition.
Это новое оружие. Есть ли для этого модель? Просто «сделать» новое оружие для игры не так уж и просто.
Beautiful! I was just thinking about how cool it would be to have a G11 in the zone the other day and then this comes off the press. Wonderful model, the animations are nice too, I don't think they're too stiff or robotic at all.
However: The reload is really, really quiet and the icon appears to be missing too, I'm on DX11. I also couldn't help but notice how affordable this thing is, LOL! This is a prototype weapon that never saw mass production, it should be very, VERY expensive! Right now, a bandit can afford it after a few robberies. No plans to add them to npc lists?
Edit: This turns my ammo counter off & messes with SidHUD, what gives?! That's annoying! :S
This really ought to be caleld "Get out of here, Stalker!" :P 10/10
Never fear, stalkers. I'm updating this for modern audiences :^)
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] t:/anomaly/bin/..\gamedata\scripts\chatter.script(454) : f
! [LUA] 2 : [Lua] ...aly/bin/..\gamedata\scripts\optimized_time_events.script(248) : functor_a
! [LUA] 3 : [Lua] t:/anomaly/bin/..\gamedata\scripts\_g.script(462) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] t:/anomaly/bin/..\gamedata\scripts\chatter.script(454) : f
! [LUA] 2 : [Lua] ...aly/bin/..\gamedata\scripts\optimized_time_events.script(248) : functor_a
! [LUA] 3 : [Lua] t:/anomaly/bin/..\gamedata\scripts\_g.script(462) :
! [LUA] t:/anomaly/bin/..\gamedata\scripts\chatter.script:454: attempt to index a nil value
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] t:/anomaly/bin/..\gamedata\scripts\chatter.script(454) : f
! [LUA] 2 : [Lua] ...aly/bin/..\gamedata\scripts\optimized_time_events.script(248) : functor_a
! [LUA] 3 : [Lua] t:/anomaly/bin/..\gamedata\scripts\_g.script(462) :
! [SCRIPT ERROR]: t:/anomaly/bin/..\gamedata\scripts\chatter.script:454: attempt to index a nil value
Time continual is:232395
---------------------------
Fatal Error
---------------------------
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 257
Description : fatal error
Arguments :
1 : [Lua] t:/anomaly/bin/..\gamedata\scripts\chatter.script(454) : f
LUA error: t:/anomaly/bin/..\gamedata\scripts\chatter.script:454: attempt to index a nil value
Check log for details
stack trace:
Press OK to abort execution
---------------------------
OK
---------------------------
Occasionally crashing with the error above. Was working just fine before the recent update. Thanks!
Thanks for the quick fix, brother! You're one of the most prompt modders on here I think. I have one last question, are archangel_hud.ogf and odst_hud.ogf supposed to look like the M40 gasmask overlay? Or just a temporary fix until proper textures are used? I switched them over to the ACH overlay and personally I think it looks way better.
I'm getting this error constantly with the ODST armor mod. Every time I equip the archangel helmet, the game crashes. I have the included patch activated.
stack trace:
[error][ 258] : The wait operation timed out.
at address 0x0000000140AEBEBC
Constantly crashing whenever I equip the archangel helmet.
! Fallback to default bump map: headgear_hud\odst_gear_standard_d_bump#
! Fallback to default bump map: headgear_hud\odst_helmet_d_bump#
stack trace:
[error][ 258] : The wait operation timed out.
at address 0x0000000140AEBEBC
I'm thinking it's related to headgear anims, but that has a patch for this included in it! Anyone got any ideas?
You can add it to trader inventories manually. I personally gave the armor to Nimble to sell. Trader LTX files are located in gamedata\configs\items\trade\ it's pretty easy to do this yourself.
Spigot
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