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SpcDan
SpcDan @ Ray of Hope

Supongo que sólo si el mod es lanzado al fin.

Reply Good karma+2 votes
SpcDan
SpcDan @ LootMoney Vanilla CoC 1.4.22/1.5R6 - Fully configurable

I've always liked the way that Misery 2.2 managed loot. If you play any version of CoC/CoM, you'll notice that some NPCs have TONS of loot (more especially guns), and all that loot is ready to get after this NPC dies.
Misery avoided this by putting some kind of "cap" on the amount of guns you can find on dead NPCs (this is why some players say that sometimes the FAL that the merc they just killed had in his hands suddenly vanished in thin air).
For some reason no one has ever thought on trying to port this to CoC/CoM, not even Lanforse (CoM/Dead Air main developer) bothered with it.

Reply Good karma+1 vote
SpcDan
SpcDan @ A.R.E.A.

Where's the translation?

Reply Good karma+1 vote
SpcDan
SpcDan @ Smarch config for STCoP

k_pierce has no effect in CoC. It's a legacy stat from CS that got carried on to CoP, yet is useless. k_AP manages both armor penetration and object penetration.

Reply Good karma+1 vote
SpcDan
SpcDan @ LootMoney Vanilla CoC 1.4.22/1.5R6 - Fully configurable

BTW have you ever thought on working on death_manager.script?

Reply Good karma+1 vote
SpcDan
SpcDan @ LootMoney Vanilla CoC 1.4.22/1.5R6 - Fully configurable

Nice, I modified lootmoney on my computer so stalkers would drop money on a random basis instead of always dropping money no matter what, yet your addon is infinitely superior on every aspect, thank you!!

Reply Good karma+2 votes
SpcDan
SpcDan @ npc weapon loadouts

I dunno if this would help you, but take a look at the xrs_rnd_npc_loadout.script used in A.I. Tweaks, Misery, Pripyat Reborn and also in Weapons Gulash, Call of Misery and all its fork projects.
It's actually quite useful, I used it to modify the loadouts in AO, and it seems that, at least as it was stated by Alun itself at the time, was the only way for the npcs to use AP ammo, I dunno if things have changed by now.

Reply Good karma+1 vote
SpcDan
SpcDan @ A.R.M.

This is great, but what about those who use the Smarch configs for ammunition? They increase the k_AP stats in both AO 3.1 and STCoP, and there's a bug in xRay that alters the HitPower of weapons when k_AP exceeds the 0.75 levels.

Reply Good karma+1 vote
SpcDan
SpcDan @ A.R.M.

I guess I might be late but, I guess you could try with the STCOP patch and merging all the necessary files with Winmerge.
The only issue is that Weapon Goulash uses in some rounds the stats from Misery, more specifically, the 5.45 ones. You can always use the STCoP stats from vanilla Stcop, or use the ones from Smarch configs.

Reply Good karma+1 vote
SpcDan
SpcDan @ Maddo's Reshade Preset

Slav ai

Reply Good karma+1 vote
SpcDan
SpcDan @ Item Argentinization (Part 1)

Confirmando que la comunidad argentina es la más fuerte en la escena Stalker
(mientras tanto mis compatriotas prefieren Fallout :( )

Reply Good karma+1 vote
SpcDan
SpcDan @ S.T.A.L.K.E.R. Anomaly

Youtube.com
Actually the gun should be more controllable due to the extremely fast rate of fire (go to the 3:30 at the video)
Yet the biggest offender here is the AEK. Why it has a massive recoil even though the gun was designed to have a low recoil thanks to the counter balance mechanism it has?!

Reply Good karma+1 vote
SpcDan
SpcDan @ S.T.A.L.K.E.R. Anomaly

The STG is in the original Misery mod for CoP. And indeed, the files related to the STG-44 are in Call of Misery too, yet it seems that it didn't got ported though. And since both Last Day and Anomaly are based on Call of Misery, the STG can't be found in the game.

Reply Good karma+1 vote
SpcDan
SpcDan @ doctor marker

You would be right except that in vanilla CoC the range where the A-life is online is small compared with the Misery-based mods. So, there was a smaller chance to him to get killed. I guess Alun took the choice to make Doc a wanderer to add a "small" layer of difficulty than rather just find his crib and talk to him.
And he isn't even that hard to find. He's pays a visit to his Clear Sky homies every morning.

Reply Good karma+1 vote
SpcDan
SpcDan @ Unpsyfied Polterburers

Indeed, hahaha.

Reply Good karma+1 vote
SpcDan
SpcDan @ Dead Air

Anomaly isn't dead. What I meant was that Anomaly is a fork from Last Day. Hence, our "foster child": Searge took Last Day as it was and used it as a base for his own project. And now that LD is totally dead, is now the next step.

Reply Good karma+1 vote
SpcDan
SpcDan @ ZoneExpanded - Road To The North

Finally, a story-driven, COC-based mod.

Reply Good karma+6 votes
SpcDan
SpcDan @ S.T.A.L.K.E.R.: Last Day

Last Day is pretty much DEAD. As you said, the developers just quit, and even here in Moddb there hasn't been any recent patches or fixes from the community or from Tronex (who's now part of the Anomaly developers team). So don't hold your breath.

Reply Good karma+1 vote
SpcDan
SpcDan @ Dead Air

Welp, yet another dead russian mod that'll become the foster child of western stalkers, just like Last Day and Anomaly :(

Reply Good karma+1 vote
SpcDan
SpcDan @ Custom Gamemodes

The concept is actually quite interesting. I hope you addon gets noticed by the Anomaly developers and can even become part of the game on next updates.

Reply Good karma+2 votes
SpcDan
SpcDan @ Unpsyfied Polterburers

I misread the title and I thought it said a more offensive thing, hahaha. And ironically, that title would be misleading ;)

Reply Good karma+3 votes
SpcDan
SpcDan @ S.T.A.L.K.E.R. Anomaly

Are those full bottles or just used ones?

Reply Good karma+1 vote
SpcDan
SpcDan @ Lost to the Zone: Storyline [CoC 1.4.22]

Any change from previous versions?

Reply Good karma+1 vote
SpcDan
SpcDan @ Stalker Tweaks

He's just playing CoM/LD/Anomaly, and he's high on cocaine.

Reply Good karma+2 votes
SpcDan
SpcDan @ Lost to the Zone v1.6 [CoC 1.4.22]

You installed an addon that overwrites or changes some stuff added by LTTZ. If you're using JGSME you can uninstall the addons and see which one is causing issues, then use Winmerge to compare your gamedata folder with the one in the addon so you can see where the issue stems.

Reply Good karma+1 vote
SpcDan
SpcDan @ Lost to the Zone: Storyline [CoC 1.4.22]

It's on the floor. No, seriously. When you reach the "control room" just keep pressing F and you'll find it.

Reply Good karma+1 vote
SpcDan
SpcDan @ Cigs Reduce Radiation

At least in Misery-based mods it does. I don't know how, too.

Reply Good karma+1 vote
SpcDan
SpcDan @ Cigs Reduce Radiation

I've always thought on how absurd is that tobacco, cigars and cigarettes help you to eliminate radiation. At least I can rationalize vodka and alcohol as a way to eliminate radiation since it causes dehydration -it makes you ****, and all that deadly radiation is being ****** away. But I can't think how smoking would help you (since I don't smoke). Instead, if smoking had a mild psychic effect (I've always hear smokers talk about how smoking helps them to relax and relieve anxiety) I'd be more ready to buy this notion.

Reply Good karma+3 votes
SpcDan
SpcDan @ S.T.A.L.K.E.R. Anomaly

There is a way to reduce bloom? It's impossible to use the Kobra sight because of the excessive bloom.

Reply Good karma+1 vote
SpcDan
SpcDan @ S.T.A.L.K.E.R. Anomaly

Dead Air is still based on 32bit

Reply Good karma+1 vote
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