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Supongo que sólo si el mod es lanzado al fin.
I've always liked the way that Misery 2.2 managed loot. If you play any version of CoC/CoM, you'll notice that some NPCs have TONS of loot (more especially guns), and all that loot is ready to get after this NPC dies.
Misery avoided this by putting some kind of "cap" on the amount of guns you can find on dead NPCs (this is why some players say that sometimes the FAL that the merc they just killed had in his hands suddenly vanished in thin air).
For some reason no one has ever thought on trying to port this to CoC/CoM, not even Lanforse (CoM/Dead Air main developer) bothered with it.
Where's the translation?
k_pierce has no effect in CoC. It's a legacy stat from CS that got carried on to CoP, yet is useless. k_AP manages both armor penetration and object penetration.
BTW have you ever thought on working on death_manager.script?
Nice, I modified lootmoney on my computer so stalkers would drop money on a random basis instead of always dropping money no matter what, yet your addon is infinitely superior on every aspect, thank you!!
I dunno if this would help you, but take a look at the xrs_rnd_npc_loadout.script used in A.I. Tweaks, Misery, Pripyat Reborn and also in Weapons Gulash, Call of Misery and all its fork projects.
It's actually quite useful, I used it to modify the loadouts in AO, and it seems that, at least as it was stated by Alun itself at the time, was the only way for the npcs to use AP ammo, I dunno if things have changed by now.
This is great, but what about those who use the Smarch configs for ammunition? They increase the k_AP stats in both AO 3.1 and STCoP, and there's a bug in xRay that alters the HitPower of weapons when k_AP exceeds the 0.75 levels.
I guess I might be late but, I guess you could try with the STCOP patch and merging all the necessary files with Winmerge.
The only issue is that Weapon Goulash uses in some rounds the stats from Misery, more specifically, the 5.45 ones. You can always use the STCoP stats from vanilla Stcop, or use the ones from Smarch configs.
Confirmando que la comunidad argentina es la más fuerte en la escena Stalker
(mientras tanto mis compatriotas prefieren Fallout :( )
Actually the gun should be more controllable due to the extremely fast rate of fire (go to the 3:30 at the video)
Yet the biggest offender here is the AEK. Why it has a massive recoil even though the gun was designed to have a low recoil thanks to the counter balance mechanism it has?!
The STG is in the original Misery mod for CoP. And indeed, the files related to the STG-44 are in Call of Misery too, yet it seems that it didn't got ported though. And since both Last Day and Anomaly are based on Call of Misery, the STG can't be found in the game.
You would be right except that in vanilla CoC the range where the A-life is online is small compared with the Misery-based mods. So, there was a smaller chance to him to get killed. I guess Alun took the choice to make Doc a wanderer to add a "small" layer of difficulty than rather just find his crib and talk to him.
And he isn't even that hard to find. He's pays a visit to his Clear Sky homies every morning.
Anomaly isn't dead. What I meant was that Anomaly is a fork from Last Day. Hence, our "foster child": Searge took Last Day as it was and used it as a base for his own project. And now that LD is totally dead, is now the next step.
Finally, a story-driven, COC-based mod.
Last Day is pretty much DEAD. As you said, the developers just quit, and even here in Moddb there hasn't been any recent patches or fixes from the community or from Tronex (who's now part of the Anomaly developers team). So don't hold your breath.
Welp, yet another dead russian mod that'll become the foster child of western stalkers, just like Last Day and Anomaly :(
The concept is actually quite interesting. I hope you addon gets noticed by the Anomaly developers and can even become part of the game on next updates.
I misread the title and I thought it said a more offensive thing, hahaha. And ironically, that title would be misleading ;)
Are those full bottles or just used ones?
Any change from previous versions?
He's just playing CoM/LD/Anomaly, and he's high on cocaine.
You installed an addon that overwrites or changes some stuff added by LTTZ. If you're using JGSME you can uninstall the addons and see which one is causing issues, then use Winmerge to compare your gamedata folder with the one in the addon so you can see where the issue stems.
It's on the floor. No, seriously. When you reach the "control room" just keep pressing F and you'll find it.
At least in Misery-based mods it does. I don't know how, too.
I've always thought on how absurd is that tobacco, cigars and cigarettes help you to eliminate radiation. At least I can rationalize vodka and alcohol as a way to eliminate radiation since it causes dehydration -it makes you ****, and all that deadly radiation is being ****** away. But I can't think how smoking would help you (since I don't smoke). Instead, if smoking had a mild psychic effect (I've always hear smokers talk about how smoking helps them to relax and relieve anxiety) I'd be more ready to buy this notion.
There is a way to reduce bloom? It's impossible to use the Kobra sight because of the excessive bloom.
Dead Air is still based on 32bit