Description

This addon makes your weapons stronger. So there is no need to shoot enemies "hundreds" of times to kill them. I've tested it on Stalker CoC 1.4.18 + Arsenal Overhaul 3 (v.5) It runs OK so far. Even there is no need to start a new game. Try and Enjoy ! (Excuse me some language mistakes if any. English isn't my native language. I do my best though)

Preview
Increased weapon damage v.1.6 for AO3 CoC 1.4.18+
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Guest
Guest - - 689,486 comments

Will this increase enemy damage as well?

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pavolpi Author
pavolpi - - 181 comments

Enemies will be killed easier with this mod. As far as enemy's effort to kill you depends on which option do you check when starting a new game. "Hardcore Aim" make your enemies to kill you easier.

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VynalDerp
VynalDerp - - 71 comments

In short, yes.

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pavolpi Author
pavolpi - - 181 comments

NEW update 1.2 is out.
I've previously kind of messed up some parameters. Sorry about that. Now it's corrected.

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DeltaPRM
DeltaPRM - - 35 comments

Is there any difference in order of installation? I have Outfit Addon. Do I have to install it before or after?

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DeltaPRM
DeltaPRM - - 35 comments

Also, could you include "Inaccurate Zombies Mod" with yours? Save a bit of time.

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pavolpi Author
pavolpi - - 181 comments

Install my mod after outfit mod installation. As far as Inaccurate Zombies Mod I didn't think about it yet.

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Arkagyij
Arkagyij - - 78 comments

Thank you for the update.

I realized that rifles and pistols might have more damage, but I just shot a mercenary with my SZVD 5 times from a long distance after he died (no headshots though).

Besides there is a really annoying issue, when an enemy going down after you shot him so you walk there to kill him with your knife and he just stand up as fast as a bloodsucker and shoot you death. WTF? I play the ironman mod, new game again...blyat

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pavolpi Author
pavolpi - - 181 comments

The power of SVD sniper rifle was set by creators of Arsenal Overhaul mod. Did you upgrade your rifle ? Maybe the creators set SVD hit power parameter to too low. Actually I'm not using SVD rifle so I cannot say you what power it has.

As far as jumping wounded enemies in front of us when approaching them it's question for creators of Call of Chernobyl mod.

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Arkagyij
Arkagyij - - 78 comments

I only upgraded my scope for 6x zoom optics, nothing else on my SVD. I will try to set the hit power anyway, thank you.

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Guest
Guest - - 689,486 comments

they fake death, theyre not actually downed

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FanProgrammer
FanProgrammer - - 426 comments

That environment.

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pavelprovotorov1998
pavelprovotorov1998 - - 12 comments

It is a really good mod. Makes the combat fair, since now the game is close to 1-2 headshot kills for both the player and NPCs(using the light variant).Wish i knew about this mod before starting a game without the Hardcore Aim, since it is kinda easy if the enemies don't get a chance to spot you, but oh well :)

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FlMihai
FlMihai - - 29 comments

Can you make something similar to this but for STCoP please?

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pavolpi Author
pavolpi - - 181 comments

I have a problem with Call of Pripyat for some reason. Xray engine keeps crashing. But we could make some experiment if you want. I need you to copy gamedata folder from my mod to your folder where you have Stalker Call of Pripyat installed. Then you must edit fsgame.ltx file. It's not so complicated. You need to open it in windows notepad or Notepad++. Find $game_data$ line and change "false" value to "true". It's line number 9. It should looks like this: $game_data$ = true| true| $fs_root$| gamedata\. Then save and close the file. Start a new game. We'll see if it works.

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FlMihai
FlMihai - - 29 comments

I tried it on vanilla COP and makes my game crash, but with my first question I mean if you can do it for the STCoP weapons pack addon that exists for Call Of Chernobyl.

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pavolpi Author
pavolpi - - 181 comments

Aha. I see. You mean STCoP Weapon Pack mod for Call of Chernobyl. I'm using just Arsenal Overhaul. So it's a problem.

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pavolpi Author
pavolpi - - 181 comments

Don't you have damages.ltx file in your gamedata folder somewhere ?

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Guest
Guest - - 689,486 comments

There isn't (or i'm that dumb that can't find it). So there's no way to make this mod cooperate with STCoP weapon pack for CoC?

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SilverBlack78
SilverBlack78 - - 1,906 comments

Can you make a more precise description for light, stronger, etc.? Saying "(your weapons get stronger than LIGHT option)" adds nothing to my knowledge about what power select, try saying something like "one shot one kill" or "with this setting if you shoot in the foot of your target he is dead" or "5 bullets between the eyes to kill him".
Can you do it?

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pavolpi Author
pavolpi - - 181 comments

It's pretty hard to say how many bullets into head needs to kill somebody. Because it depends which weapon you're shooting from. There a lot of guns in Arsenal Overhaul. If you have your weapons upgraded. It also depends which ammo you are using (armour piercing, hollow poiny, flat point, FMJ etc.) Another problem is that if you sure you shoot enemy at the same spot everytime. The creators of Arsenal Overhaul made relatively a lot of spots on enemy's body to harm him differently. There are different parameters for FACE, EYES, NECK, LEG, HAND, BACK, SPINE etc. etc. I've edited all those parameters in some percentage scale to make weapon damage to be different.

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SilverBlack78
SilverBlack78 - - 1,906 comments

Sure. So just say: double fire power, triple, etc. or "20% more power, 60% less power", etc. Can you do this? Because I'm sure you changed a mupliplyer for the damage, so is it possible to know?

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pavolpi Author
pavolpi - - 181 comments

OK. 1.ultra light: 20 % more power, 2.light : 70 % more power, 3.stronger: 170 % more power, 4.The strongest: 250 % more power. Multiplayer is probably also affected. I think both single player and multiplayer are sharing the same config file.

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SilverBlack78
SilverBlack78 - - 1,906 comments

Thank you so much! Add them to the readme notes.
You are great!

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pavolpi Author
pavolpi - - 181 comments

But the weapon power is quite relative term here. As a starting point is the original AO parameter "0.0" in "damages.ltx" file. I stated 100 % power as parameter number "-1.0". My ultralight option has parameter "-0.2". That's why I wrote ultra light option has 20 % more power than original weapon power etc. But after all it doesn't mean a weapon has 20 % more muzzle energy than original AO3 weapons.

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dyspraxx
dyspraxx - - 10 comments

multiplayer CoC? are you sure?

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Guest
Guest - - 689,486 comments

dont know why,but ALL the links(mirrors) have damaged files:( pavolpi,can you do anything about it,please?

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pavolpi Author
pavolpi - - 181 comments

OK. I reuploaded the file. Try it now.

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Guest
Guest - - 689,486 comments

my bad.my winrar was outdated and that was the reason,now im good to go.pavolpi,thank you and sorry for troubling-awesome thing you did:)

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pavolpi Author
pavolpi - - 181 comments

OK. No problem. Btw You could also try 7zip application for unzipping files. It freeware. 7-zip.org

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ZoneWizard
ZoneWizard - - 154 comments

Can you make a quick fix/patch for the economy please?

Problem:

NPCs buying player items at 100% cost = break economy. Traders buy items at good normal price. NPC pay player 100% purchase price. This is bad. Not realistic.

Maybe a few versions?

1- Equal Trader Value
2- 15% Higher than Trader Value
3- 25% Higher?

=D

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pavolpi Author
pavolpi - - 181 comments

I didn't think about it yet. Try to ask somebody who made something similar in the past. I guess there is a mod which is correcting economy balance in addons section.

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Guest
Guest - - 689,486 comments

Is it possible to add option to get ALL weapon upgrades to the next patch?
Files that need tweeking, are located in \gamedata\configs\weapons\upgrades. I just dont know how to tweak them, in order to be able to buy all upgrades.

Cheers!

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pavolpi Author
pavolpi - - 181 comments

I will check it if I have time.

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EliteDetaTeam
EliteDetaTeam - - 73 comments

Hmmmmmm, which would you recommend me? I am going for HSs and I get annoyed for not insta-killing, but I also don't want 1 shot body shot.

Will Light be the best option?

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pavolpi Author
pavolpi - - 181 comments

You must try all the options to know which is the best for you.

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EliteDetaTeam
EliteDetaTeam - - 73 comments

yeah, I found that stronger is best for me because even with the 70% damage increase from light, I sometimes find bandits surviving a 7.62x39 in the head (sometimes, even with the L96). Other times, the flinch animation can't register HS well (like a 50/50). But, Stronger is my favorite one. Even though, it one shot body shot an armored personnel with a small pistol (Makarov), I think it registered headshots way better.

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pavolpi Author
pavolpi - - 181 comments

There are different type of fighters there. In every faction there are couple of fighters who are very resistent. Creators od CoC didn't make fighters equal. You can kill some of them with one shot and some of them need 5 bullets in their heads. I think there are 4 different type of fighter with their own skills.

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EliteDetaTeam
EliteDetaTeam - - 73 comments

Oh I know that. It just felt weird when like the bandit without trench coat (like the lowest rank of the Bandit with just the hoodie) surviving a sniper shot in the head. Just sharing some small experiences.

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TheRealSlimShady1
TheRealSlimShady1 - - 39 comments

Heya. I've been thinking about putting in a weapon damage fix for StCoP, because whenever I played it in Ironman mode the amount of bullets I needed to take down a bandit in a trenchcoat or a guy with minor body armor is ridiculous. I know which file to change (damages.ltx), but I'm a bit confused. Do you raise the numbers to increase damage, or lower them to increase damage? First time changing any of the files so forgive me if I seem a bit dumb here.

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pavolpi Author
pavolpi - - 181 comments

I've edited just "Body sections" and "Head sections" parameters.
Example 1: ULTRA LIGHT OPTION: "bip01_pelvis = 1, -0.2" (original is "bip01_pelvis = 1, 0.0")
Example 2: THE STRONGEST OPTION: "bip01_pelvis = 1, -2.5" (original is "bip01_pelvis = 1, 0.0")
I've left alone "FULL SECTIONS" and "ACTOR BODY SECTIONS" parameters below.

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TheRealSlimShady1
TheRealSlimShady1 - - 39 comments

Ayy, thanks man. Managed to modify the npc values, if you have an AKS-74u you don't need to magdump half of your magazine into a bandit to kill him. Might change it a bit and uplaod it soon.

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Guest
Guest - - 689,486 comments

when i download this in goes into windows media center. How do i fix this?

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pavolpi Author
pavolpi - - 181 comments

You're supposed to unpack downloaded file via WinRar or 7Zip application.

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MJRamon
MJRamon - - 4 comments

Is it compatible with CoC 1.4.22 / STCoP 2.8.0.7 (v.5.1)?

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pavolpi Author
pavolpi - - 181 comments

No it isn't. But I think there is another mod in the addon section dedicated to STCoP weapon pack to increase weapon damage.

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Roach9000
Roach9000 - - 82 comments

Dude this is so far working fine! I'm using version 3 and i realised mutatns take shitload of bullets to die like for example humans take 1-2 shots from aks and **** but even with snipers it took me more than 20 to kill pseudogiant

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pavolpi Author
pavolpi - - 181 comments

Use shotguns (Saiga, Vepr, Mossberg...) to kill mutants easily.

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Kardue
Kardue - - 225 comments

Every weapon has there place, it's not all about the numbers on the 4 or 5 main stats you see in the menu. Sometimes it's just better (and easier) to use handguns and shotguns for upclose engagement and rifles and sniper rifle for medium to far engagement. Switch them around and then you see yourself doing unnecessary magdumps.

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AncientRaig
AncientRaig - - 23 comments

Finally, a mod that makes my AKMS feel like an actual gun instead of a 7.62mm spitball launcher. Spasibo tovarish!

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