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Comment History
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Empire at War Expanded: Thrawn's Revenge

I have a question about the era changes. Will the AI as Imperial Remnant use the voluntary era change system and if so what affects when the AI decides to change eras?

Good karma+1 vote
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Pirate Planet? (read description)

I agree, I like the asteroid

Good karma+4 votes
Soulreaper_1995
Soulreaper_1995 - - 18 comments

Looks good can't wait to DL

Good karma+2 votes
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ German Soldiers Mod Fields of Honor VII (MoW:AS)

Wow menu music is epic i really like it, great work keep it up.

Good karma+2 votes
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Codex Badges and Banners

Reproduction

"Orks have not only survived, they have prospered and are more numerous than humanity. This at least is due in part to how they reproduce. Orks reproduce through the release of spores, which grow into a plant-like womb underground that nourishes the bodies of the various Orkoid species. This is the entire basis of the Orkoid ecosystem, producing first Squigs, then Snotlings who cultivate the Squigs and fungus, then Gretchin to build the settlements, and finally the Orks themselves. This means the Orks, where ever they go, will have an abundance of food, slaves and other resources, a moving ecosystem that supports them as they go on their Waaagh!s

This also makes it extremely difficult to rid a planet of Orks, even if the initial invasion is defeated. Orks release spores throughout their lives, but release them particularly at the moment of death. Without a nearby population of Orks, the fungus will eventually start the Ork life cycle anew. Decades after weathering an Ork Waaagh! settlements on a planet can find themselves faced with an unexpected attack from Feral Ork tribes coming out of the wilderness."
(http://wh40k.lexicanum.com/wiki/Orkoid_physiology#.UEx4dKPEei0)

Good karma+5 votes
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Codex

I think what sokkur is asking is whether you change the mechanics or just add new units. because FoK had major reworkings of the games mechanics

Good karma+1 vote
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ 120mm Ammuniton

I beleave it's APFSDS or Armor-Piercing fin-stabilized discarding sabot

Good karma+1 vote
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Release 1 Singularity Hub

I think it looks more like a huge wasp nest

Good karma+2 votes
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ 2.0 Video Preview: Black Fleet Crisis

Since Star wars: A New Hope?

Good karma+11 votes
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Men Of The Emperor:Burning Horizon

Let me put it more clearly. You will answer to him, though us

Good karma+1 vote
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Men Of The Emperor:Burning Horizon

Every one answer to the Emperor, One way or another

Good karma+1 vote
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Men Of The Emperor:Burning Horizon

The Hunter can easily become the hunted

Good karma+1 vote
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Men Of The Emperor:Burning Horizon

The emperor is always with us

Good karma+2 votes
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Hiigaran Fleet clashing

...........

Good karma+1 vote
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ European firebase

I see the good old .50 cal is still kicking.

Good karma+1 vote
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ do you...

This looks like a well done mod with good ideas, and i am looking forward to a beta release. Keep up the good work

Good karma+1 vote
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ German Army

Great job so far, keep it up.

Good karma+4 votes
Soulreaper_1995
Soulreaper_1995 - - 18 comments @ Grrrrrrrrrrrrrr

you can use a commissar to stop a unit mid retreat giving them a unique tactical ability (at the cost of a soldier) i think this has already been done this way in DOW II Ret

Good karma+1 vote