Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.
Corey previewing the Black Fleet Crisis GC with playable Yevethans and the New Republic for the mod's anniversary.
Tester Signup Thread: Gutr.swrebellion.com
Still stunning graphics! And good to hear you will do new deathclones, will every bigger ship get one?
i think the super star destroyers need a massive long time explosion where they explode a few times then erupt into a massive boom like in rogue squadron 3 on the fondor mission
Is Auto-resolve actually gonna be fair?
We can't edit the basic functions related to Autoresolve, just fudge with the numbers being plugged in. It'll never be perfect and the way PG set it up biased it against the player to begin with, but we think we've managed to make it at least reasonable.
Wait did the E and X wings fighters lainch proton torpedos?!
Since Star wars: A New Hope?
no i mean in this mod. i know they do in the movies but not in this mod duh. What i mean is he's made the star fighters launch missiles now. they never did before on earlier versions (except bombers of course)
Yeah, it's possible to do if you know how to mod correctly. Petroglyph didn't add them because it wouldn't be fair in the original game since TIE fighters don't shoot torpedoes. Which doesn't mean the Rebels are dominant in this mod, the modders are just making the ships how they should be.
it was impressive to see the nebula live up to its role in the mod. That sd hammered the **** out of it and its shields barely went passed 50% afte4r continuosly being hammered