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Comment History
Soren_Jensen
Soren_Jensen - - 11 comments @ Homeworld 2 Extended 0.6.0

With all the ship upgrades u made, why not torpedo frig. ? and is it possible to make SP_Tanker 1-6 repairable ?. I put in addAbility(NewShipType, "CanBeRepaired") but with no effect.
I don't think its effective to have a "tanker" who can't be repaired ;p, ofc i could add fast regen to it cause that works but i think thats cheating. But ofc, all things' relative. ;p

Good karma+1 vote
Soren_Jensen
Soren_Jensen - - 11 comments @ Homeworld 2 Extended 0.6.0

Marine Frigate is not usable in the campaign either. It can't dock with the Oracle in mission 5. I deleted it and used the original.

Good karma+1 vote
Soren_Jensen
Soren_Jensen - - 11 comments @ Homeworld 2 Extended 0.6.0

Also the Tuning file is messed. I love the intro of the Campaign but when u play it theres no collectors and no Core to be seen. So i deleted it and removed the "free" collectors.
I hope u will come with a full corrected mod, and if u still include the free collectors then please make them work with the intro and decrease the spacing between them. ;-)

Good karma+1 vote
Soren_Jensen
Soren_Jensen - - 11 comments @ Homeworld 2 Extended 0.6.0

Changing Makaans mothership to a battle barge is a cool idea. However it needs to be corrected. It messes up mission 13 as previously described and makes mission 14 unable to load. I replaced it with the original Vgr_Mothership_Makaan and then it worked. I might be able to find out how to make your Battlebarge work in campaign. If i do ill post it here.

Good karma+1 vote
Soren_Jensen
Soren_Jensen - - 11 comments @ Homeworld 2 Extended 0.6.0

Regarding hyperspace. When all ships enter hyperspace after a mission or stage is complete, the hyperspace sequence starts, the ships "dissapear" into hyperspace and it all looks good. However there is a glitch where all ships re-appear after the hyperspace sequence.

Good karma+1 vote
Soren_Jensen
Soren_Jensen - - 11 comments @ Homeworld 2 Extended 0.6.0

Makaan won't hyperspace in mission 12. His ship seems to still be there and all ships engaged, keeps on shooting. However there is no data on the ship still there, no icon, nothing. The ship itself is quite visible though to both player and the engaged ships.

Good karma+1 vote
Soren_Jensen
Soren_Jensen - - 11 comments @ Homeworld 2 Extended 0.6.0

I decompiled the big file, removed the shields. what i came up with is that attack bombers, interceptors and pulsar corvettes shoots at them selves. I did some tests using them to attack the command station in mission 4 and hyperspace gates in mission 1. its funny cause when i only use ships from extended mod (hiigaran interceptor, pulsar corvette, assault frigate, destroyer and battlecruiser) and not the rest of the mod as a supplement without shields, then it works just fine. And im quite the fan of your ship upgrades hehe ;-) . Anyway i found alot of files that doesnt seem to be doing anything like luadc files, even a luadc.exe in one of the ship folders.
Do a clean up ?
Anyway the idea of increased hitpoints seems like a good idea, gives longer and more interesting fights where else i can clean all ships out in 5-10 mins on basicly all missions.
I havent tried Balcora gate yet with "your settings" but im aiming to do it. I increased the hitpoints on it a bit more cause when i do it theres a lot more vgr ships than usual (say about 20-30 battlecruisers) and somewhere between 50 and 100 frigs, not interely sure but thers a lot ^^ lol.

Good karma+1 vote
Soren_Jensen
Soren_Jensen - - 11 comments @ Decompiled Data Folder

M08_Hangar.lua is bugged. The level it self can b completed however with zero resistance as the keepers / droids stops spawning.
luasobgroupactions 1427: SobGroup_CreateShip: could not create a ship in sobgroup (Keeper)
parameter: Keeper
stack traceback:
1: function `Rule_buildDreadnaughtAttackDroidsPhase2'
i haven't gone through with the mission yet but after similar problems (mission completed) i believe it's doable.

Good karma+2 votes
Soren_Jensen
Soren_Jensen - - 11 comments @ Decompiled Data Folder

I won't say good work, im gonna say Damn Good Work !!!!
I managed to clean up m01-m05 my self but m06_karos.lua got me stuck after 3 days intensive work and it kept on "crashing".
Your cleanup works like a charm. :-)

Good karma+1 vote
Soren_Jensen
Soren_Jensen - - 11 comments @ Homeworld 2 modding tools

I found out that the lua file decompilers somehow get it wrong. I compared Spookyrat Relic Archive Tool with CFLuaDC. Reason i did it is because i have problems with 3rd mission (m03_staging) in the HW2 campaign where i get stuck. I got several error lines in Hw2.log wich i managed to fix doing the comparison, but something is still missing cause im still stuck. When i remove the decompiled folder and use default in-game it works. So the problem has got to be with the decompiling.

Good karma+1 vote
Soren_Jensen
Soren_Jensen - - 11 comments @ A Homeworld Universe Mod

I get stuck in mission 3 : Sarum with this mod.
In mission 2 time based event is wrongly timed : vaygr carrier is launching re-enforcements right away instead of having timed delay (original) , i don't know if this is intentional or a glitch (it's still doable with bonuses). In mission 3, destroying the 3 probes doesn't register and the Vaygr attack with Marine Frigates never happens leaving me stuck. Otherwise it looks like a good mod but for now i'll leave it.

Good karma+1 vote