Description

So after working on this Mod I/we finally release version 0.6.0. What's New: Most of the Ships have now Shields they will get empty with time, Only Massive Damage can go through a shield. Like Many Rockets, New Gamemode: Extended, Balancing, New Turrets for some Ships (pls report when looks not good etc), New range Details on some ships (they will stay HD on range or on slow Games), And more....

Preview
Homeworld 2 Extended 0.6.0
Comments
koekibar@
koekibar@

the campign is not possible, the marine frigate cant be build

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Guest
Guest

Thanks allot for making this!! Im hungry for more Homeworld gameplay!:)

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Ash568
Ash568

m14 doesn't start

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Soren_Jensen
Soren_Jensen

I decompiled the big file, removed the shields. what i came up with is that attack bombers, interceptors and pulsar corvettes shoots at them selves. I did some tests using them to attack the command station in mission 4 and hyperspace gates in mission 1. its funny cause when i only use ships from extended mod (hiigaran interceptor, pulsar corvette, assault frigate, destroyer and battlecruiser) and not the rest of the mod as a supplement without shields, then it works just fine. And im quite the fan of your ship upgrades hehe ;-) . Anyway i found alot of files that doesnt seem to be doing anything like luadc files, even a luadc.exe in one of the ship folders.
Do a clean up ?
Anyway the idea of increased hitpoints seems like a good idea, gives longer and more interesting fights where else i can clean all ships out in 5-10 mins on basicly all missions.
I havent tried Balcora gate yet with "your settings" but im aiming to do it. I increased the hitpoints on it a bit more cause when i do it theres a lot more vgr ships than usual (say about 20-30 battlecruisers) and somewhere between 50 and 100 frigs, not interely sure but thers a lot ^^ lol.

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Soren_Jensen
Soren_Jensen

Makaan won't hyperspace in mission 12. His ship seems to still be there and all ships engaged, keeps on shooting. However there is no data on the ship still there, no icon, nothing. The ship itself is quite visible though to both player and the engaged ships.

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Soren_Jensen
Soren_Jensen

Regarding hyperspace. When all ships enter hyperspace after a mission or stage is complete, the hyperspace sequence starts, the ships "dissapear" into hyperspace and it all looks good. However there is a glitch where all ships re-appear after the hyperspace sequence.

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Soren_Jensen
Soren_Jensen

Changing Makaans mothership to a battle barge is a cool idea. However it needs to be corrected. It messes up mission 13 as previously described and makes mission 14 unable to load. I replaced it with the original Vgr_Mothership_Makaan and then it worked. I might be able to find out how to make your Battlebarge work in campaign. If i do ill post it here.

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Soren_Jensen
Soren_Jensen

Also the Tuning file is messed. I love the intro of the Campaign but when u play it theres no collectors and no Core to be seen. So i deleted it and removed the "free" collectors.
I hope u will come with a full corrected mod, and if u still include the free collectors then please make them work with the intro and decrease the spacing between them. ;-)

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Soren_Jensen
Soren_Jensen

Marine Frigate is not usable in the campaign either. It can't dock with the Oracle in mission 5. I deleted it and used the original.

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Soren_Jensen
Soren_Jensen

With all the ship upgrades u made, why not torpedo frig. ? and is it possible to make SP_Tanker 1-6 repairable ?. I put in addAbility(NewShipType, "CanBeRepaired") but with no effect.
I don't think its effective to have a "tanker" who can't be repaired ;p, ofc i could add fast regen to it cause that works but i think thats cheating. But ofc, all things' relative. ;p

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Silvakilla Author
Silvakilla

Yeah they cant be repaired because they have no Repairpoints I think...the Shields will be better in the next Update and a bit more individual and this bug with the Hyperspace. I don't know what it is but they popped up since I added the new Shape for it. The Battlebarge well it was only a test too bad its not working with the Campaign so I will replace it with the old one and about the Intro at the moment, I dont know how to fix that and with the Workers, its work for the first Mission even so for the Marine Frigates dunno why but when I played the Mission they worked. So if you want still to help me by this mod I wont stop you ^^

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