I just finished V2, and I have to say... As much as I liked the first half, and the attention to detail, the final acts were more frustrating than difficult.
The puzzles really lacked visual cues (the fuse parts were especially tedious), control was finicky in segments like the ventilation shaft, and the lack of explanation for the player character's memories -- or who he was for that matter -- particularly frustrated me. :/
Specifically, some puzzles started feeling very cut-and-paste. I think you should cut down on some sequences and puzzles, maybe less of the same mechanic? I think there's a reason Portal, for instance, only kept a specific mechanic for a few tests -- to reduce this sort of fatigue.
I know this seems very negative, but in the end, I DID like the mod! I just feel like it was very rough in the second half, and needed a bit more playtesting and feedback.
SmileyBarry
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