This is absolutely amazing; I've been following your guys' progress on this for so long, I can't even remember.
Really glad to see this game coming out to the public, can't wait to play.
This is absolutely amazing; I've been following your guys' progress on this for so long, I can't even remember.
Really glad to see this game coming out to the public, can't wait to play.
Keep it up, can't wait for this
I think this is the one they referred to, if you haven't already found it.
There you go kiddies. Took me ******* ages to find them all. This was the last one I needed, so good job to the person that found it.
This looks really good. I'm excited to download it and see what its like.
Game looks like a lot of fun. I honestly can't wait for a playable demo or something along those lines. Keep us updated with anything new!
You're pumping out missions faster than we can play them! No complaints, though. This mission is going to be great, just like all the others.
Just found the update page for this map a few days ago, it was a pleasant surprise to see that I had to wait such a short time.
Hell yeah. I'll have to go play the Rooftops campaign again now, I liked it so much.
Awesome game/simulator.
I came into this with low expectations, given that most of these simulators aren't very well made, and I was blown away with how detailed and well designed everything is.
I have a couple of bugs to report, though. The first is a simple gui issue I expect, where a lot of the time, the tip notifications don't have the text in them. The second is where sometimes, the scenario will stop and not let you proceed when you cancel a work order.
Other than that, great game. I hope that in the future, you'll add a fully built computer to attempt to fix. If you ever need help with modeling, I could probably help you with that as well.
Anyways, great game/simulator. Good job.
This honestly looks awesome. I'm an IT student, and this looks like something I could mess around with to maybe hone my skills in my spare time.
Great campaign. Although, in future updates (if you do update it), please decrease the difficulty in the helicopter on the roof that you have to go 1 on 1 with. I've tried about 10 times and still can't make it past it.
This looks amazing. If you need any help in the future with modeling or texturing, please let me know. I could show you some of what I've done if you ever become interested. I'll definitely be downloading this right now.
Ignore Commander-Sev. Obviously they think they're entitled to whatever the hell they want. It's a good map for a beginner. It's plain, but I wouldn't expect anything else from someone that literally just started. Just keep working on your skills and always try and get productive feedback. I'll look for future maps from you.
Not that I know of. Giving them human behavior is impossible, due to the engine.
It seems dead for years. Too bad.
I'd really like this to actually come through.
If anyone sees this, I set waypoints for the Pezbot mod on this map. Here's the gsc file. If you need help installing the waypoints, just message me.
Personally, I've been searching for a long time to find a way to up the difficulty for them. Way too easy.
I don't know if you'll see this, but it won't allow me to connect. When attempting to join the RAID server, it says I've been permanently banned from the server for "no recoil". I've never tried to connect beforehand. On starting the Local batch file, the console comes up but nothing happens after it goes through its processing. After running the Local batch file and then clicking on Local play in the actual mod, it says the server has timed out.
EDIT: I joined the server you have suggested in the summary of the mod and it connected correctly. But I would like to point out that it has a lot of bugs. If you slide down one surface and you're towards the ridge on another one within a few seconds of landing, it glitches out, takes most of your speed away, and you fail automatically. I'd assume it's like this because unlike CS, you slide like this through scripting, whereas in CS, it was an in game glitch.
I noticed from the recent map you uploaded,Dxun: Mountain Outpost, there were a few issues. Not a big deal, but I thought you'd like to know in case you wanted to fix them. Great map, love it.
Funny, and sorry for replying 4 years late. I'd like to say that it's not my, or many other people's fault that they don't know multiple languages. We aren't taught from a young age to speak other languages, and the best hope we have is learning spanish in late high school/college. So I'm sorry for the fact that my parents are racist ***** that think everything is the antichrist, including other languages.
Here's a decent server. I get on it pretty often, and it's ALWAYS got bots; most always has around 5 players.
85.25.100.171
Just gotta look at the right time. Here's a decently active server (8 or so people on it at the right times)
85.25.100.171
Is it still crazy active like it used to be? No. But are there still people playing? Yes there are. I just got back from a match that had 8 people per team, with three bots all together. Find a server on gametracker, copy the IP address, and in the console in game (pressing the tilde key `), type "connect", then paste that IP using CTRL+V and push enter.
In fact, here's the server I play on a lot.
connect 85.25.100.171
I actually just got done playing. There are only about 2 servers up, but I'm sure people would be grateful if you started one.
SlothGodJeff
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