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Comment History
Skjold
Skjold - - 7 comments @ Company of Heroes: Back to Basics

Is it still possible to get your development version?

Good karma+1 vote
Skjold
Skjold - - 7 comments @ DoWPro

Lore and canon are different from game mechanics. People play Dawn of War not because they're waiting for the supposedly superior tabletop experience, but because they like real-time strategies and Warhammer. RTS game balance has nothing to do with tabletop balance whatsoever, and the numbers don't translate at all. "I find it hard to play AI skirmish against a faction" doesn't mean that faction is actually unbalanced. Play against a real person of a skill equal to yours, and if they are able to consistently defeat you with a certain faction despite all your attempts at changing strategy, then and only then that faction might be unbalanced. AI in DoW is very tricky and hard to get right, and it is not a priority for a multiplayer mod like DoW Pro, so I don't think it will get fixed any time soon. Players keep being engaged with the mod thanks to the multiplayer, not skirmish.

Good karma+4 votes
Skjold
Skjold - - 7 comments @ UNDER-ATTACK

Libras World. "A Free World". A fitting name for a faction opposing Yuri. So is it what The Last Bastion really defends, the free will of everyone on Earth?

Good karma+1 vote
Skjold
Skjold - - 7 comments @ Company of Heroes: Back to Basics

It's a Medic Station, not Triage Center. Triage Center heals and produces Medics, Medic Station forms new squads.

I didn't see any need for PE to have Medic Stations, they have more opportunities to reinforce instead. Neither do they favor static defenses in general, or infantry-heavy forces. Medic Stations can often leave you with insufficient Population Cap for your tanks, something PE really doesn't want to end up with.

Good karma+1 vote
Skjold
Skjold - - 7 comments @ Company of Heroes: Back to Basics

Well yes, I pretty much had to set up a strong defensive position ASAP at the beginning of the game, or else the friendly AI wouldn't be able to hold the frontline as both it and the enemy AI tend to blob their infantry and alternate sending it up front or flanks, and they don't always even meet LOL
Actually, I remember the American AI tended to get a lot of MGs on urban maps as opposed to open ones, but used them exclusively in support of their attacks, and it was somewhat clumsy as I always managed to get into grenade range before the AI tried to pack it up.
In general, Normal AI just doens't make any decent attempts at fortifying the perimeter, something I exploited all the time. It builds bunkers at the right locations, but these can easily be bypassed. And, conversely, neither is it able to breach well-positioned defenses.

Good karma+2 votes
Skjold
Skjold - - 7 comments @ Company of Heroes: Back to Basics

I've played SVN version in AI Annihilation skirmish for a while and I have noticed that Normal American AI is acting kind of weird; it first spams a lot of Riflemen and Mortar teams and little else, then it rapidly transitions to Shermans. I haven't seen any Armored Cars or AT cannons from it, and very few MGs and Snipers if any. Should I ramp up the difficulty level, play with fewer AIs on the map, or is it playing as it should?

Good karma+2 votes
Skjold
Skjold - - 7 comments @ Company of Heroes: Back to Basics

And the PE's game style is not supportive of infantry medics and officers because they're too slow to keep up and add more micromanagement where you already need to juggle all the damn halftracks and small Panzer Grenadier squads so they would have a fighting chance against bigger infantry blobs and are not wiped out piecemeal by concentrated fire. They're better off using their mobility to gather everything at the same place, breaking through, and then healing/reinforcing/repairing afterwards with the Infantry/Support Halftracks, Advanced Repair, Kettenkrads etc.

Good karma+1 vote