This member has provided no bio about themself...

Comment History
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor English version 2.5

Aggódtam, hogy a mód fejlesztése meg lett szűntetve.
Remek látni, hogy még mindig megy, ez messze a kedvenc módom.
Kösz az új update-ért.

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Democracy and Monarchist path rework

Értem, hogy miért "teljes mértékben elegem lett a Paradox hülyeségeiből!", de nem kéne ezt ráerőltetni másokra is, akik évek óta NEM ezért jönnek a módhoz.
Ezért léteznek submódok, hogy ha van ilyen kis személyes pet-projected, akkor azt el lehessen készíteni, anélkül, hogy fegyvert tartanál a játékopsok fejéhez és mondanéád, hogy "Oh? Egy kidolgozottabb Magyarországot akarsz a játékodba? Nos a combat reworkömet kötelező használnod vagy különben soha többé nem játszhatsz vele."

Szerintem eddig remek munkát végeztetek a móddal, de ez az update... yeah csak elvette minden kedvemet tőle.
Kérlek vegyyétek figyelembe, hogy ezen a téren nem mindenki ért egyet veletek és sokan inkább az eredeti land doctrinokat használná,ami az eredeti játékban és kb. minden más módban benne van. Az új doctrinok lehetnének egy submod.

Innentől én maxúgy tudok ezzel a móddal játszani, hogy bemegyek a filejaiba és visszaalakítom a doctrinokat a megszokottá... Mert én inkább olyan combatot szeretnnék ahol a meta használható más módokban/az alapjátékban is, és nem egy fura fanfic combat system...
Oh és amúgy én eddig mindig a Greand Battleplan doctrinet használtam, ami tökéletesen használható volt eddig is...

Good karma+2 votes
Skarborr
Skarborr - - 28 comments @ Democracy and Monarchist path rework

Nem lehetne a combat cáltoztatásokat opcionálissá tenni? Kb. az első bnaptól kezdve követem ezt a módot és úgy érzem, hogy ezek a változtatások csak túlmennek a mód célján. Új focusok, decisions és stb.? Yeah az remek, imádom. De a land doctines változtatása már túl sok és számomra elrontotta a módot.
Én a módtól az első naptól kezdve azt vártam, hogy egy kibővített magyarországgal tudhak játszani a Heart Of Iron 4 játékban, és nem valami fura fanfic verzióban ahol csa random megváltoztak a land doctrinok, mert miért ne?

Szóval igen, ez nagyon túlment azon, hogy mi volt a mód eredeti célja és isszonyatosan rontja a játék élvezetét.
Nem lehetne ezt külön tartani a módtól és aki akarja ezeket a combat változtatásokat az opcionálisan felteheti/bekapcsolhatja magának?

Good karma+2 votes
Skarborr
Skarborr - - 28 comments @ Magyarítás

Nekem mindig is nagyon tetszett, hogy van magyar verzió is.
Időnként csak hangulatosabbá teszi a játékot a számomra.

Good karma+2 votes
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 4.6.0 (English)

Hi!
When Horthy dies and his grandson is appointed as the head of the state, there's a typo.
"He will of yourse be aided by many advisors."
So "yourse" instead of "course".

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 4.6.0 (English)

Sziasztok!
Úgy tűnik, hogy Olaszország nem tud területeket átadni.
1. Yugoszlávia felosztásánál nincsen egy opció, hogy "Make a deal with Italy", hogy 1-3 területüket megkapjuk yugésulávia területekért cerébe.
2. Amikor Olaszországnak adunk 10K fegyvert, akkor csak a peace treaty opció van és szintúgy nem lehet területeket kérni.

(Oh és csak egy mellékes kérdés: Franciaország mindig garantálni fogja romániát a historical módban? Abban a módban játszottam, és garantálták romániát anélkül, hogy fabrikálni kezdtem volna egy wargoalt ellenük.)

Edit: Úgy tűnik akkor van ez a probléma, ha "Italian Yigoslavia" létrejön.

Good karma+2 votes
Skarborr
Skarborr - - 28 comments @ Equestria At War 1.7.4 “Pax Chrysalia”

At first I thought it was a crystal empire update...
Oh well, this is nice too.

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor

A "Pride of the fleet" eventnél van egy elírás. Hungary helyett "Hnugary"lett írva az első alkalommal mikor az ország felmerül.

Good karma+2 votes
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 4.5.3

Kösz a remek módért, már. kb. e kezdetektől követem, és jó sok munka mehetett bele.Kb. játszhatatlannak tartom a játékot enélkül a mód nélkül, szóval grat, hogy ilyen jóra tudtad csinálni.
Nem akarok telhetetlennek hangzani, de kb. meddig kell a magyar hajókra várni? Mive az egész naval rendszert átírták, ezért gondolom el fog tartani még egy ideig.De anélkül is remek a mód, szóval még egyszer kösz a remek munkáért.

Good karma+2 votes
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 4.5.0

Találtam egy bugot. Nem tudom elkezdeni a visszafoglalt területek integrálását. A fókusz megvan hozzé, és bal fölül a pop up mutatja, a politika akciokat (intergrate X és Y state) amiket elkezdhetnék, de mikor megnyitom a fülkét, akkor az integrálási lehetőségek nincsenek listázva.

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor

Thanks!
And also thanks for this mod, without it the game would be so much worse in my opinion. :)

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor

Hi!
I've been playing with this mode since... pretty much the beginning, but somehow I didn't notice that Hungary-Poland became a thing in one of the patches... (I managed to form it in my last game but I have no idea how.)
So could someone tell me what are the requirements for the unification decision to pop up?

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 4.3.0

Oh... esetleg lehetne valamit kezdeni vele? Ha Ausztria egy puppet, akkor vele kéne tudni ebbeebbe bele kéne tudni szólni. (miant a régebbi anschluss eventnél)

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 4.3.0

Szia!
Ha puppeteled Ausztriát, majd később Németországot, akkor Ausztria random annexelődik németország által valamiért, de nem fix időpontban/focustól.

Körülmények:
-"Hungary First" focus treet választottam.
-Németország a Kaiser uralma alatt volt.
-The New Central Powers vezetője voltam, Ausztria és németotszág puppetként szintúgy a tagja.
-Nem vettem észre semilyen focus/decision-t egyik országban sem, ami ezt okozhatja.

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor

Találtam egy bugot: Ha puppeteled Rumániát azelőtt, hogy elvégeznéd a "Reassert Old Claims" fókuszt, akkor Rimánia csatlakozhat a Kisantanthoz annak ellenére, hogy egy puppetnak kéne lennie.

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor

Oh meg esetleg egy focus amiben ausztriát felosztjuk még az anschluss előtt? Burgenland magyarországé lenne, a többi meg mehet németországhoz. Hitler megírta a könyvében, hogy mit akar, szóval ennek a propozíciónak a felmerülése nem annyira lehetetlen.

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor

Szia!
A death or dishonor dlc óta van egy "Greater Hungary" a base gameban ami enyhén szólva kiábrándítóra sikerült, szóval a jövőben esteleg nem lehetne egy Greater Hungary focus ami lényegében már nem a revízionizmusról, hanem a expanzionizmusról szól. Ezen a focus ágon olyan területre lehetne claimeket szerezni, amik egyszer a Magyar Királyság részei voltak. (pl. zara, bosnia, oltenia, muntenia, serbia és poland/csehország egyes részei) Ezeken a területeken szintúgy lehetne integrációval próbálkozni, de vagy nehezebb lenne, vagy egyszerűen a revízionista integrációkkal együtt szinte használhatatlanná tenné a hadsereget egy hosszú időre.
Ezek a területi claimek persze nem valami realisztikusak, de legalább van rá történelmi alibi, és ez kb. a logikus következő lépés a revízió után (ha a játékos tovább akar terjeszkedni).

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 4.0.1

Hi I noticed a visual bug.
When you select Muntenia in a peace treaty, then Northern Dobrudja also lights up blue, even tho it's not actually selected.

Good karma+3 votes
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 3.3.1

Hi!
There's a typo with Romania's refusal message.
"to leave them be id they cede Transylvania.", I'm about 99.847% sure that's supposed to be "if they cede"
Also could you do something about the molotov ribbentrop pact? If you manage to get eastern Poland's territory, then Germany can still just give it away to the USSR.
Anyways thanks again for the great mod.

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 3.1.2

Hi!
Either I have the would's worst luck or the referendum for Burgenland does not work, I have reloaded it about 42 times by now and it always end up with nothing happening, for a 50%-50% chance it seems a bit odd...

Good karma+2 votes
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 3.1.1

That sounds great, but wouldn't it be easier to just add an option to demand ONLY Fiume and not Fiume+Zara etc.? Since you would olny ask for 1 territory instead of 2 it should also have a higher chance of acceptance.

Well anyways thanks again for this amazing mod. c:

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 3.1.1

Hi!
Great update, but could you fix the "Negotiations with Italy" National Focus? At the moment you can't just ask for Fiume alone, and that kinda messes up your plans if you only want to regain your core territories and nothing more.

In addition I just wonder why you can't liberate/puppet Bosnia as an independent state. + perhaps Slovenia (It would be great because at the moment if you want to completely dismantle Yugoslavia, then you can't do anything with the Slovenian territory without giving either giving it to other nations or annexing it.)

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor

yes, a new focus dedicated just for Fiume might be a bit of an overkill, but since it's necessary for the complete revision maybe the focus where you offer 10k inf. equipment for Italy in exchange for Fiume (or optionally more) should be accessible for other branches and not just in the leaning closer to Germany path, the two countries were allies but I doubt Germany would do anything against a that deal. The required inf. equipment could also be increased, while the chances of acceptance would be somewhat higher. (+ I'm not sure how accurate it is, but wasn't Hungary and Italy in a....somewhat positive relationship at the time? Nothing too serious, but without them we most likely wouldn't have Sopron today, that could be taken into consideration in this event or perhaps in some future events...that is if I wasn't completely wrong, I know a decent amount about history, but this isn't something that I heard about that often)

I can't wait for 3.1 where the neutral path gets some loving. c: By the way, any likely date of release?

P.s. I forgot to write this, but a war goal for Fiume would be much more, since a neutral country has a hard time starting wars it would also be a gateway to fight Italy (and unfortunately Germany perhaps) relatively early. The main problem with a full member Legio Hungarica at the moment is that the USSR and the axist will both fight you over Poland, if you can take out the Axis before the Soviet Union declares war you would actually stand a chance of surviving this 2 front nightmare. (I have tested it out, if you invite everybody you can (even outside the focus invites), then you can actually defeat Germany+Italy) So yeah a focus like that would help neutral players a lot, even tho for fascist players it wouldn't be all that interesting.

P.s.P.s. if you have a strong Legio Hungarica alliance, then Austria should be way less likely to accept Anschluss since one of the reasons they accepted it (supposedly) was because they felt like their country couldn't survive alone without their empire, so a strong alliance should balance that out.

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor

2. That sounds great, some of them just seems a bit too much, maybe the minimum should be half of the current ones, but then the chances of the demands being accepted would be around 0-5%.

4. When I came up with the idea I had the desperate near defeated Germany in mind, that enlisted crippled people and kids, so if it's somehow possible, then how well Germany does or the date could affect this focus.

As for Fiume I meant a war goal for the province would be nice, maybe it could be available after finishing the yugoslavian focus. (It is something that fascist players don't have to worry about yet again, but neutral players might have some difficulties with.)

P.s. sorry if it seems like I'm complaining/demanding a lot, but this mod is pretty much the only reason I'm still playing this game, so I can't help but to point out some minor flaws/suggest a few things, I hope it isn't a problem. c:

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor

Hi!
Well the game crashing wasn't mod related, cracked versions of the game (well pretty much any game cracked by SKYDROW) was incompatible with the KB3201845 windows update (and updates beyond that). (By the way then it seems you finally got an original copy of the game? If I remember correctly in the beginning you only had a pirated version.)

As for some of the points I made:

-2. I'm completely fine with having a hard time retaking those cores, but my problem is that if we can't fire that national focus/event, then there's no war goal for those cores and for non-allied players that means it's impossible to go to war with/get the cores from the surrounding countries before Germany annexes them. (yes they can give them back (by the way that was new to me, I usually go to war with them before that could happen) but that's rather unlikely to happen) So I think there should be a way to get war goals against these nations, when I fire those events/focuses I don't expect much from them, I'm fine with having a war over the territories, but now you are halted with your progress unless you support the Arrow party. (historically speaking Horthy would have supported war for those lands and the people would have most likely supported it) I know it's problematic with the game's mechanics, so here are a few solutions I came up with:
1.bring back the old system and make the countries less likely to accept the demands (so you can still get the war goals when they refuse it)
2. The Reasserting old claims focus should also give war goals against nations that hold your territory (maybe Austria included if you haven't allied them, but that would mess a little with the War with Austria focus...). It's a bit problematic since a war goal expires within 2 months I think, so perhaps there should be a way to gain war goals against those nations separately.
3. It would make the tech tree quite a sight, so it might not be the best idea, but an alternative branch for each demand that's not restricted and only gives a war goal could also work.

-4.Yes it's rather unrealistic in most cases, but what I had in mind is that (as you said) we could offer our alliance in exchange, so maybe if Hungary has X manpower on the field, then a focus would allow negotiations with Germany, after all there's no such thing as too many (allied) soldiers/meatshields on the battlefield. (I don't know if it's even possible to mod such a thing into the game, but maybe if you have X number of troops, then the chances of successful negotiations would be 30%, if you had X+Y number of troops it would be 40% and so on.)

By the way is there a way to get Fiume from Italy if you don't choose the Lean close to Germany path (and you didn't conquer Yugoslavia with the national focus)? If not, then there should be one available for every other branch as well in my opinion.

Once again thanks for your great work and your replies, it's nice to see how you consider the community's suggestions (like my Finland idea for example c:).

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor

Hi!
I finally managed to fix my game...well sorta, I still have to delete a windows update every time I want to play but...worth it.

Anyways I just wanted to say that 3.0 is amazing, but I found a few problems with it.
1. In the treaty of Yugoslavia there are a few problems with the land distribution. You can't give Bosnia to Serbia and if you don't create Croatia then you are forced to either give Dalmatia to Italy or annex it (once again you can't give it to Serbia, nor can you just leave it untouched). I think the easiest way to fix it would be to switch the order of popups, first you should have the chance to create the puppets/liberate the countries, and then you should have the option to annex the other lands/give them away/leave them.

2.It's more of an opinion than an actual problem, but I think the events where you demand your territories back (after reasserting claims) is kinda broken. In earlier versions Hungary had to be a powerful country OR HAVE POWERFUL ALLIES, in the current version you can only do those national focuses if you have X amount of manpower on the field, and that is kinda stupid when you consider that your Legio Hungarica alliance (not just the 3 main allies that you can get with national focuses, but the ones you additionally invite, if you manage to get POL, BUL, TUR, then you can invite any balkan country (except Yugoslavia/Romania of course) + the 3 baltic country above Poland + Finland if you get +10 opinion with them (with every country I listed, not just Finland).) could easily defeat those countries. So in short: It's rather odd, that you can't demand those territories back, when the combined power of your alliance is way beyond the X amount of manpower on the field requirements.

3.The Hungarian Nationalism national focus shouldn't boost fascism in my opinion, saying that nationalism is the same as fascism is as incorrect as saying fascist=nazism/aria theory/genocide. It's mainly a problem for those who want to stay as neutral country with Horthy in charge, since you can't get the effects of the Levente national focus, which is quite important considering the relatively small recruitable population + how fast you have to train units if you want to defend polland from germany/USSR. A good solution would be if the fascism support effect would have a separated national focus. (I know that the focus tree is kinda oversized at this point due to all of those branching, but I think it's quite acceptable for those who want a good experience playing as Hungary).

4.In the revision branch if you choose the Lean closer to Germany path, then it's rather problematic to take the Austrian land back, since by the time you can get fascism in power in your country Anschluss is right around the corner and you can't fabricate a claim fast enough to take it back, so it remains under German control. So in my opinion that branch should also have a way of getting that land back before Anschluss happens or an option to make a deal with Germany concerning that territory (that would also be nice for the slovakian and yugoslavian lands, and perhaps an option to make a deal with the USSR in case they conquer Romania)

5.It would be nice if you could have an adviser who gave daily non-allied popularity, currently if somebody starts supporting an ideology in the current version you can't really do that much about it. (Perhaps include that effect into a national focus, it could work if you separated Hungarian Nationalsm into a non-allied and a fascist path.)

Other than these I couldn't find any (personal or actual) problems with the game, it's definitely way harder than before, due to not being able to declare wars from the get-go, but that's part of the fun, once again thanks for this amazing mod and keep up the good work. c:

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Hungarian Flavor 3.0.0

Sadly I can't try out this new version since a windows update just broke the game and every time I try to start it I get the message "Internal error 0x0A: Protection initialization failed!", no matter what I try it seems I won't be able to play until either a new hoi4 version comes out that works or a new windows update fixes it....

Anyways what I wanted to ask since I can't try it out for myself, if there's something the player can do about the "stacking penalty to conscription".

Having 2 options with the reclaimed areas would be nice in my opinion.
1.Make amends with the slovakian,croatian,serbian,romanian population so they will be more willing to help the nation. (even if the penalty won't end completely, this should lower it)

2.Retribution for Trianon. This option should forcefully relocate (either all of them or a huge portion of them) the non-hungarian citizens, by doing so the penalty should grow even higher, but as a trade off the national spirit should get a considerable boost from it. Other nations should also get negative opinion modifiers. (mostly democratic and neutral nations).

These 2 extra options would allow the player to have much more control over their nation / it would enhance the role playing aspect by quite a lot. Also these decisions could branch out to an extra 1 or 2 national focus option, to reflect the changing mindset of the nation.


As for the "Anschluss", "Demand Sudetenland" balances I would first thank you for implementing my suggestions c: ,secondly I would like to mention that romania should have the same system, when the USSR demands parts of their land and they are a hungarian puppet the player should decide if they yield or not.

Well that's all I wanted to say, thanks for this great mod/update and I hope that I will be able to play it in the future.

Good karma+1 vote
Skarborr
Skarborr - - 28 comments @ Vote on making the mod more realistic

First of all I would like to thank you for this amazing mod, it made the game at least 9001 times more enjoyable for me (for someone who only plays as Hungary in every paradox game).

I think the "Hungary would get less cores (some replaced with claims) with the "Reassert Old Claims" focus." is a terrible idea tho, maybe make it much harder to gain those territories, but it would loose most of it's "magic" if your reclaimed territories weren't truly your (core) territories.

If you want to go down that path, then I think the best solution would be to not have core on some areas right after reclaiming them, but trough national focuses the player should be able to turn them into proper core states. It would nerf hinder the Hungarian snowball quite hard even if each of these focuses only took 35 days to complete.

As for starting as a non-aligned country... I don't see any problem with that, but then you should give the player more things to do with their territories since they would have a slightly harder time expanding. I think focusing more on the revision (my previously mentioned changes would be a good solution for this in my opinion) and to make the communist/democratic path more balanced (currently I can't see any reason for taking those path if you want to min-max the focus tree) there should be more militarization/defensive focuses on those trees (without regaining your historical borders (or invading other countries) Hungary has no chance against the axis but with more defensive focuses you could fortify your borders and be a bastion of democracy/communism in middle Europe, it would obviously be an impossible war to win on your own, but if you can hold out long enough and force the enemy to station a reasonable amount of troops on your borders, then due having the axis split their forces your allies would have a much easier time breaking their defensive lines and pushing them back). Of course that's a bit far from what went down historically but I see no reason why we couldn't have attempted something similar after strengthening our ties with the Allies or the Soviet Union (and yes I know a similar option already exists but that's not enough in my opinion).

Sorry for the long comment, but I don't have a potato to give.

P.s. I really like the idea of a more realistic and weaker Hungary and I support all of those potential changes other than having historical core territories mostly removed (both for Hungary and Austro-Hungary)

P.s.P.s. Oh and having a focus to ally Finland would be nice too. (maybe if the world tension is at a certain level or Soviet Union does X and Y, then we could call them into the "Lego Hungarica" to fight against the Red Menace (I'm pretty sure they would have appreciated an alliance for that purpose back in the days).

P.s.P.s. If the "Legio Hungarica" alliance has x strength/troops/members, then the player (faction leader) should be able to do something about the "Danzig or War" event since at the moment Germany will start that war no matter what, while in (an alternative) real life they might have backed down/tried to compromise if there was a strong enough opposition) (maybe the player could sabotage the Molotov–Ribbentrop-paktum in some way).

P.s.P.s.P.s. It's more of a bog fix rather than anything in my opinion, but once we puppet Austria/Czechoslovakia they shouldn't be able to accept Anschluss or the demands for the Sudetenland, since the countries have no independent governments by then it should be up to the player to decide if they want to give in for those demands or not.

Good karma+1 vote