You need CBA_A3 to play this mod.
You need CBA_A3 to play this mod.
Further info, it's not automatic you can just keep spamming middle mouse button/space.
Is this a patch or a new update?
Also how do you use the mission template?
I was flying in the pelican and when i bumped into the water I didn't explode, the way it works seems planned. Is this a feature or a bug?
ironically the landing gear causes you to crash/sink
The whole gauss thing is a PIP camera, you need to press 0 on your numpad to use the actual optic. It's not really a bug but a cross hair on the monitor before the optic would be good.
As for the ODST you can set a waypoint to where they land they dismount in the edditor. They need commands you can't expect them to get out and start moving.
So far, so good, the only issues I have found are the ODST's SMG scope is pure white and broken and the drop pods don't deploy parachutes as they come down, either add a booster to slow down or add parachutes perhaps a temporary non damage script.
You also get stuck getting out of pelican with ramp down as a pilot and on the back gun seat.The miniature images that should come up in the inventory tab don't and you get an error message.
The standard assault rifle has the MRCO alternative scope or something like that and I don’t think it should have that sort of zoom.
Now onto the positive, the models of the units and the Armour/Outfitting is superb along with the weapon models. Some textures seem a little low res but the aesthetics are good enough. the insurgents seemed lackluster. I know they are suppose to look like rebels but I think there should be some heavier Rebels/Insurgents.
The vehicles are accurate enough i feel like the flying mechanics were spot-on and handled very well. for the pelicans I don’t know if you were going for a personal twist, if the ArmA engine demanded it or perhaps you were avoiding legal claims I think the additions fit nicely. I’d like to see more variation of the Pelican as well a clean version of the pelican/factory new. I am hoping more air vehicles in general.
As for the ground vehicles I feel they also look very good again seeing a clean or factory new version of the warthog would be superb.
Can’t wait to see what you guys add and hope you keep up the great work.
Good Luck.
So far, so good, the only issues I have found are the ODST's SMG scope is pure white and broken and the drop pods don't deploy parachutes as they come down, either add a booster to slow down or add parachutes perhaps a temporary non damage script.
You also get stuck getting out of pelican with ramp down as a pilot and on the back gun seat.The miniature images that should come up in the inventory tab don't and you get an error message.
The standard assault rifle has the MRCO alternative scope or something like that and I don’t think it should have that sort of zoom.
Now onto the positive, the models of the units and the Armour/Outfitting is superb along with the weapon models. Some textures seem a little low res but the aesthetics are good enough. the insurgents seemed lackluster. I know they are suppose to look like rebels but I think there should be some heavier Rebels/Insurgents.
The vehicles are accurate enough i feel like the flying mechanics were spot-on and handled very well. for the pelicans I don’t know if you were going for a personal twist, if the ArmA engine demanded it or perhaps you were avoiding legal claims I think the additions fit nicely. I’d like to see more variation of the Pelican as well a clean version of the pelican/factory new. I am hoping more air vehicles in general.
As for the ground vehicles I feel they also look very good again seeing a clean or factory new version of the warthog would be superb.
Can’t wait to see what you guys add and hope you keep up the great work.
Good Luck.
I have the same issue with Renly Baratheon. I was part of his army when it was defeated. Two days later I go to the castle where he was at now after recovering and he had 127 men. We left again and then he came back to his castle after another day in the castle we had 189 men which consisted of 9 heavy knights and 11 knights along with lots of high level units. This would be so unfair if I am attacking him as after I had defeated him theoretically he could attack me and take his property back with his unlimited units. The regeneration of units is truly ridiculous and I too would like to see this changed. There is no point in playing when I can’t win or make any progress. Cheers for the mod.
This comment makes very little sense, but nevertheless I will try to counteract it.
Okay well that isn't true. If I am unable to get 5 of each knight then why are they allowed too? It makes the game unbalanced. As for depleting resources, it doesn't happen. Every time he came out with great units and a only a few levy. when I am recruiting men I can get a serjeant or two from a town. He can recruit knights from a castle. Can you see the obvious imbalance? Not only this but if I wish to amount an army, I must go to villages and ask for new men. This isn't a quick process it can take over a week ingame. It takes me over 100 days to train a knight as they require so much xp and a lord can train 10 in 2 days without combat. A knight is a well trained unit, or supposedly. You can train a man how to fight all his life and he can still be bad at battle. Experience is one of the best teacher and these knights clearly have none. So not only does it not make sense on a logical level but it doesn't make sense on a realistic level. I understand this mod isn't aiming for realism but a little doesn't hurt when it comes to making the game fun.
Sellswords? Well they are far too expensive and not only that but they aren’t your units. They are freemen, mercenaries. Not stormland knights who apparently have been birthed, knighted and are fit for battle. I could have more money than them and my sell swords would still get absolutely destroyed.
This addition isn't just hard it’s near enough impossible.
I have the same issue with Renly Baratheon. I was part of his army when it was defeated. Two days later I go to the castle where he was at now after recovering and he had 127 men. We left again and then he came back to his castle after another day in the castle we had 189 men which consisted of 9 heavy knights and 11 knights along with lots of high level units. This would be so unfair if I am attacking him as after I had defeated him theoretically he could attack me and take his property back with his unlimited units. The regeneration of units is truly ridiculous and I too would like to see this changed. There is no point in playing when I can’t win or make any progress. Cheers for the mod.
Standard laptop could be anything. You need to put specs.
Best to post this in bugs on the forum thread. Forums.taleworlds.com
Under the "arms" tab in marketplace. They are pretty rare currently.
Wrong. You buy the "farming sickle" from merchants.
Error has been reported before, go to the quarry at yalen and click it. You'll be able to access your farm there.
Farming sickle, it's different to sickle.
I have 300 and growing. Not noticing anything either.
Is it really that bad? I think you're over exaggerating.
I loved acok, but this is new and refreshing. I prefer this, and i love got.
You need a "farming sickle" i have found a fair few. They're not super popular though.
Just above it says download now, click that then when you have the two files put them in the nova aetas folder in modules folder in the mount and blade warband folder
Mount and blade warband > modules > nova aetas (paste/move it here) hope this helped. For more info go to: Forums.taleworlds.com
Yeah, i have reported it on the actual bug page along with a video, i understand what you mean.
Trust me, it came later it's better having to do stupid stuff to get into farm than to get the op error and lose over 5 hours of progress midway through your progression.
Download the newest hotfix/patch but for more hotfixs keep an eye on this page/thread: Forums.taleworlds.com
Is this as you enter? or are you able to move first?
This worked but sadly even after the newest patch I still get the OP error.
Started a new save, thought that fixed it. Gave me a new crashing error then after another new start and a hour later again I got the no option on weekly budget. It's quite upsetting as I enjoy the mod so much.
When the weekly budget comes up I cant do anything, anyone else? Anyone got a fix?
Could be either your PC is not powerful enough or you got a corrupt download. Have you tried re-downloading and trying again?
Did you run the game in native first?
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