I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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Report RSS Ilyagi MC30 final texture! (view original)
Ilyagi MC30 final texture!
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GC_Vos
GC_Vos - - 206 comments

Nicely done, textures look great!

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SinKing Author
SinKing - - 3,119 comments

Thanks. Glad you like it. The best thing is I only needed a few programs. I used to have tons of programs and do everything in another prog, now I have Maya, Mudbox, Photoshop and it's perfectly good enough to bake and get these results, quickly.

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GC_Vos
GC_Vos - - 206 comments

How long does it take to render? Also may I ask what res your textures are?

By the way I imagine it would look terrific with orange or red lines! I also like it in the plain white you had earlier.

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SinKing Author
SinKing - - 3,119 comments

What do you mean? This is realtime again, in Unreal Engine 4. I didn't make any special material, just the Diff, Norm, Spec + 2 constant nodes that deal with metallic and roughness settings.

I thought about some variation for colors too. Might do that someday, because it could completely restyle the weapon. Imagine Camo on this. Would look weird, so it's worth tryin' out ^^

The clean texture you are refering to was just the unfinished version of this one. If I remove the top layer with the design elements it is all still under there. Textures are 2K for the diffuse, 1k for everything else.

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Description

Yay! Finally I'm done with it. Lol. It felt like time stretched somewhen during the process of making the rifle, becoming almost infinite. Luckily, I figured out how to bake with Turtle and make the damn texture then ^^.

Now I'm happy. 3D always looks better than the concepts I draw. But both combined works really well for me. As long as the outcome is pretty like this. All rendered in Unreal 4 as static mesh and with superbasic materials. I can't say often enough how amazing this engine is. If you are done texturing, all you want is get it in game and get it look good. And that's what Unreal does now, much, much better than anything else I tried.