I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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Report RSS Ilyagi MC30 final texture! (view original)
Ilyagi MC30 final texture!
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SinKing Author
SinKing - - 3,119 comments

Despite the original concept, I am going to make a straight magazine, like the FAL has. This curved mag looks somehow not sci-fi enough to me, though I'm sure we will still see that shape on modern rifles. It makes sense, it just looks a bit too "banana" for this model.

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booman
booman - - 3,651 comments

Wow, looks beautiful!
Very nice and professional job!

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SinKing Author
SinKing - - 3,119 comments

... he says on the one picture where the textures don't match up ^^

Thanks man! I guess someday I'll move that yellow/black stripe down a notch, so the back edges line up. It's fine on the other side. It's a quick change, but the normal map needs the same treatment, and I'm alreadybusy elsewhere. Once you get to the point where the technical side is no problem any more, you just want to model more and more ^^

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booman
booman - - 3,651 comments

Only you would notice details like that! I think the gun looks amazing and love seeing all the different curves and edges with high-lights and reflections.

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Description

Yay! Finally I'm done with it. Lol. It felt like time stretched somewhen during the process of making the rifle, becoming almost infinite. Luckily, I figured out how to bake with Turtle and make the damn texture then ^^.

Now I'm happy. 3D always looks better than the concepts I draw. But both combined works really well for me. As long as the outcome is pretty like this. All rendered in Unreal 4 as static mesh and with superbasic materials. I can't say often enough how amazing this engine is. If you are done texturing, all you want is get it in game and get it look good. And that's what Unreal does now, much, much better than anything else I tried.