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Comment History  (0 - 30 of 33)
SineDeviance
SineDeviance - - 33 comments @ Expanded Starting Locations v1.1 (Anomaly 1.5.0 B3 U4/H8)

The UNISG start is heavily scripted. It plays more like a squad-based shooter as you move from op to op with your squad. I don't know if starting somewhere else would break this, so I decided not to add any additional locations for UNISG.

UNISG is the one faction where the default start makes perfect sense - you are hostile to absolutely everyone, you cannot trade or repair with anyone except your UNISG squadmates, and you really need the mobile trade/repair services your squad provides to gain any real traction.

Good karma+2 votes
SineDeviance
SineDeviance - - 33 comments @ Expanded Starting Locations v1.1 (Anomaly 1.5.0 B3 U4/H8)

Southern Checkpoint is the military base at the southern tip of Cordon. It's a starting location for Military STALKERs.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks for giving this a try!

I unfortunately have no plans to update this mod any longer as I just don't have the time. If you're not busy and don't mind keeping up with changes to six different mods to maintain this patch, you're welcome to take over where I left off.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks for giving this a try!

This patch is just a merger of the one major sprite sheet all of these mods share to create a compatibility patch for all of them - I don't design the item icons.

On top of that, I unfortunately have no plans to update this mod any longer as I just don't have the time. If you're not busy and don't mind keeping up with changes to six different mods to maintain this patch, you're welcome to take over where I left off.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks for giving this a try!

This patch is just a merger of the one major sprite sheet all of these mods share to create a compatibility patch for all of them - I don't design the item icons. The issues you're describing are leftovers from what WAS the newest version of Anomaly Magazines at the time, which I used to put this patch together. I believe newer versions of Anomaly Magazines have icons for new magazines in some of the same places as the other mods. This means they can no longer be merged without changing config files in the mods to change the X and Y positions of the sprites they call - doing that is a lot more involved (especially over time as the mods change)compared to creating a sprite layer for each mod and merging them into one sprite sheet.

On top of that, I unfortunately have no plans to update this mod any longer as I just don't have the time. If you're not busy and don't mind keeping up with changes to six different mods to maintain this patch, you're welcome to take over where I left off.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

This kinda sounds like a mod install/load order issue? This patch only changes the item sprite sheet. There is only one, but it sounds like you are swapping between two versions of the sprite sheet every other game launch. I guess it's also possible your GPU isn't powerful enough to cache all the sprites, or something like that?

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks for giving this a try!

This patch is just a merger of the one major sprite sheet all of these mods share to create a compatibility patch for all of them - I don't design the item icons. The issues you're describing are leftovers from what WAS the newest version of Anomaly Magazines at the time, which I used to put this patch together. I believe newer versions of Anomaly Magazines have icons for new magazines in some of the same places as the other mods. This means they can no longer be merged without changing config files in the mods to change the X and Y positions of the sprites they call - doing that is a lot more involved (especially over time as the mods change)compared to creating a sprite layer for each mod and merging them into one sprite sheet.

On top of that, I unfortunately have no plans to update this mod any longer as I just don't have the time. If you're not busy and don't mind keeping up with changes to six different mods to maintain this patch, you're welcome to take over where I left off.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Should work fine, as long as the newer versions of the mods you do want to use did not change sprite coordinates in the item sprite sheet.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks for giving this a try!

This patch is just a merger of the one major sprite sheet all of these mods share to create a compatibility patch for all of them - I don't design the item icons. The issues you're describing are leftovers from what WAS the newest version of Anomaly Magazines at the time, which I used to put this patch together. I believe newer versions of Anomaly Magazines have icons for new magazines in some of the same places as the other mods. This means they can no longer be merged without also changing config files in the mods to change the X and Y positions of the sprites they call - doing that is a lot more involved (especially over time as the mods change) compared to creating a sprite layer for each mod and merging them into one sprite sheet.

On top of that, I unfortunately have no plans to update this mod any longer as I just don't have the time. If you're not busy and don't mind keeping up with changes to six different mods to maintain this patch, you're welcome to take over where I left off.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

What you're describing sounds like missing textures/meshes/logic. This patch only changes item icons, it makes no changes to weapon meshes or runtime logic.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks for giving this a try!

I unfortunately have no plans to update this mod any longer as I just don't have the time.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks for giving this a try!

I unfortunately have no plans to update this mod any longer as I just don't have the time.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks for giving this a try!

This patch is just a merger of the one major sprite sheet all of these mods share to create a compatibility patch for all of them - I don't design the item icons. The issues you're describing are leftovers from what WAS the newest version of Anomaly Magazines at the time, which I used to put this patch together. I believe newer versions of Anomaly Magazines have icons for new magazines in some of the same places as the other mods. This means they can no longer be merged without changing config files in the mods to change the X and Y positions of the sprites they call - doing that is a lot more involved (especially over time as the mods change)compared to creating a sprite layer for each mod and merging them into one sprite sheet.

On top of that, I unfortunately have no plans to update this mod any longer as I just don't have the time. If you're not busy and don't mind keeping up with changes to six different mods to maintain this patch, you're welcome to take over where I left off.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks! But please don't give me all the credit - as the description says, all I really did here was merge some existing icon mods.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks! But please don't give me all the credit - as the description says, all I really did here was merge some existing icon mods.

Good karma+2 votes
SineDeviance
SineDeviance - - 33 comments @ Increased Population Choices

I've been playing with increased population factors myself this week and I've seen some interesting results! I've found that setting STALKER pop factor above 1.5 can have significant framerate penalties and some weird stuff starts to happen.

The screenshots linked in this comment are a good indicator of the kind of oddness you will see from time to time on the higher settings (3+):

Reddit.com

This information was for CoC, but is apparently very relevant for Anomaly.

As for performance... when running Anomaly on a New Game with STALKER and mutant pop factors at 3, my framerate decreased from a fairly steady 144fps (capped) at the highest settings to averages between 50-70 FPS, with occasional dips to 25-30 fps at the highest settings. It was the same a couple hours in, so it wasn't just the initial spawn impact. I am on a pretty good rig (Ryzen 7 3700X, 32 GB RAM, RTX 2070 Super) so I can only imagine the impact on weaker systems.

Anyways, my point is - be careful with cranking population factors up too much, you might get some unexpected results and some very poor performance :D For my own hardware and experience I've found 1.5 to be a nice compromise. There are a lot more STALKERs and mutants roaming around, but I stay a lot closer to my 144hz target and the weird stuff is rare.

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

I think in my install it's a little cheaper, I usually play at the default cost values.

I also tweaked the configs so Duty sells it in addition to the Military traders, so I'm a dirty cheater :D

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Well, yeah. I had just bought the Hellhound outfit and the Spartan helmet that I have equipped in that screenshot. That's like 275,000 rubles :D

Good karma+1 vote
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Ah. Yep, there was an XML tag in the wrong place. This has taught me to run XML through a validator before I upload a release :)

It's fixed in v1.3 - Give it a go! And thanks!

Good karma+3 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Is there an issue with the inventory icon or the weapon model itself? If it's the weapon model, I can't do anything about that as this compatibility patch is currently only for item icons.

Can you please post a screenshot?

Good karma+2 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

I'm not positive that this is the correct order, and as mentioned above you may still have a compatibility issue between SS&S and B&S with the item descriptions. But I believe this order should work:

1. Install Shotgun Scopes & Sights and Boomsticks & Sharpsticks in whatever order you want.
2. (Optional) Install New Item and Armor Icons/HD Icons.
3. Install Trader Overhaul Complete.
4. Install Anomaly Magazines.
5. Install this patch - There is no need to install Vivid Colors & Icons on it's own.

Please keep in mind, all of these are optional and you don't actually need ANY of these mods to use this add-on. It'll give you better icons even if you only have the base game, just like Vivid Colors & Icons did.

Good karma+3 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Awesome guys, I am glad that's fixed. Thanks for reporting back!

Good karma+2 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

EDIT: I merged the English item descriptions, they're included as an optional file in the archive for v1.2. Enjoy!

Ah. As I mentioned in the description this compatibility patch is only for the item icons at the moment. This means you can use both mods together without blank or missing icons - it makes no script changes in those other add-ons.

I'll try to merge the item descriptions. I can't guarantee other issues won't occur between these two mods, though.

Good karma+2 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

If it makes you feel better you can go ahead and install the HD Icons addon first, but you shouldn't need to. That addon is primarily a new ui_item_equipment.dds, which is the same file this patch provides.

The HD Icons addon does also have tweaked config files for the novice and berill/army outfits, but if you are using the new outfits from Trader Overhaul Complete those would be overwritten anyways.

Good karma+3 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

I think I might have found the culprit. I've just updated the add-on to v1.1, could you please download and try the new release and let me know if the issue is still present?

Thanks!

P.S: If this fixes the problem for you, the issue was that the original upload was exported with DXT1 texture compression with mipmaps and it should have been DXT5 without mipmaps.

Good karma+3 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

I didn't realize this when I created the patch, but Vivid Colors & Icons v1.2 already has this merged in:

Moddb.com

"UPDATE v1.2: Included compatibility for HD Icons, updated compatibility for SS&S 4.3"

I'll update the mod description to include it. Thanks for pointing that out!

Good karma+3 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

Thanks for making your awesome add-on! The game just doesn't feel right without the extra outfit icons.

Good karma+2 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

I have no idea why that would be the case. Are you using a HUD/UI resize mod, i.e. for 4k?

Good karma+3 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

This doesn't change anything with the mod's scripts, so probably not. This patch just allows you to use the two mods together without missing/blank icons.

Good karma+2 votes
SineDeviance
SineDeviance - - 33 comments @ Vivid HD Icons + B&S + SS&S + TOC + Mags Patch v1.3

The original mod is here:

Moddb.com

In the original zip file for Vivid Colors & Icons, the 'HD Icons' directory includes this as an optional add-on. I just integrated the Trader Overhaul Outfits and Magazines add-ons into it.

Good karma+3 votes