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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition 1.2.5

I only added one .meg File and that is my AI. Which does not change anything for SurfaceFX.xml and manual mod installation also does not change anything in it.

Yes it is in the mod files, but never touched it and also would know if a game crashing would be there. Did you install the mod correctly? With the help of the ReadME?

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition 1.2.5

Yes and I have no GoG Version to find out why.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition 1.2.5

This mod only works with Steam or GoG version. Disc has not been updated to the newest version like on steam. So also not sure about the gog version.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition 1.2.5

Which Version of EAW are you playing? Steam, GoG or Disc?

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition 1.2.5

With which version are you playing eaw? GoG, Steam or Disc?

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition 1.2.5

Not very helpful. Which one?

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition 1.2.5

Because I didn't add one. If you want to create one, add these lines to it:

echo off
swfoc MODPATH=Mods\swsfawse

Save it and then execute the .bat file.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition 1.2.5

Did you copy it correctly into the Mods Directory and added the launch options which are needed? Which is also mentioned in the readme.

In this case: swfoc MODPATH=Mods/swsfawse

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

Tried my best, but with the current Shaders and some other stuff, it is not really possible to port it back to the old version of EAW:FOC.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

If you want to play the old version, which works with the CD Version. Just try this: Moddb.com

While doing a conversion of the new one, which is not really promoted here.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

Well if wanted, I can try to create the same Mod for the CD Part.

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Silvakilla
Silvakilla @ Unit Overview UNSC

You should do documentary.

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Silvakilla
Silvakilla @ How to Texture Models in Star Wars Empire at War

Yep, should all be the same even for them

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

The one from Spinobreaker is a discontinued version. Warfleet, well it looks like they started with BSG and Star Wars. I started my second Silver Edition with Star Wars and Star Trek.

I also know, the one from Spinobreaker is mostly only for Spaceunits. Not sure about Warfleet, but I also have ground units, not from Star Trek currently, but for the more Modules which are coming again to my Mod here.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

So the Disk Version, then this mod does not work for that. Thaks for some updates from Petroglyph to the game, they remade some stuff, like shaders and fixed/broken some stuff. It should work with the version bought via Steam. Not sure about the Gog.com version.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

Which Version of EAW do you have? Gog? Steam? Disk?

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition 1.2.0

Because, currently I only add the content of the Universes. That is easier done than adding new Factions. Because that is a horrible mess in the game.

One wrong thing and the whole what is neutral and what is not system goes haywire.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

Did you put the Mod into the Mods folder of eaw:foc? And the .bat into the folder where the .exe file of FOC is? Then it should work.

Also there is a ReadMe attached to the Mod, just in case you didn't saw that

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

Well AI I can't fix. Now its fixed.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

The AI is something I can't fix. In my old version I copied the AI from SWEAW without FOC, but that doesn't work on the steam version anymore.

The other Factions will be back and the map will grow with the new ones, so it just takes some time.

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Silvakilla
Silvakilla @ The Trek Wars - Revival

Yeah the AI has a big problem and if you try to mod it its only makeing it worse, not sure what should be done to fix this, but petroglyph has to invest some time into it to fix it. Same for modding of it.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

You need to remove the Shaders folder in Data/art or if its missing, you need the Shaders folder from the newest version.

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Silvakilla
Silvakilla @ The Trek Wars - Revival

Could be the hundreds of hardpoints/strobes which are still on the model.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

You know, I have currently only Star Wars Content in the Mod, nothing more. I'am rebuilding it from scratch and I'am in contact with MightyMoose over Discord. Also I'am still far away from the BSG Module for the new version.

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Silvakilla
Silvakilla @ Missile Test

Yeah well the idea came yesterday up and someone did it almost right and I refined it a bit, so they have their own ship class and property flag, for flak cannons who are only there for missile's or small ships.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

Yes that something I already try, so its more in a test state. Newest Patch has atleast some troops for the empire, which are normally available in GC.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

I already had the idea to capture ships, not with the Navy Troopers, but with other Ships, like the Imperial Escort Carrier.

You know Discord also has a chat and most communication I do with my new teammembers, is with writing in discord with them, because its faster then just comments or pm's on Moddb.

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Silvakilla
Silvakilla @ Star Wars Sci-Fi at War: Silver Edition

Hello, thanks again for the big bug update and ideas for my mod. I already fixxed some of them and tested it so far. The Shipyards that are left over, are the 'normal' ones which are used by the Rebels and Empire. The other ones I will reintegrate in a later state of this Mod.

Also still can only recommend that you join me on my Discord Chat, so we can do this a bit more reactive, instead of passive.

Discord.gg

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