Last time i played CIS, the Executor didnt stand a chance whit 2 Malevolence to stun the **** out of it.
Last time i played CIS, the Executor didnt stand a chance whit 2 Malevolence to stun the **** out of it.
Will empire be able to use Venator for an early game Carrier?
And i have an idea for a Mandelorian Carrier if you can get someone to model it. Valiant Class SD.
well then, let me know when a beta is ready for testing since im doing the same for Lavo's SoGE
do you plan to add the zann consortium to the mix?
3 bugs are spotted.
1. TradeFed Munitions AFC-H isnt building fighters/bombers.
2. TradeFed Munitions AFC-H is missing antimatter for abilities.
3. The AI is only building on capital planet, it wont cap other planets, move ships from capital planet.
I have tried whit Alliance/Core and Alliance/CIS/Republic/Core.
One more thing, have you considered adding the Zann Consortium?
Looks like it worked to delete the Settings folder for Sins for me
Alliance part isnt loading, getting minidump here, have tried redling the mod a bunch of times, and tried the mod on another pc. You have to look into it.
A bug whit this release have been found whit Executor SSD, in my save it just spins around itself and wont leave the capital.
Sigismundo
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