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Comment History
Sgt_Doom
Sgt_Doom - - 11 comments @ TB's Bugged Stashes Fix v1.4

For those of you using this with Grok's Stash Overhaul, and been wondering why you start the game with a bunch of extra stuff:
Moddb.com

TL:DR: Grok's overwrites this mod's treasure_manager.ltx, meaning bugged stashes get left out of the blacklist on game start, and then this mod's script adds the contents of those stashes to your inventory. Add the blacklisted stashes to grok_treasure_manager.ltx, and the script in this one isn't needed for a new game (or comment out the bit of the script in the above comment)

Good karma+1 vote
Sgt_Doom
Sgt_Doom - - 11 comments @ [2.2.0] Stashes Overhaul

Regarding the player starting with a whole bunch of items, i've managed to replicate it repeatedly when using TB's Bugged Stashes Fix v1.4 in addition to this mod.

Add the following stash boxes to the blacklist in gamedata/config/items/settings/grok_treasure_manager.ltx, under [blacklist_stashes_name]

;--TB-Added
;agr_treasure_8 ;it is possible to jump into tree
bar_arena_inventory_box_2 ;impossible to get into this room
kbo_actor_box_1 ;the stash is physically stuck inside the safe object
;mil_q8_n_a ;cannot get into the area, too frictionless (actually you can, you can climb the debris!)
red_forester_radio ;remove because if playing as bandit the door to the room is locked
red_forest_box_4_5 ;confusing side part of the same box as another stash on the top
red_treasure_10 ;cannot get into the tree
red_treasure_9 ;cannot get into the tree
val_q7_n ;above the cross but not obvious it is just about obtainable
val_recover_item_2_spawn ;stuck somewhere underground
zat_b22_medic_inv_box ;inside a locked cabin

(above copied verbatin from TB's mod, the commented out ones can be left out)
Grok's overwrites the treasure_manager.ltx provided by TB's, meaning these bugged stashes don't get added to the blacklist.

How they end up in the player's inventory is that the same mod has a script that, when the game is started or loaded, it removes the stashes and adds their content to the player's inventory. Useful if you've already got a save going, got awarded one of those bugged stashes, and want to get the stuff out. Not so useful when you start a new game with Grok's, as there's a good chance this mod'll add stuff to them, and then TB's adds it to your inventory when clearing those stashes.

Comment out the following section of code in gamedata/scripts/TB_Remove_Bugged_Stashes.script:

for item in string.gmatch(v, '([^,]+)') do
printf("~ Giving player: %s",item)
alife_create_item(item, db.actor)
end

So that the script does not give the player the contents of these bugged stashes. Or remove the script entirely, as it's not needed when starting a fresh game with the bugged stashes already added to the blacklist.

For me, I added the stashes to the blacklist, and removed the script, as I haven't started a meaningfully long save where i'd want to recover those stashes

Good karma+7 votes
Sgt_Doom
Sgt_Doom - - 11 comments @ [1.5.1/1.5.2] KillTracker

Been using it for some time now, and honestly can't live without it. Whether I can upgrade my PDA or whether I need to pay out the arse for one, upgrading to a 3.0 has become my primary concern in any playthrough

Good karma+2 votes
Sgt_Doom
Sgt_Doom - - 11 comments @ TB's Coordinate Based Safe Zones v1.5

The Dead City changes alone are a livesaver, cheers for making this

Good karma+1 vote
Sgt_Doom
Sgt_Doom - - 11 comments @ Blindside's Weapon Reanimation Repositioned

Kobra sight on the Vepr-12 seems to be buggered, far too high. Changing aim_hud_offset_pos and _16x9 Y value to 0 fixes it close enough, but I haven't gotten around to finely tweaking it further than that, or testing it on 4x3

Good karma+1 vote
Sgt_Doom
Sgt_Doom - - 11 comments @ Warfare ALife Overhaul 1.4.2

That makes things quite a lot clearer, thanks. Apologies for the waste of time :v

Good karma+1 vote
Sgt_Doom
Sgt_Doom - - 11 comments @ Warfare ALife Overhaul 1.4.2

Noticed i'm getting a crash when loading a save in the Garbage (actually getting in there is fine). Getting these errors:

Finished loading Warfare state. Clearing old data
loading mdata
* Loading spawn registry...
* 18652 spawn points are successfully loaded
* Loading objects...
* 27790 objects are successfully loaded
There is an exclusive job with wrong smatrcover name [gar_smart_terrain_5_8_animpoint_kamp3] smartterrain [gar_smart_terrain_5_8]
There is an exclusive job with wrong smatrcover name [gar_smart_terrain_5_8_animpoint_kamp1] smartterrain [gar_smart_terrain_5_8]
There is an exclusive job with wrong smatrcover name [gar_smart_terrain_5_8_animpoint_kamp2] smartterrain [gar_smart_terrain_5_8]
there is no configuration file [scripts\garbage\baraholka_logic_recruiter_bandit.ltx]
* Game ----- - quicksave_1 is successfully loaded from file 'e:/games/stalker anomaly\appdata\savedgames\----- - quicksave_1.scop' (1.349s)
* phase time: 1348 ms
* phase cmem: 1437593 K
* phase time: 223 ms
* phase cmem: 1437606 K
* phase time: 225 ms
* phase cmem: 1437605 K
* [x-ray]: Full Memory Stats
* [win32]: free[137426658256 K], reserved[4650004 K], committed[7645148 K]
* [ D3D ]: textures[4061659 K]
* [x-ray]: process heap[1437605 K]
* [x-ray]: economy: strings[36907 K], smem[88674 K]
stack trace:

at address 0x000000014015482C

Now it's been years since I last modded STALKER, but i'm gonna try commenting out gar_smart_terrain_5_8 in simulation_objects_props.ltx, start a new save, and see if it returns. This was in a story mode save (dumbo me forgot to choose the right mode), although this mod is the only one i've got on that mentions that particular smart terrain. I'll go poking around some more in the meantime. Hoping I can figure it out w/o tediously disabling/enabling individual mods

Good karma+1 vote
Sgt_Doom
Sgt_Doom - - 11 comments @ Star Trek vs Star Wars

Despite the age of this page, I felt it appropriate to post this here for future reference; in case someone else, like myself, seeks to replay a great mod from distant memory. This download includes the main files and the last patch for the mod.
Armadafleetcommand.com

Good karma+1 vote
Sgt_Doom
Sgt_Doom - - 11 comments @ S.T.A.L.K.E.R. - Lost Alpha

Or just sleep. It's not going to disappear off the face of the earth minutes after the upload goes up.

Good karma+3 votes
Sgt_Doom
Sgt_Doom - - 11 comments @ S.T.A.L.K.E.R. - Lost Alpha

-snip- reply to comment didn't seem to work.

Good karma-3 votes
Sgt_Doom
Sgt_Doom - - 11 comments @ Swartz Mod

Dunno if you've checked the GSC forums thread for your mod recently in mod discussion, but I posted a bunch of 4:3 ironsights fixes, plus the program I found and used for them. Post's too long to copy here, there's 15 ironsight fixes there.

Good karma+2 votes