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sebabdukeboss20
sebabdukeboss20 @ Updated Cycloid enemies

You can replay missions with any character. There's no story change here.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Some more updated enemy art

Hehe yes. They actually are Mecha Ghidorah wings.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Updated vendor tablet

She's technically still blonde. It's just that Duke3d's palette looks awful for yellows.

Good karma+3 votes
sebabdukeboss20
sebabdukeboss20 @ Bombshell's new look and squish deaths

I do agree on that. Personally I don't like inconsistency in style of pick up items. We'll wait and see in the future if doing all voxel items is feasible or all sprite pickups.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Alien Armageddon 3.14 Space Gladiators

Did you copy the duke3d.grp into the folder?

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Attrition mode

No, this is just a game mode. Continuation of the story will be after this release.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Duke Nukem: Alien Armageddon

Yes. Attrition is the main focus of next release. And there will be newer mechanics to fit with AA's weapons and features.

Good karma+2 votes
sebabdukeboss20
sebabdukeboss20 @ Bombshell's new look and squish deaths

No, that would be a ton of work.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Duke Nukem: Alien Armageddon

That would be over 10,000 sprites.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Updated Cycloid enemies

Yup. All enemies and characters are made by me and I'm very particular about having the same consistent style and lighting with all sprites. Also a huge thanks to Tea Monster for supplying my the 3d models to work with.

Good karma+2 votes
sebabdukeboss20
sebabdukeboss20 @ Bombshell's new look and squish deaths

No. That was not my intention. Our Bombshell isn't related to IF.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Duke Nukem: Alien Armageddon

We really appreciate it. We're still working on it. Next update with have Attrition mode in it and lots of gameplay tweaks.

Good karma+5 votes
sebabdukeboss20
sebabdukeboss20 @ Duke Nukem: Alien Armageddon

This is something we will add in the next release.

Good karma+2 votes
sebabdukeboss20
sebabdukeboss20 @ Duke Nukem: Alien Armageddon

All you need is the duke3d.grp file to play this, which is in the World Tour Edition.

Good karma+2 votes
sebabdukeboss20
sebabdukeboss20 @ Duke Nukem: Alien Armageddon

No. Our version of Bombshell is not related to the IF version at all.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ sebabdukeboss20

Initially, permission was never asked. At first I was somewhat okay since he credited me. However as I looked closer, I noticed he was using several sprites that were in my AA files that weren't implemented in my AA mod yet (he didn't mention that in his description BTW). It's usually not nice to use art that I was saving for a later update on my mod before I use it. At that point I asked he remove my art, which he shouldn't be using in the first place because no initial permission, and replace it with the vanilla Duke 3d babes cause I didn't want him to completely remove his mod.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Duke Nukem: Alien Armageddon

Unfortunately not now. The eduke32 code has been broken for some time.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ AA 3.0 poster March 6

If you join our discord it's in our media thread.

Good karma+2 votes
sebabdukeboss20
sebabdukeboss20 @ Alien Armageddon 3.1 Space Gladiators

Copying your cfg file over will let you keep the portable vendor.

Good karma+4 votes
sebabdukeboss20
sebabdukeboss20 @ Alien Armageddon 3.0 Space Gladiators

Thanks! Babe saving is something we're looking into for future releases.
As for the turret shooting at you, that should be fixed in the next patch.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Space Gladiators March 6 Release

Yeah, they'll come in a future update. It won't be just a cosmetic change, they will behave uniquely too which takes time to code.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ The AMC TC

No. It can run in both classic and polymost. It will stay that way.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Duke Nukem: Alien Armageddon

Thanks. 3.0 is not the final. But 3.0 will add a lot of new features to the game, a new unique episode, and map enhancements to previous AA episodes.
We're still figuring future enemies, NPCs, and bosses but we'll keep those ideas in mind. I always found monster infighting (like Doom) funny.

Good karma+2 votes
sebabdukeboss20
sebabdukeboss20 @ The AMC TC

If you get stuck again, there are guides on the wiki
Amctc.fandom.com

Good karma+2 votes
sebabdukeboss20
sebabdukeboss20 @ Duke Nukem: Alien Armageddon

The current eduke32 had this function removed a good while ago, but who knows what the future holds.

Good karma+3 votes
sebabdukeboss20
sebabdukeboss20 @ Alien Armageddon 2.15

You have to own/buy Duke Nukem 3d.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Duke Nukem: Alien Armageddon

I've had that issue happen to myself too. It's unfortunately a flaw in the original map design, but I'll ask others to see if it can be fixed.

Good karma+2 votes
sebabdukeboss20
sebabdukeboss20 @ Michelle Bomkowski's new costume

Someone finally noticed. Look closely and you can see a boulder next to his bicep. :)

Good karma+2 votes
sebabdukeboss20
sebabdukeboss20 @ Alien Armageddon 2.15

I know it's been a while, but asking around other Duke communities, they say the culprit for my frame delays is my AMD cpu. Eduke32 is built for better playing on Intel cpus. However, the current build we are using for 3.0 works decent on my machine.

Good karma+1 vote
sebabdukeboss20
sebabdukeboss20 @ Episode 2 poster

Good eye. Yes I used it as a basis. It's supposed to represent the Ghost Ship.

Good karma+1 vote
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