I do agree on that. Personally I don't like inconsistency in style of pick up items. We'll wait and see in the future if doing all voxel items is feasible or all sprite pickups.
Yup. All enemies and characters are made by me and I'm very particular about having the same consistent style and lighting with all sprites. Also a huge thanks to Tea Monster for supplying my the 3d models to work with.
Initially, permission was never asked. At first I was somewhat okay since he credited me. However as I looked closer, I noticed he was using several sprites that were in my AA files that weren't implemented in my AA mod yet (he didn't mention that in his description BTW). It's usually not nice to use art that I was saving for a later update on my mod before I use it. At that point I asked he remove my art, which he shouldn't be using in the first place because no initial permission, and replace it with the vanilla Duke 3d babes cause I didn't want him to completely remove his mod.
Thanks. 3.0 is not the final. But 3.0 will add a lot of new features to the game, a new unique episode, and map enhancements to previous AA episodes.
We're still figuring future enemies, NPCs, and bosses but we'll keep those ideas in mind. I always found monster infighting (like Doom) funny.
I know it's been a while, but asking around other Duke communities, they say the culprit for my frame delays is my AMD cpu. Eduke32 is built for better playing on Intel cpus. However, the current build we are using for 3.0 works decent on my machine.
You can replay missions with any character. There's no story change here.
Hehe yes. They actually are Mecha Ghidorah wings.
She's technically still blonde. It's just that Duke3d's palette looks awful for yellows.
I do agree on that. Personally I don't like inconsistency in style of pick up items. We'll wait and see in the future if doing all voxel items is feasible or all sprite pickups.
Did you copy the duke3d.grp into the folder?
No, this is just a game mode. Continuation of the story will be after this release.
Yes. Attrition is the main focus of next release. And there will be newer mechanics to fit with AA's weapons and features.
No, that would be a ton of work.
That would be over 10,000 sprites.
Yup. All enemies and characters are made by me and I'm very particular about having the same consistent style and lighting with all sprites. Also a huge thanks to Tea Monster for supplying my the 3d models to work with.
No. That was not my intention. Our Bombshell isn't related to IF.
We really appreciate it. We're still working on it. Next update with have Attrition mode in it and lots of gameplay tweaks.
This is something we will add in the next release.
All you need is the duke3d.grp file to play this, which is in the World Tour Edition.
No. Our version of Bombshell is not related to the IF version at all.
Initially, permission was never asked. At first I was somewhat okay since he credited me. However as I looked closer, I noticed he was using several sprites that were in my AA files that weren't implemented in my AA mod yet (he didn't mention that in his description BTW). It's usually not nice to use art that I was saving for a later update on my mod before I use it. At that point I asked he remove my art, which he shouldn't be using in the first place because no initial permission, and replace it with the vanilla Duke 3d babes cause I didn't want him to completely remove his mod.
Unfortunately not now. The eduke32 code has been broken for some time.
If you join our discord it's in our media thread.
Copying your cfg file over will let you keep the portable vendor.
Thanks! Babe saving is something we're looking into for future releases.
As for the turret shooting at you, that should be fixed in the next patch.
Yeah, they'll come in a future update. It won't be just a cosmetic change, they will behave uniquely too which takes time to code.
No. It can run in both classic and polymost. It will stay that way.
Thanks. 3.0 is not the final. But 3.0 will add a lot of new features to the game, a new unique episode, and map enhancements to previous AA episodes.
We're still figuring future enemies, NPCs, and bosses but we'll keep those ideas in mind. I always found monster infighting (like Doom) funny.
If you get stuck again, there are guides on the wiki
Amctc.fandom.com
The current eduke32 had this function removed a good while ago, but who knows what the future holds.
You have to own/buy Duke Nukem 3d.
I've had that issue happen to myself too. It's unfortunately a flaw in the original map design, but I'll ask others to see if it can be fixed.
Someone finally noticed. Look closely and you can see a boulder next to his bicep. :)
I know it's been a while, but asking around other Duke communities, they say the culprit for my frame delays is my AMD cpu. Eduke32 is built for better playing on Intel cpus. However, the current build we are using for 3.0 works decent on my machine.
Good eye. Yes I used it as a basis. It's supposed to represent the Ghost Ship.