Any plans to do the Browning Hi-Power?
Any plans to do the Browning Hi-Power?
fix this by deleting the two radiation files that come with Arrival:
gamma_dynamic_radiation_areas_from_arzsi.script
zone_field_radioactive.ltx
Remember if you reinstall to change settings you'll have to re-delete.
Can I replace this mod with the old one to update it?
My suggestions if you ever want to do some compatibilty stuff would be
1) allow detection of hideouts from hideout furniture to be considered safe areas for psy regen.
2) compatibility with DAO so that the mod detects dynamic anomalies as dangerous/stressful
Really cool mod! I'm surprised its not more popular! Can't wait to use it in my upcoming playthrough.
Will psystress work with hideout furniture, like, will it detect its a safe area?
edit: It does not.
I think you can use Hide mod to fix that
So you're saying Hardcore AI setting can be ignored? As your mod already does the same thing?
Anyone know if this works if you put it below stealth 2.3? I would love to have enemies with nvgs because otherwise they're OP.
edit: it sounds like it doesn't, that's too bad :(
Hi, would you be open to adding teleports to Darkscape?
Even just having a teleport anomaly in the middle of darkscape (or a couple) that could teleport you back to Cordon and/or somewhere else could make that level much more playable.
As of now I dread going there because it's just too large to run through.
scorp731
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