This member has provided no bio about themself...

Comment History
scornguy
scornguy - - 5 comments @ Half-Life: Extended

i've been following this mod for over a year now and i can't wait to get my hands on it. Another great mod to had to my list of favourites.

Good karma+2 votes
scornguy
scornguy - - 5 comments @ Half-Life: Enriched

Hello Hezus, once again another amazing update. Here's a few bugs i found.

-The animation of the tentacles, especially when they "look" around are a bit glitchy and look like they are stuttering,

-In blast pit, when you climb up the tram after it crashes you are launched in the air, which was pretty funny,
-in the last room where nihilanth teleports you the underwater section with the ichtyosaurs lights up in blue when you take much damage.
In the nihilanth room there is a floating box right above him. I don't know what it is(maybe part of a puzzle you designed?)

Lastly there are two funny animation errors with the weapons
-When gordon does the insepction animation with the gloun gun his hand clips through the top handle.
-when using a fov 106 the untextured back of the rpg is visible during the walking animation.

Apart from these small issues, an amazing work. Marvelous work as always.

Good karma+1 vote
scornguy
scornguy - - 5 comments @ quake2xp

Very cool Source port, the only real problem i encountered is the music tracks not looping properly.

Good karma+1 vote
scornguy
scornguy - - 5 comments @ Half-Life: Enriched

Hello again Hezus, this update was amazing, the fact that you are willing to redo the skyboxes of the levels is nothing short of amazing. Apart the bugs that have already been reported there two in particular i found.

-When you start Black Mesa Inbound the tram gets stuck but the audio will continue like nothing happened. But if you start any other chapter and then select inbound again the problem doesn't occur.

-The other is the animation of the mp5, i know i said it last time but i did experiment a bit. I found out that it becomes more noticeable the higher the fov gets(i use a fov of 106 because the weapons are too close to the screen). The back of the model only clips during the pull up animation and when you look foward or up. If you look down it doesn't happen, it also doens't happen during any other animation.

Apert from these two little problems i have to say that this mod is shaping up to be the definitive way to play half life 1.

Good karma+1 vote
scornguy
scornguy - - 5 comments @ Half-Life: Enriched

Just wanted to say that this is one of the best half life mods I've aver played. The only issue I have is a small problem with the mp5 model. Basically when I use a fov higher than 90 the back of the model clips, especially when looking up,during the animation when you select it. If there is nothing that can be done it's fine but apart from this very good mod, the best way to play half life 1

Good karma+1 vote