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Enjoying the mod, but is there anything I can do about the extremely overused reverb effect on all sound effects? Running the mod on GZDoom, and it doesn't use this much reverb with any other wad.
Does v21 add any Doom2 features to Doom or Ultimate Doom runs, like the super shotgun or any of the new enemy types? I played some of episode 1 to try to find out but didn't find anything yet.
Very nice work. However, I do have a bug report:
Crash to desktop, 100% re-producible.
Occurs as the player is entering the trigger distance of the south door in the coolant tubes on deck 1, the door that leads to a couple loops and the storeroom containing the 45m/DEx override card.
Was running several graphics mods (SHTUP, Rebirth, etc.) when it first occurred, but it continues to reproduce with all mods disabled in BMM.
I am running the GOG version of SS2, patched with ss2tool.