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Comment History  (0 - 30 of 32)
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb 1.80.29.1 (Patch Version)

the download for this patch is gone/broken

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Vote Now: Win a copy of Rebellion

D: im too late

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb 1.80.29.2 (Patch)

Unless i have installed it wrong, AI seems to be able to construct superweapons again when im unable to

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb 1.80.29 (Full Version)

Its not, as i have downloaded each ver of this mod as it came out and got no alert
Could it be your antivirus program that you have or might there be a virus on your computer?

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb 1.80.29.1 (Patch Version)

It might just be the map im playing on (Gateway) or the mods,
I think the "crashing/minidumping" im getting is when a ship travels to a "Neutron" star from the dlc
Could anyone confirm/deny this by checking out a Neutron star?

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb 1.80.29 (Full Version)

Just wanting to mention a possible bug?
Ships and strike craft often seem to run off after a "Ghost" target at the Pirate base
(only noticed this so far playing as colonials from Kobol mod)
Pirate strike craft seem to chase "it" too (Their ships cant "target" whatever this thing is so they behave as normal)

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb 1.80.29 (Full Version)

Unless AI finds a way to bypass it again, in that case il just have to live the Wandering Vasari life lol

Good karma+2 votes
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb 1.80.29 (Full Version)

Yes please for patch

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb 1.80.29 (Full Version)

In my last game, the vasari + tec(or hypercorp) planet killer thing was being used

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb 1.80.29 (Full Version)

Is the "Disable Superweapons" mod piece broken or intentional?
it prevents me making one but for some reason that does not Apply to the AI, who are firing them all over the place and at me

Good karma+3 votes
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb 1.80.29 (Full Version)

everyone probably thinks that lol

Good karma+2 votes
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Reb.1.52.23 (Full Version)

Plague time :)
tho i am rather curious tho.. Has the "Destroyed Moon" deciding to take a Stroll literally Light years away from the planet been fixed? no ships can catch up to it to "capture" it to scuttle

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion 1.52.21 (Updated)

Awesome job with the new update!
Tho it seems Moonwalking still happens xD (Destroyed enemy capitals moon.. it decided to make a run for it.. its almost at the next galaxy now)

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion R2.1

Ah.. not sure if thats what caused the Moon fragment to become Extragalactic

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion R2.1

so is this affecting every other ships strikecraft

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion R2.1

Explain your story of what happened there :P lol
as for my destroyed moon fragment.. it left the damn solar system and is still going

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion R2.1

Ok guys
seems its now an issue besides Destroyed moon fragments just randomly taking a stroll out of the planets gravity well into the Abyss beyond.. its happening to Fighters/bombers also
One my planets is showing like 18+ Fighters of the enemy but they are in the void between 2 planets slowly making their way to the Planet in question
even my own fighters/ships are going BEYOND the boundary's to try and fight them
Something has been broken to cause this dilemma

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion R2.1

Being a fan of the whole moons thing :)
just wanting to know are they working correctly? now?
in Diplo they were essentially giant meatshields as they rarely ever shot the enemy.. you would have to keep manually targetting each ship and hope its weapons kick in

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion R2

im unsure if a specific research or so for psicorp (hypercorp rebel?) or if it affects both factions but anyway
was doing a 1v1 map against a vasari.. and they annhilated one my fully upgraded starbases using Weak "T1" missiles ships without even dropping its shield
even the capital ships (am going to do another map to confirm)

Good karma+2 votes
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion R2

bit confused tho.. why cant any repair-based ability target the Hypercorp (loyalist??) titan ?

Good karma+2 votes
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion R2

YES hypercorp!! your the best zombierus

Good karma+3 votes
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion R1

^ that was my comment btw.. forgot to login

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen: Rebellion R1

cant wait for hypercorp :D

Good karma+2 votes
Sarus
Sarus - - 32 comments @ Stargate - Empire at War: Pegasus Chronicles

Finally i was able to install the Arcturus_maximus_Primus into a foc edition of this mod (wonder if anyone has seen that ship/mod) ive been killing wraith with it :P

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen R6.1 (TSOP, Diplomacy)

Still doing a really good job zombierus :)
just wanting to note a few problems
damage from ships (fire,smoke etc) appear cube-ish
for Hypercorp they have the phase stabilizer in tactical but do ''Not'' have the technology to research in order to build it

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen R6 (Baked)

blood and chrome?

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen R6

Now the Hypercorp titan is the one im drooling to see
as they are somewhat like the Ancients from stargate :D

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen R6 (Baked)

Anyway Ontopic: Im enjoying this update alot
Awesome work ^_^

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen R6 (Baked)

Also a request if you might consider it: Make destroyed moons scuttle-able or something as they often get in the way and sometimes confuse me when im looking at planets ive Taken over and so on

Good karma+1 vote
Sarus
Sarus - - 32 comments @ Sins of the Fallen R6 (Baked)

Also: im not sure if its s bug or not: but the Moons are somewhat useless when it comes to defence (Meaning: you can have an entire fleet or a pirate one right up to it attacking and it wont even shoot back
only times it DOES shoot back is if you target a ship that happens to be in the right spot

Good karma+1 vote