For Patch 1, Russia:
- airfield: after upgrade to Mi-35, it still says Mi-24 on the helicopter icon in the production building and the tooltips for the helicopter still also says Mi-24.
For Patch 1, Russia:
- airfield: after upgrade to Mi-35, it still says Mi-24 on the helicopter icon in the production building and the tooltips for the helicopter still also says Mi-24.
I didn't expect to see my own comment here 2 years later, but now I have found a way to disable AI superweapons (by deactivating superweapon building and use of General Power. However, I wanted to ask if I could ban AI from purchasing a certain science.
You're a life-saver. I'm learning to edit stuff. After many times of giving up, I have been able to create my own faction, adding soundtracks using WorldBuilder, adding loadscreen, etc. Of course, I have to jump to different websites for any useful tutorial. I wish all those tutorials were kept in one place. Anyway, thank you very much for sharing your knowledge.
Hi, I really appreciate your work. It's very complicating. I've tried to do some curious stuff with the mods and found out that each modder has different file arrangements. Just by comparing your mod with Rise of the Reds, I see completely different file arrangements, but somehow the mods get to work. How comes? All tutorials I've found work only with the vanilla version, not mods. Very frustrating.
Hi, I'd like to know what moduletags are for. For example, PhysicsBehavior ModuleTag_05, SpecialAbility ModuleTag_07, SpecialAbilityUpdate ModuleTag_08. I've seen them in .ini files and I can't find out what those moduletags are for and why they are used. I'm just learning how to change unit weapons, health etc, but get stuck about those moduletags. Please share your knowledge.
Hi, after sometime into the game, I always encounter Technical Difficulties error. 4 player map, medium difficulty.
Yes. When I play co-op with AIs, they build supplies centers and war factories in my territory. Thanks a lot. For extra knowledge, if I want to disable AI superweapons, what files do I need to edit? I've searched a lot to no avail. Thanks again for your kind response.
Thanks. Could you fix the AIs building their structures in my territory?
Could you tell me which files to edit to disallow AI superweapons, but only the player can use them? I've used one for Rise of The Reds, but it doesn't work for other mods, so I want to do it on my own. Thanks. I really need it.
Hi, the previous version, the AI build generates inadequate money. When resources from supply depots deplete, they remain idle. It's on medium difficulty. Anyway, is there a way to disable AI use of superweapons?
How to edit it? I just installed another mod, The End Of Days, but there is no AI Superweapons Mod for it. Could you show me how to edit necessary files to disable AI Superweapons?
How to edit to disable AI Superweapons?
I really love Russian weapons! Thanks so much for the update!
Update: I installed and deleted the two scripts, but there's no game icon on the desktop and there's no .exe file to launch the game either. How to launch the game. It's the first time I installed this mod.
Update 2: I've found out how to launch the game now. The model looks cool. Thanks.
I'm expecting it. Thanks. A war game without Russia is not a war game indeed.
RandomGuyIsRandom
Random joined
This member has provided no bio about themself...