Description

The download includes a simple modification to the CommandSet.ini file which removes super weapons from all factions in Zero Hour(Yes, this kills the purpose of the USA Super Weapon General). To install, place the Data folder into your Zero Hour directory.

Preview
Simple No Super Weapons Mod(Zero Hour)
Comments
GeDiRcOHOwN
GeDiRcOHOwN - - 25 comments

what is this?

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

It's a mod that removes super weapons from the game(Nukes, Scud Storms, and Particle Cannons) from all factions.

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ChanceofSwiftness
ChanceofSwiftness - - 37 comments

Does this work in Other Mods like SW and Contra etc.?

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

It will not work IF the mods modify the CommandSet.ini, which I am certain that SW and Contra definitely do. If these mods already provide them, you can go into the file and modify it by commenting them out(i.e. ; or # signs to the left of the structure name). It may be time consuming but it should be pretty easy if the mod authors don't have obscure names for their structures.

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ChanceofSwiftness
ChanceofSwiftness - - 37 comments

but how?

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

You'll have to find a way to unpack the game(or if the mod provides it), then locate the CommandSet.ini in data\INI in your Zero Hour directory. You can open ini files with notepad(I recommend Notepad++).

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mustix619
mustix619 - - 7 comments

So AI cant build the SW. Great idea!

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ricardo90
ricardo90 - - 1 comments

So AI cant build the SW. Great idea!

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erfan131
erfan131 - - 14 comments

yes .very gooooode

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KendrickZerohour
KendrickZerohour - - 12 comments

Im already copy to directory. But not working. Is it doesn't work for shockwave mod?

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Guest
Guest - - 692,687 comments

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Popscleman
Popscleman - - 230 comments

Can you make something like this for Rise of the Reds PLEASEEEEEEE

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

I'm afraid I do not have Rise of the Reds installed nor do I have permission from the developers of Rise of the Reds to do so.

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RandomGuyIsRandom
RandomGuyIsRandom - - 15 comments

Could you tell me which files to edit to disallow AI superweapons, but only the player can use them? I've used one for Rise of The Reds, but it doesn't work for other mods, so I want to do it on my own. Thanks. I really need it.

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

All I did was comment out the superweapon structures in a file called CommandSet.ini(It's a really easy edit). Unfortunately, doing that will disable the superweapons for both you and the AI. That's all I can remember since I haven't had the game downloaded for about a year and a half.

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Guest
Guest - - 692,687 comments

Hi, what about upgrades from missile silo ? Nuke Migs, tanks and neutron shells ?

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

They should be in a different building, I didn't exactly keep it consistent though so my bad.

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Guest
Guest - - 692,687 comments

Any other solution for General 1?!!!
My PC does not support ZH:(

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

There's alternative mods that exist for the first Generals that remove superweapons.

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pancakecutter
pancakecutter - - 6 comments

Doesn't work and now my game crashes each time I try to launch it. Looks like a reinstall in my future.

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

Do you have any other mods that require the CommandSet config?

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Guest
Guest - - 692,687 comments

Hi do I just put this file into the zero hour directory or does it need to be inside one of the sub directories? have tried many and nothing seems to be working :(

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

Yes, the Zero Hour directory. I'm confident it will work if you place it there.

EDIT: If you are getting a message telling you to replace the CommandSet.ini, it's likely you have another mod installed that is conflicting with the file.

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ChanceofSwiftness
ChanceofSwiftness - - 37 comments

Plus Chrome blocked the download and says it malicious why?

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

Find a way to disable Chrome from blocking it or just use another browser(I use Waterfox).

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aj019
aj019 - - 2 comments

does this work in c&c generals zero hour i just downloaded this game from the internet and when i put the nosuperweapons mod i get technical difficulties how to fix this?

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Lord_Blackwood Author
Lord_Blackwood - - 23 comments

When you say you downloaded it from the internet, I am going to assume you either pirated or purchased a copy of the game on Origin. I can ONLY guarantee that an Origin copy of the game will work 100%.

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packiechan88
packiechan88 - - 7 comments

Does this work in Challenge as well? Be awesome if it did

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Guest
Guest - - 692,687 comments

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Monkeyy666
Monkeyy666 - - 2 comments

i beg you please show me how this work example?

i putted it into DATA folder and to INI and still it dosent working

is there any fix in this issue?

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Guest
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Traumwelt
Traumwelt - - 3 comments

The mod does not work with version 1.0, an error appears when starting the game. Is there also a Simple No Super Weapons Mod(Zero Hour) for version 1.0? The version 1.04 is unplayable against the AI on hard / Lag...

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Traumwelt
Traumwelt - - 3 comments

I have found a mod for version 1.0 :)

Gamefront.com

Simply install - mod is active

Uninstall - Mod removed from the game

Have a good time playing!

Edit:
I don't know if this mod also works with version 1.04.

Version 1.04 is for the bucket anyway :D

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Guest
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Hator024
Hator024 - - 1 comments

This mod is not working properly in terms of the enemy is doing nothing

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Traumwelt
Traumwelt - - 3 comments

You have to set the AI to hard. Super generals do not work because super weapons are disabled.

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