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Understanding the MSGR / MSLC - Data....

Understanding the MSGR / MSLC - Data....

Dawn of War - Adeptus Modificatus Players Modelling

Understanding the MSGR / MSLC - Data.... In the Whm... Remembering you can only replace like objects with like objects.

FFE Bone / Body Sync and what it means.

FFE Bone / Body Sync and what it means.

Dawn of War - Adeptus Modificatus Players Modelling

FFE, Bone / Body Sync and what it means. When it is done in 3d modelling programs and you can bring it back in through even mudflaps, you can technically...

FFE illegal ANIMS in the WHE from Mudflaps:

FFE illegal ANIMS in the WHE from Mudflaps:

Dawn of War - Adeptus Modificatus Players Modelling

FFE illegal ANIMS in the WHE from Mudflaps: Some error correction for the modding in Mudflaps.

FFE Hardpoints / Weapons to use in Corsix / AE..

FFE Hardpoints / Weapons to use in Corsix / AE..

Dawn of War - Adeptus Modificatus Players Modelling

FFE Hardpoints / Weapons to use in Corsix / AE.. Description of the CLAS in the whe...

In FFE Editing the Selected UI(SEUI):

In FFE Editing the Selected UI(SEUI):

Dawn of War - Adeptus Modificatus Players Modelling

In FFE Editing the Selected UI(SEUI): For Army painter looks or for in game changes to the looks on the selector.

FFE and creating an XREF.....

FFE and creating an XREF.....

Dawn of War - Adeptus Modificatus Players Modelling

FFE and creating an XREF.... Potentially animating models through Mudflaps..... Making an animated model from the Ref...

Checking and Changing your Xref'd Model link in FFE:

Checking and Changing your Xref'd Model link in FFE:

Dawn of War - Adeptus Modificatus Players Modelling

Checking and Changing your Xref'd Model link in FFE:

I can change weapon / wargear names in FFE in the whe...

I can change weapon / wargear names in FFE in the whe...

Dawn of War - Adeptus Modificatus Players Modelling

Finding wargear names or weapon names for AE / corsix. Or editing them to what you want. :)

I can change the weapon hardpoints in the Whe.

I can change the weapon hardpoints in the Whe.

Dawn of War - Adeptus Modificatus Players Modelling

Locating weapons hardpoints in the whe for AE or Corsix, or just to change the name of the weapon.

I can modify Sounds internal to the Whe:

I can modify Sounds internal to the Whe:

Dawn of War - Adeptus Modificatus Players Modelling

Swapping in and out sounds with reference to the whe work...

I can Hijack Markers in the Whe with FFE:

I can Hijack Markers in the Whe with FFE:

Dawn of War - Adeptus Modificatus Players Modelling

Hijacking markers in the whe for the purposes of what ever you would want to do with markers for events. :)

I can find FX in the whe in FFE:

I can find FX in the whe in FFE:

Dawn of War - Adeptus Modificatus Players Modelling

I can find FX in the whe in FFE: For the purposes of editing FX or altering FX.

I can Hijack Fx in the whe using FFE..

I can Hijack Fx in the whe using FFE..

Dawn of War - Adeptus Modificatus Players Modelling

I can Hijack Fx in the whe using FFE and make a suitable alteration..

I can modify markers and get markers in and out of the WHM:

I can modify markers and get markers in and out of the WHM:

Dawn of War - Adeptus Modificatus Players Modelling

I can modify markers and get markers in and out of the WHM:

I have a moderate understanding of the whe in FFE:

I have a moderate understanding of the whe in FFE:

Dawn of War - Adeptus Modificatus Players Modelling

I have a moderate understanding of the whe in FFE:

Hijacking the whm for internalizing textures:

Hijacking the whm for internalizing textures:

Dawn of War - Adeptus Modificatus Players Modelling

A way to make textures internal to the whm instead of floating around in texture_share.

I can Hijack textures without name length limitations in FFE.

I can Hijack textures without name length limitations in FFE.

Dawn of War - Adeptus Modificatus Players Modelling

I can Hijack textures without name length limitations in FFE.

I can work with the Mysterious 80 3f Visibility in the whm.

I can work with the Mysterious 80 3f Visibility in the whm.

Dawn of War - Adeptus Modificatus Players Modelling

Playing with visibility in animations in the whm. :)

Object Swapping in FFE:

Object Swapping in FFE:

Dawn of War - Adeptus Modificatus Players Modelling

Object Swapping in FFE and how it was all done from my learnings:

I can also fix levels of corrupt whms in FFE for Max extraction...

I can also fix levels of corrupt whms in FFE for Max extraction...

Dawn of War - Adeptus Modificatus Players Modelling

I can also fix levels of corrupt whms in FFE for Max extraction...

I have an understanding of the Whm in FFE:

I have an understanding of the Whm in FFE:

Dawn of War - Adeptus Modificatus Players Modelling

Understanding FFE and the whm, all of its components.

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I can change the weapon hardpoints in the Whe.
I can change the weapon hardpoints in the Whe. Intermediate Players Modelling
I have a moderate understanding of the whe in FFE:
I have a moderate understanding of the whe in FFE: Intermediate Players Modelling
Checking and Changing your Xref'd Model link in FFE:
Checking and Changing your Xref'd Model link in FFE: Intermediate Players Modelling
Understanding the MSGR / MSLC - Data....
Understanding the MSGR / MSLC - Data.... Intermediate Players Modelling
I can Hijack Fx in the whe using FFE..
I can Hijack Fx in the whe using FFE.. Intermediate Players Modelling
FFE and creating an XREF.....
FFE and creating an XREF..... Intermediate Players Modelling
FFE Hardpoints / Weapons to use in Corsix / AE..
FFE Hardpoints / Weapons to use in Corsix / AE.. Intermediate Players Modelling
I have an understanding of the Whm in FFE:
I have an understanding of the Whm in FFE: Intermediate Players Modelling
I can find FX in the whe in FFE:
I can find FX in the whe in FFE: Intermediate Players Modelling
FFE Bone / Body Sync and what it means.
FFE Bone / Body Sync and what it means. Advanced Players Modelling